1. #741
    Quote Originally Posted by Mafic View Post
    That type of bug ironically enough makes Alacrity sound more interesting. Greater amount of stacks generated from damaging finishers definitely speeds up the Alacrity stacks.
    Perhaps, but doesn't it only max out at 25% haste? Whereas SnD gives you 60% haste.

  2. #742
    Quote Originally Posted by Necrotica View Post
    Perhaps, but doesn't it only max out at 25% haste? Whereas SnD gives you 60% haste.
    Believe they are on different rows. Alacrity is level 90 and SnD is currently 100.

  3. #743
    Quote Originally Posted by Jaronicity View Post
    Believe they are on different rows. Alacrity is level 90 and SnD is currently 100.
    Yes, but they were talking about exploiting a bug (or maybe a feature) using Death from Above (lvl 100 talent) with Alacrity (lvl 90 talent), so to use that "bug" you can't have SnD...

  4. #744
    Quote Originally Posted by Necrotica View Post
    Perhaps, but doesn't it only max out at 25% haste? Whereas SnD gives you 60% haste.
    SnD doesn't grant 60% haste, is increases attack speed by 60%; the difference is worth noting.

  5. #745
    Quote Originally Posted by elfporn View Post
    SnD doesn't grant 60% haste, is increases attack speed by 60%; the difference is worth noting.
    That would make more sense...

  6. #746
    Deleted
    I just noticed something that doesn't seem right (PvP)
    Parley replaces blind and has 20 sec cd. (any class??)
    Dismantle replaces blind and 45sec cd. (melee classes)

  7. #747
    Quote Originally Posted by Jhavok View Post
    I just noticed something that doesn't seem right (PvP)
    Parley replaces blind and has 20 sec cd. (any class??)
    Dismantle replaces blind and 45sec cd. (melee classes)
    Parley is a charm effect and it requires the target to be out of combat. Basically, it is like a mind control that requires the target to be out of combat like Sap while Blind can be used regardless if the target is out of combat or not. Basically, Parley is a PVE talent assuming you open from stealth to Parely target A and attack target B as Parley lasts a very long time for PVE duration CC. But since Outlaw will be gaining back Cheap Shot, has Between the Eyes, Gouge, and Blind base line I still don't see the appeal for Parley IMVHO.

    Dismantle is a talent choice that forces a decision which is probably more ideal for arena. But Blind is too good to pass up it seems regardless.

  8. #748
    Quote Originally Posted by Necrotica View Post
    Yes, but they were talking about exploiting a bug (or maybe a feature) using Death from Above (lvl 100 talent) with Alacrity (lvl 90 talent), so to use that "bug" you can't have SnD...
    <<<McDerp over here. That makes sense. Clearly didn't put two and two together for that one.

  9. #749
    Isn't SND going to be completely cooker cutter as a talent? I cant imagine taking MFD or DFA over this, especially with Alacrity (once stacked) also giving you 25% haste, which will work really well with SND.

  10. #750
    Deleted
    Hard to get right information when you dont have alpha. But seems from dueling videos like blind still has 20 sec cooldown but 4 sec pvp duration for outlaw. Anyone can confirm?

  11. #751
    Deleted
    Pistol is pretty dope. No sure how reliable roll the bones baseline will be though...

  12. #752
    Deleted
    Pistol Shot its one of the abilities that made me want level up a Rogue.

    Hope human male get cool animation. :P

  13. #753
    Quote Originally Posted by Mafic View Post
    Parley is a charm effect and it requires the target to be out of combat. Basically, it is like a mind control that requires the target to be out of combat like Sap while Blind can be used regardless if the target is out of combat or not. Basically, Parley is a PVE talent assuming you open from stealth to Parely target A and attack target B as Parley lasts a very long time for PVE duration CC. But since Outlaw will be gaining back Cheap Shot, has Between the Eyes, Gouge, and Blind base line I still don't see the appeal for Parley IMVHO.

    Dismantle is a talent choice that forces a decision which is probably more ideal for arena. But Blind is too good to pass up it seems regardless.
    I'm pretty sure his point is that both abilities replace Blind so what happens when you pick both of them?

    Also, I'm not sure where you get the idea from that Parley only works out of combat. The tooltip doesn't state that requirement at all.

  14. #754
    Did Pistol Shot get a new animation yet?

  15. #755
    Deleted
    RTB sounds boring if I'm honest. I don't like tracking buffs much as it is, suddenly to have to worry about 6 of them sounds like hell.

