So with the new stat weights in the spreadsheet above, I can drop from 39% to 34% crit and supposedly net just shy of 1% upgrade. This doesn't seem overly right to me, what does everyone think? I've tried for ages to get my crit as high as I can, just to drop it down again and go up 2 ilvls to 884
My armory currently has a mid point between gear so am sat at 36% but haven't had a chance to play with it like that yet.
Last edited by Taiina; 2017-01-12 at 02:13 PM.
EU - Slightly Salted (6/8H) - Magtheridon
Damn Prydaz is doing a lot more for me on the meters. 7% of my healing most of the time, sometimes even going higher.
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Did some testing in a normal ToV PUG.
* It procs off healing effects, not spells (which means it procs off JoL).
* The number in the enchant tooltip seems to be the minimum amount: in my case anywhere between 192K (the tooltip amount) and 245K.
* The heal can crit.
* The heal seems to be semi-smart: it prefers damaged players, but can heal players with zero health deficit too. In general, overhealing seems to be reasonably low.
* There is no ICD. I had back-to-back procs.
* Proc chance is fairly low, and the amount of healing it does over the course of a fight is highly variable. I got 2.2% on Odyn (overall: 83M), 1.0% on Guarm (overall: 117M) and 2.6% on Helya (overall: 96M). Around 2% seems to be the norm, though.
* At my gear level, the mastery enchant increases my healing by about 1.6%, give or take, which means Ancient Priestess is slightly better but more RNG-prone.
I think I actually prefer the neck over the shoulders tbh. The stats are good, the shield can help so much on progression with either throughput (LoTM Spam, can get a lot off with a 900k absorb shield) or it can help with survival.
The shoulders however require you to take damage for it to be useful in terms of throughput.
Maybe I'm wrong but the neck just feels more useful. It does 8-11% of my healing (whereas the shoulders do 4-6% maximum) depending on how long the fight goes and I can use it to absorb heavy incoming damage or LoTM usage. Plus the stats.
Shoulders are so overrated it's hilarious. What utility are you talking about? Sniping your own beacon heal (already high overheal) and hots that are on the tanks anyway? I would wager that neck is better now in pretty much every scenario (better/higher stats on top even).
Also please don't use lotm cause of neck, the shield gets eaten up by normal mechanics on pretty much every encounter (so it doesn't change the viability/efficiency of lotm).
Last edited by mmocf9c4bcbfba; 2017-01-15 at 01:36 AM.
Not really. There's a ton of avoidable damage and the neck absorbs almost 1 mil damage. It's fairly easy to get 1-2 LoTMs off without eating up half of the shield. This is what I do for attempted parsing though not progression.
On progression though I wouldn't use LoTM with the shield unless absolutely necessary. I use the shield so I can have some room for error just in case.
My point was the neck imo provides more throughput then the shoulders ever do/will. Just from the absorb it does 8-11% of my healing and then add free LoTMs into that and it's way way way better imo.
I could easily be wrong, but it really doesn't feel that way. I've gotten way more benefit from the neck during both progression and farming than I have from the shoulders.
Shoulders require you to take damage/snipe your beacon while the neck can easily save you during progression without having a prerequisite of taking damage, it has better stats and it provides more throughput then the shoulders from what I've seen.
Last edited by Taeldorian; 2017-01-15 at 04:07 AM.
It's not about avoidable damage, that's irrelevant. It's about unavoidable damage. Except for renferal and encounter start (literally the first shield) on some others, the shield gets eaten up by unavoidable damage in 9 out 10 cases. Go ahead spam lotm if you want to but neither neck nor shoulders justify that or make it any less terrible.
Also even if it would be true (which again it's not) you would be better off using shoulders and fol for parsing anyway (since naturally good hps of fol combined with shoulders easily beat neck-subsidized lotm overall).
Last edited by mmocf9c4bcbfba; 2017-01-15 at 07:44 AM.
Looking over the new spreadsheet for 7.1.5 why is it valuing haste as .82 for the weight over both mastery and versa? I'm also seeing leach as being valued over intellect. Did I miss something here along the way? I mean I'm currently sitting at 39.54 % crit unbuffed so it's still valuing crit as .94 for me but why did haste get put up above the other two?
Haste isnt bad for HPS, it is just that it makes us use way more mana. Because other stats do not have this problem, we prefer them quite a bit.
Leech has been a great stat all expansion. I run 8-10% leech and it does anywhere from 8-15% of my healing depending on the fight. Aura of Sac makes leech surprisingly valuable because we are topped off less often then you might expect.