Originally Posted by
Archimtiros
And only if Juggernaut were also changed to lengthen the duration of the effect. Most popular versions of this concept include simply making the buff longer (10-12s), or my personal favorite, making it a debuff on the target rather than a buff on the individual to allow it to be individually more powerful while eliminating the concerns of extending the effect through (the rare instances of) target switching.
The second would actually be quite easy from a scripting perspective, just setting the debuff to only activate when the target is below the target health threshold.