While i do know that the base design of artifact weapons can transmoggable i feel some specs like priest, warriors, hunters look .... iffy and not great if there could be a patch and rework some of the design choices then that would be good
Do you mean a patch which changes the art of the base item? Thats very unlikely to happen. (
andrewchambers)
I'm a bit sad that all the awesomeness that belonged to demonology warlocks went to Demon Hunters I've played a Demo Lock since forever and all the aspects that made me like this class so much are going to be removed. No longer Metamorphosis and Demonic Leap, etc.
Maybe everything that made me play a Demo Lock was all the Demon Hunter like abilities they possessed. I'm now torn between keeping playing a shadow of my former main demo lock or make a demon hunter my main.
We understand that these changes may cause some hard choices, but hopefully once you get to play it you will find the spec equally enjoyable, just maybe for different reasons. (
andrewchambers)
... and yes, Survival has Wing Clip...
But do they have volley that is the true ultimate question!
It may come back as a talent for the other specs, doesnt make sense for survival having a melee weapon. (
andrewchambers)
Also instead of arrows, it could be say a ton of javelins. but either way i just want volley again
Thats a pretty hot idea actually, ill sleep on it (
andrewchambers)
did you pull any inspiration from diablo 2's Amazon?
Honestly no, there was more than enough awesome in wow to pull from. (
andrewchambers)
RAPTOR STRIKE LIVES ON
Funny story, it wasnt called Mongoose Bite originally, until watcher "announced" the melee survival spec at gamescon, then you all asked for it to come back. I couldnt change its name fast enough! (
andrewchambers)
I'm really interested to see how you guys are going to manage to make Survival Hunter different. There's a large amount of melee already in the game and it covers a lot of available design space. It sounds like we'll be incredibly bursty like a rogue, but hopefully we'll be a little more survivable (due to mail) yet still hard to lock down (two damage sources plus master's call and movement options).
if we werent able to make it feel unique we wouldnt have pulled the trigger on it. Traps and pets help alot. (
andrewchambers)
Is there a reason why Survival's 'Flanking Strike' has the exact same text and effect/cooldown as Beast Mastery 'Kill Command'? I wasn't sure if that was an error or intentional for them to be the same.
Slightly out of date, we are constantly working in this stuff. It will be an attack with you and your pet attacking at the same time. (
andrewchambers)
So, rangers in GW2 have an ability with 1h swords, I think it's their 2 skill, where on the first press they leap backwards out of melee range, and on the second press within a few seconds, leap back into melee range and attack the target.
Disengage + Harpoon. (
andrewchambers)
thanks for bringing Mongoose Bite back, but is there more to the Survival rotation that building up vast charges of MB ? I know you can't share too much, but some idea would be nice !
Its more split 50/50 between hectic weaving between MB and other skills while trying to proc more charges, and more steady useage of other skills while waiting for MB charges to build up. Its hard to express gameplay in words. (
andrewchambers)
these changes are making me consider rolling a hunter alt to check it out, BM sounds right up my alley
Glad to hear it. I also just finished a pass on Dire Beast so that it summons the correct animals for all the old zones too. Exhausting, but Hunters need love too! (
andrewchambers)
Whoa wait what? Are you saying Dire beast will not be a random Beast from anywhere in the World, but will be a random Beast from the Exact zone you are in? If that's the case, RP players are going to love this!
Thats correct (
andrewchambers)
So, question on Dire Beast. Since it's BM's only chance to regain focus now, are we extra-extra-extra-screwed on fights where our pets simply can't reach a valid target? This happens every now and then (sometimes bugs/glitches, sometimes valid pathing issues like the target flying) and I'm not sure its avoidable in WoW's engine. It's going to really suck if we've got the same limitations as a melee class when these situations arise.
Fair point, may look into a solution that doesnt require Beast to attack, maybe just a focus per second while guardian active kinda deal. (
andrewchambers)
Maybe have some kind of pet communication channeling ability where you and your pet communicate and that generates focus? I'm kinda unsure, that seems like quite a predicament.
Personally hate channeled abilities unless its things like Arcane Missiles. Will be sone very active talent options for focus generation to make up for this if you need it. (
andrewchambers)
Has this been adjusted so we might not, say, summon an elekk somewhere small and indoors and suddenly not be able to see our target anymore due to giant elekk butt?
Ive scaled everything as best i could, if you see sonething thats too big let us know. (
andrewchambers)
I dreamed that black arrow was going to debuff targets and if they died with the debuff they came back as skeleton, just like in WC3.
I think youre going to like what you see. (
andrewchambers)
Will Survival be getting an interrupt?
