Half our spells in Aff and Demo crash the game
Hope they can get some hot fixes tossed together
Half our spells in Aff and Demo crash the game
Hope they can get some hot fixes tossed together
Last edited by Fawkess; 2016-02-11 at 06:38 AM.
You can summon up to 5 different type of demons (Felguard, Dreadstalker, Imps, Doomguard, Inquisitor if talented)
Felguard, dreadstalkers, doomlord/infernal (3 minute cooldown) and imps... Possible inquisitor into the mix as well depending... I was somewhat doubtful to begin with but it seems we have a decent amount of flavour... A dreadlord would be great or some such... Something that really shows our unrelenting ability to control dangerous magics...
Also out of interest is the demo artefact actually in...? And if so do you need to start from scratch to get it?
And do herb nodes just not exist...?
yeah it's in, yeah you need to make a new character to get it currently
Yeah don't think its possible to complete demo artifact quest right now. HoG and Life Tap crash the game, and many of the mobs in the artifact zone cast a spell called "chaotic ablution" that also crashes the game, which is manageable until you get the the final two leaders who both have a ton of health and can both cast it. Will have to try again tomorrow when (hopefully) more spells work.
http://puu.sh/n3JHf/107448ce4a.jpg artifact tree
http://puu.sh/n3JII/f2e20d9ade.jpg first artifact ability
http://puu.sh/n3JM5/62728a0312.jpg artifact major talent
http://puu.sh/n3JN5/88b0be0cdd.jpg another major talent
http://puu.sh/n3JO9/f8aef1ae6d.jpg another major talent
1 point minor talents:
http://puu.sh/n3JPd/b2b978e9a8.jpg
http://puu.sh/n3JQf/a4f858015d.jpg
http://puu.sh/n3JQB/bf161c5d7f.jpg
Artifact weapon in action:
http://puu.sh/n3JRo/e98e941c80.jpg
it floats and looks around so that's why it is facing a weird direction
The skull is actually an offhand the main hand is a dagger:
http://puu.sh/n3JUf/bc44adfb89.jpg
Demo looks fun. Definitely glad it's getting updated. Even if the Imp focus undercuts the majesty and menace
It's really annoying unless you really try to work around the spell crashes. When you get to the 2 eredar bosses, you need to pretty much just chain cc one and interrupt the other.
I went DServ/GoServ and blew one bitch the fuck away while the other was banished and used Mortal Coil anytime my interrupt wasn't up. After you get past those 2, it's smooth from there.
It appears that I may have to just wait this out... Or start again, again, again, again, again... This is kinda ridiculous... Nothing should have changed with this part of the quest line to cause critical errors to throw up every 2 seconds... The area worked completely fine when I did it as affliction other than the bugs when I died/possible walls in the way... I don't get why they didnt just go "Heres the quest in your class hall for the new shiny artefact!" there by completely negating the fact of repeating the quest from scratch in all its apparently buggy wonder...