    Honestly I think they should just buff the shit out of slice and dice if they're going to force it as a talent. Give is a sizeable chunk of multistrike/TBC windfury/TBC sword specialisation and I'd be happy.

    They should just keep slice and dice baseline, then give you a talent row where you pick whatever to enhance it. That way people can go for RTB or whatever else they are excited about.

    They could do something as simple as pick passive SND with a proc, RTB finisher, or new active ability that replaces SND (like that damn poison vial, when are we getting that?)

    I'm actually quite disappointed at the idea of loosing the fast attacks. I'm worried that rogues just won't feel fluid without it.


    Edit:

    I could see there being a choice between something like:

    - RTB
    - Slice and dice
    - "Backhand" : Melee auto attacks strike twice. Lasts (as long as slice and dice) per combo point. Sounds quite piratey as well.
    Last edited by mmoc0b5a110546; 2016-02-25 at 04:18 PM.

  16. #756
    Worried that rogue won't feel fluid without SnD? it's a pure increase to attack speed, influences nothing on gameplay other than maintenance of the buff. Whereas RTB adds some rng and change to the rotation, and with the newly implemented stackable buffs, rtb is quite powerful.

    Tracking buffs is not required for play. But it definitely helps make you a better player. Take a moment to remember combat in the old days (combat daggers anyone?) where all you did was SS, evisc, and snd and nothing else and give thanks that those days are past. Even WoD is much the same as it's always been.

  17. #757
    Deleted
    What about Combat potency and Main gauche. You have no idea what you are talking about.

  18. #758
    Quote Originally Posted by Bomath View Post
    What about Combat potency and Main gauche. You have no idea what you are talking about.
    Even more passive than SnD, but those will be changed in tuning (or if not, someone will whine or give feedback). Either one can very easily be adjusted.

    Energy hasn't really been addressed in any of the builds yet, i expect that will come later.

  19. #759
    Deleted
    Quote Originally Posted by Bomath View Post
    What about Combat potency and Main gauche. You have no idea what you are talking about.
    Yep. instead of 2.6 sec swings you will be doing 1.04. With full alacrity 0.78 sec per swing.
    This will proc combat potency frequently, and a lot more main gauche attacks, subsequently more combat potency procs.
    More combat potency procs = more energy; More haste = more energy;
    Loads of energy = more special attacks
    we know where this is going.

    *Haste all the way hearties...arr.....until 0.1 attack speed!*

  20. #760
    Quote Originally Posted by elfporn View Post
    Worried that rogue won't feel fluid without SnD? it's a pure increase to attack speed, influences nothing on gameplay other than maintenance of the buff. Whereas RTB adds some rng and change to the rotation, and with the newly implemented stackable buffs, rtb is quite powerful.

    Tracking buffs is not required for play. But it definitely helps make you a better player. Take a moment to remember combat in the old days (combat daggers anyone?) where all you did was SS, evisc, and snd and nothing else and give thanks that those days are past. Even WoD is much the same as it's always been.
    Not everything has to be complex in this game to be fuckin entertaining.
    Having specs that play really really simple is awesome, one of the reasons why my main has been combat rogue from the start.
    No care in the world of fucking your rotation or priority up in any circumstance.

    That doesn't exclude the fact that you can enjoy more complex rotations either.
    As a guy who has every class at max level, I more than enjoy playing my brain activating enhancement shaman as opposed to my rogue.
    Or playing my multidotting warlock in a bg melting faces everywhere, or cat druid during MoP, that shit was hectic.
    Then again 2 button arcane mage lfr action can be great afterwards to wind down.
    You even have complexity within the rogue class itself in sub, well at least before Legion comes it has had that, who knows how sub ends up playing in L.

    I don't get the obsession having everything to be difficult and complex.
    People have to be multitasking 14 different things or multiboxing 3 different games on separate monitors these days to stay focused and to "have fun".
    Performance, must perform, need activity to stay awake, hype hype hype, coffee coffee, more cafeine..

    In Cataclysm they nearly returned the button bloat that was created by the vanilla talent trees.
    Granted you didn't have talents to choose from, but the button bloat was real.
    It still sucked balls.
    Some classes such as shamans had more keybinds and modifiers and macros than alphabet has letters.
    Your average priority queue was like 7 buttons, just to do dps.

    Whilst i'm sitting here and Sinister Strike... ... ...Sinister Strike... Whoa, look at those wall paintings in this raid... Sinister Strike.. Dodge that boss attack.. Sinister Strike.. Adrenaline Rush.. SS.. SS.. SS.. SS.. Phew.. completely happy with my situation.
    Last edited by Redecle; 2016-02-26 at 12:25 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •