Originally Posted by
Genzen Han
To combat the 'no enemies available' problem, we could maybe have a 'stance' or some kind of toggled ability that removes and prevents Atonement from being applied whilst it's active, but gives some kind of power increase to direct heals (maybe remove some of the 'healing absorb' effect from shadowmend, allow Penance to be cast defensively regardless of talents, and/or improve PWR in some way).
We'd obviously need to apply some kind of penalty to it - it shouldn't be a viable way of playing under normal circumstances, but rather be something we can 'switch to' when we have nothing to dps. We could maybe have the toggled ability increase the mana cost of spells by 100%, or cause a stacking debuff to apply that increases mana cost of spells by x% every y seconds or something like that.
I know we have certain talents that help us with non atonement heals, but in CMs and such, switching talents between pulls doesn't work, and on certain raid fights, there might be times where you can't use atonement healing but you can't/don't really want to drop the better talents in favor of the non-atonement healing talents because you need the increased throughput.
I don't know - maybe PWS and Shadowmend, with Halo/DS every so often, will be enough to get through those phases/fights.