Interesting how the flying vs no flying sparks such an intense and long discussion, even though it does not actually matter that much.
Interesting how the flying vs no flying sparks such an intense and long discussion, even though it does not actually matter that much.
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uhh yes it makes sense, because instead of taking shortcuts, that if flying was active would make the world horrible, they made it with flying in mind, meaning much less work down the line, simply adding it, instead of having to fix the whole world, then add flying
its better to make something with something in mind
then to fuck it all up later when your adding that something in
Flight is useful for transportation. I sometimes use it when I roleplay. Then again, I roleplay in classic locations where flight is permissible. Once flight is unlocked with Legion, I'll likely RP out in one of those zones as well (if the storyline takes our guild there). I can live with that fact just fine. I just wish they would express their dismay and move on rather than continuing to perpetuate the same misinformation about the expansion. It's one thing to offer feedback in a game you play. It is another to piss and moan about a missing mechanic in a game which you have neither purchased nor subbed to.
You are going to read whatever you want to read. And you are going to use whatever inflammatory language you want to use. I can be discriminatory because of the path I've walked (pardon the pun). I already know Blizz doesn't care. I know flight was added as a stop-gap to an already hemorrhaging sub loss for multiple reasons. I know they would rather leave it out as long as possible and see how long it takes until they can go an entire expac without adding it at all.
If flight were such a MAJOR thing, wouldn't they have added it to the two TBC starting zones and all of the outdated isles in Pandaria? Guess it is not the wildly popular mechanic some of these exaggeration artists would make it out to be.
Actually it matters a lot, because we have seen changes from WoD---> Legion. Legion zones are smaller than WoD, have higher mob density and they scale thus making travel on the ground travel with a mount more punishing. We have also seen nerfs to many toys that allowed people to move around the Broken Isles. Blizzard is relying on flight whistle to hold together things like a bandaid when in fact they can't keep patching it up as artifact demands increase with each passing week. Players will increasingly value time as rewards in the world reach diminishing returns and thus where flying increases in popularity in the hearts and minds of players that enjoy the non raiding content. Non raiders are the majority of this game and flying is an integral part of that non raider players experience of the world of warcraft IMVHO.
Blizzard is regressing and removal of flight or the attempt to do that in WoD failed, because players united in a majority fashion to reject Blizzard's future vision for not just flight to the implications is has for the entire game world.
did you even fucking read?
the reason it wasent a flip the switch for wod was because they dident make it with flying in mind, there was so many weird invisable walls, so much weird sky boxes
legion has no weird invisable walls in the sky, it has no weird flying clipping, and this has been proven by the amount of "flying" items like gliders with emerald wind
There are currently 15398 users online. 908 members and 14490 guests (Taken from the bottom of the Forum page). 15k+ users online and 10 (being generous) are bothered by the lack of flight, or are being vocal about it. Makes this sample size 0.0000015398% representing flight. That's taking into account that all users are even subbed. If we say 1000 of those users are subbed (which our 10 noisemakers are not), that means they make up 0.001% of the playerbase (respectively).
They will be here until 7.x when flight is finally unlocked and then jump with joy for being the reason it was added back in and Blizz caved to them and their mighty voices.
I know this is a bit behind the curve, but I wanted to point out that designing flight to not technically break the game is different than actually designing the game with flight in mind(as in the design actually using flight). Legion is built for the ground. Flight is an afterthought. It does not require nearly a year of technical work on the terrain to keep it from breaking. The idea that they're delaying flight for technical reason is, quite frankly, a thin excuse.
In short, I understand the technical reasons for wanting to account for flight in the design from the beginning instead of trying to retro-fit it later. I simply don't believe for a moment that it's responsible for any significant delay, specifically because of that same reason.
Last edited by SirCowdog; 2016-10-15 at 05:32 PM.
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ok so in wod, they made the skybox, with flight not coming, so they spent maybe like 5 seconds on the sky box, making just a long flat skybox, and if you remember early PTR for 6.2, you had to fly around hellfire citidal, you couldent fly over it, as the skybox was horrid, it simply had giant invis walls going from the ground up to space
it was a massive delay for wod, as they had to go and remove al lthese invisable walls, and make the skybox smooth, slowly go up when you reach a higher place, go down when you reach a lower place, mount hyjal is the perfect example of a invisable skybox, when you fly off it, the skybox goes down, so you cant fly 10000 miles over the ground evertywhere else
legion was made with flying in mind, so the skybox is done, the only thing holding flying back is the acheivment, and thats fine, they want to add it when they want to, but when they want to it will be a simple flip of a switch, unlike wod where they had to redo the whole skybox
Well Tanaan always had invisible walls, especially around HFC since WoD beta when players like Heelsvsbabyface were sneaking into Tanaan to look around and show his subscribers. I do not think that indicates that flying was an afterthought more like they wanted to keep the final tier under wraps.
Get Emerald Winds, stack gliders....there you can now fly every 10min.
Yes, like I said, I understand that. My original post was making fun of the idea of flight being delayed for technical reasons when it was, in fact, only being delayed for purely arbitrary placement in the timeline of the expansion. There was an implication that flight was being delayed because it was still being worked on, which I thought was ridiculous enough to make fun of.
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It's not quite the same, but it does work(every 10 minutes) to mitigate a lot of annoying parts of getting to most world quests. But then that begs the question: If we have effective flying ability via those toys, then what's the reasoning behind beating around the bush and playing these stupid delay-games with true flight?
My belief is that flying is not being restricted for any game balance or technical reasons, but simply because it's more valuable to Blizzard as a carrot to get people to play more of the game(and thus potentially have one more reason to sub for longer). But then again, that argument is what this entire thread is about, after all.
uh no, at first they dident add flying in wod because they dident want to add it, then when they gave in and decided they would add it, they had to fix the world, so yes it was technical reasons, not arbitary placement...
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^^^^ running through the world you see people, it looks like a active world, a world of warcraft
being able to fly you will see little to no one, making the game feel dead
The Legion pre-event had flying and also had waves of people visable and active doing all sorts of things. BC, WotLK, MoP and Cata all had flying at max level and the world didn't suffer any.
One could also argue that it is the hubs of action where you are meant to see people, like towns and quest areas (like the Legion pre event and world quest areas)and seeing people on the journey in between doesn't ad much. After all, you can't complete anything while flying above it, everyone has to be on the ground to do most types of content.
Cuz right now it is do the wq objective, whistle out and fp to where each player is going next. This is better than flying....how?
"These so called speed humps are a joke. If anything, they slow you down. "
the pre-event filtered people into a small area, normal flying doesent do that...
bc the world still felt rather dead, same with WOTLK, walking around the world you rarely saw people, only in shatrath you saw tons, same with Mop and Cata, you dident see people very often unless you were in hubs
and its better cause you run along with people, run past, see, and help people, instead of simply flying point A to B and see no one