1. #621
    Half our spells in Aff and Demo crash the game

    Hope they can get some hot fixes tossed together

  2. #622
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    Out of interest has anyone gotten our class glyphs yet?

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    Quote Originally Posted by Soulzar View Post
    Half our spells in Aff and Demo crash the game

    Hope they can get some hot fixes tossed together
    Its fine... Not like imps are a major gameplay factor...

  3. #623
    Quote Originally Posted by Yorindesarin View Post
    Its fine... Not like imps are a major gameplay factor...
    Affliction too

  4. #624
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    Quote Originally Posted by Soulzar View Post
    Affliction too
    I forgot to add, it's fine. Not like affliction worked to begin with.

  5. #625
    Quote Originally Posted by Time Sage View Post
    Tell that to the thousands of wisps that defeated Archmode. Sometimes numbers is all you need (Also Imps are alot easier to control...)
    It does not feel cool to have a bunch of imps. It's the summoner class fantasy, warlocks should have a variety of demons to control, powerful ones.

    Demo lock used to use Felguard a lot and that was a lot better than imps.

  6. #626
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    Quote Originally Posted by Therougetitan View Post
    It does not feel cool to have a bunch of imps. It's the summoner class fantasy, warlocks should have a variety of demons to control, powerful ones.

    Demo lock used to use Felguard a lot and that was a lot better than imps.
    Problem is that you can't have too many huge demons because it would cause a lot of FPS problems for players and it makes it a complete clusterfuck to be in melee at the boss

    Demo still has felguard and its their main minion
    Last edited by Fawkess; 2016-02-11 at 06:38 AM.

  7. #627
    You can summon up to 5 different type of demons (Felguard, Dreadstalker, Imps, Doomguard, Inquisitor if talented)

  8. #628
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    Quote Originally Posted by Therougetitan View Post
    It does not feel cool to have a bunch of imps. It's the summoner class fantasy, warlocks should have a variety of demons to control, powerful ones.

    Demo lock used to use Felguard a lot and that was a lot better than imps.
    Felguard, dreadstalkers, doomlord/infernal (3 minute cooldown) and imps... Possible inquisitor into the mix as well depending... I was somewhat doubtful to begin with but it seems we have a decent amount of flavour... A dreadlord would be great or some such... Something that really shows our unrelenting ability to control dangerous magics...

    Also out of interest is the demo artefact actually in...? And if so do you need to start from scratch to get it?

    And do herb nodes just not exist...?
    Last edited by Yorindesarin; 2016-02-11 at 06:50 AM.

  9. #629
    yeah it's in, yeah you need to make a new character to get it currently

  10. #630
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    Quote Originally Posted by Jetjaguar View Post
    yeah it's in, yeah you need to make a new character to get it currently
    /wrist

    I refuse. REFUSE to spend 9 hours of buggy questline for it... >.< just gief me the important "get weapon here" bit blizz c'mon!

  11. #631
    Yeah don't think its possible to complete demo artifact quest right now. HoG and Life Tap crash the game, and many of the mobs in the artifact zone cast a spell called "chaotic ablution" that also crashes the game, which is manageable until you get the the final two leaders who both have a ton of health and can both cast it. Will have to try again tomorrow when (hopefully) more spells work.

  12. #632
    http://puu.sh/n3JHf/107448ce4a.jpg artifact tree

    http://puu.sh/n3JII/f2e20d9ade.jpg first artifact ability

    http://puu.sh/n3JM5/62728a0312.jpg artifact major talent

    http://puu.sh/n3JN5/88b0be0cdd.jpg another major talent

    http://puu.sh/n3JO9/f8aef1ae6d.jpg another major talent

    1 point minor talents:

    http://puu.sh/n3JPd/b2b978e9a8.jpg

    http://puu.sh/n3JQf/a4f858015d.jpg

    http://puu.sh/n3JQB/bf161c5d7f.jpg

    Artifact weapon in action:

    http://puu.sh/n3JRo/e98e941c80.jpg

    it floats and looks around so that's why it is facing a weird direction

    The skull is actually an offhand the main hand is a dagger:

    http://puu.sh/n3JUf/bc44adfb89.jpg

  13. #633
    Demo looks fun. Definitely glad it's getting updated. Even if the Imp focus undercuts the majesty and menace

  14. #634
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    When I said I wasnt redoing the quest line... I caved... and now I regret it...

  15. #635
    It's really annoying unless you really try to work around the spell crashes. When you get to the 2 eredar bosses, you need to pretty much just chain cc one and interrupt the other.

    I went DServ/GoServ and blew one bitch the fuck away while the other was banished and used Mortal Coil anytime my interrupt wasn't up. After you get past those 2, it's smooth from there.

  16. #636
    Any videos?
    My name is what makes me so manly.


  17. #637
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    Quote Originally Posted by Jetjaguar View Post
    It's really annoying unless you really try to work around the spell crashes. When you get to the 2 eredar bosses, you need to pretty much just chain cc one and interrupt the other.

    I went DServ/GoServ and blew one bitch the fuck away while the other was banished and used Mortal Coil anytime my interrupt wasn't up. After you get past those 2, it's smooth from there.
    Currently stuck in critical error hell in the class hall part of the quest chain.. And when I say stuck... I mean.. As in... I literally cant even log into use the character... Its funny... Because last time I did this I had 0 critical errors... only stupid bugs...
    Last edited by Yorindesarin; 2016-02-11 at 07:47 AM.

  18. #638
    Quote Originally Posted by Jetjaguar View Post
    It's really annoying unless you really try to work around the spell crashes. When you get to the 2 eredar bosses, you need to pretty much just chain cc one and interrupt the other.

    I went DServ/GoServ and blew one bitch the fuck away while the other was banished and used Mortal Coil anytime my interrupt wasn't up. After you get past those 2, it's smooth from there.
    Feels like the green fire quest all over again.. having to use all of our utility spells to beat the trash mob encounter! lol

  19. #639
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    It appears that I may have to just wait this out... Or start again, again, again, again, again... This is kinda ridiculous... Nothing should have changed with this part of the quest line to cause critical errors to throw up every 2 seconds... The area worked completely fine when I did it as affliction other than the bugs when I died/possible walls in the way... I don't get why they didnt just go "Heres the quest in your class hall for the new shiny artefact!" there by completely negating the fact of repeating the quest from scratch in all its apparently buggy wonder...

  20. #640
    Any videos of the artifact weapon in action?

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