Of course.
I assume it will be a short cooldown one like most other melee, and not 20+ seconds like most ranged interrupts.
Yea, more like Pummel. (
andrewchambers)
Is Barrage still sticking around or is it rip?
Sticking around, but will be more AOE focused like it looks (
andrewchambers)
Does the MM mastery still have the condition of standing still or is it just a passive bonus now?
No more standing still requirement. Trade off though is you have to stand still while casting aimed shot. Fits the fantasy better. (
andrewchambers)
Will there be a talent choice to opt out of that? I don't like cast times and having to stand still. Since MM seems to be supposed to be the spec for the fans of the old SV spec I think there should also be an option to include the mobile feeling of it.
Probably, think lock and load combined with aimed shot. (
andrewchambers)
Please tell me that with Survival getting Wing Clip back that one of the talent options will be something like the old Improved Wing Clip or maybe a more reliable version of the old Counterattack. Those were abilities that really felt great in the old 0/21/30 PVP spec back in Vanilla when I got Grand Marshal. Also, hunters have very low armor and dodge (and no parry) compared to vanilla, will that improve at least for Survival if they are going to be in melee now?
We arent really at that tuning point yet but will get there. Improved WC was cool, ill see if the pvp guys would be interested. (
andrewchambers)
With some of these old abilities coming back, any chance for Eyes of the Beast? The one that the hunter channeled to control their pet and use its abilities for ~1 minute?
I can look into it, from an engineering standpoint it was a total mess and really broken. If we can re-engineer it safely then maybe, but no promises. (
andrewchambers)
Love it - any word on MM utility without a pet like Roar or Master's call? Passive heals etc. has this been figured out or still in the works?
Snares are an integral part of your rotation now. If survivability in the wild is an issue we will address it, but i want you to feel very high risk/high reward. (
andrewchambers)
Awesome! Also please tell me the purple shots Sylvanas was shooting in the cinematic is the new arcane shot??! Would be so cool to have better visuals on the shots themselves. Thanks for hanging out and answering questions.
Sounds pretty cool, ill ask our VFX guy. (
andrewchambers)
In the BM changes, there's a note saying that "summoning a beast reduces the cooldown of Bestial Wrath by 15 seconds." With Dire Beast having a 10 second cooldown, it seems like you'd be able to Bestial Wrath up indefinitely. Is this intended or will Bestial Wrath be given a longer cooldown/lower duration to compensate for that? (
andrewchambers)
BW should feel like its up more aften but not indefinitly. All just tuning points for us to work on now we have the foundations solid.
Is the frenzy / focus fire (and go for the throat/invigoration) dynamic gone for Beast Mastery as well?
Yes. Didnt like how it felt to interact with the pet in this arbitrary fashion. (
andrewchambers)
Hunter defenses have always been based around not getting hit- as a melee class thats not gonna be a viable option. What sort of defences utilities are we gonna see to offset that?
If survivability during combat is an issue we will resolve it with some form of passive. Unsure if thats actually necessary yet, they have a lot of cc and pet based mitigation. (
andrewchambers)
I have a question. Or concern, I suppose, about BM Hunter. I know that the fantasy is all about beasts and controlling them (and also that the preview was just to give us an idea of concept) but I feel a bit worried that Cobra Shot was the only ability I saw that actually makes use of the gun. I'll still have an assortment of meaningful attacks with my gun that aren't auto attack, right? I like focusing on pets but I don't want Blizzard to overdue it and make the spec about nothing but pets + cobra shot and the badass hero with the gun be incidental while the pets get the whole spotlight. Beastmastery is about teamwork.
This is only the core spells, and talents will build on it. (
andrewchambers)
Does Survival have a way to build focus? from what we've been told so far there doesn't appear to be a focus builder.
No, but while using MB youre pooling focus. If this is an issue we may make RS a builder, either baseline or talented, but so far it works well. (
andrewchambers)
Not to undermine all your hard work, but... any chance we could get a glyph for dire beast to summon a pet from our stables? As beast mastery, I almost always have a spirit beast out. It would be cool to see some of the non-spirit beasts I have from time to time since they never get much use.
Theres tech required for this but its already in the works, likely built into a talent. (
andrewchambers)
You answering all these extra questions has really put some extra faith into the Blizz machine. I won't lie, I've been pessimistic for a while about you guys. But even if I'm not thrilled about changes when it comes to one of my preferred classes, it's nice to get some actual communication from you guys. Please keep it up!
I cant promise that we can be this reactive all the time, all these changes take up most of our efforts, but we really want to ensure you are all heard. I lurk here daily. (
andrewchambers)