Originally Posted by
Archimtiros
The place would have worked perfectly if they left out all of the Stormheim story, and simply had a Warrior realm. As soon as you show up, you're greeted by dozens of formerly fallen warriors cheering your name and welcoming you as a long lost friend, a brother-in-arms. Add a basic explanation that all dogs go to heaven, and you're set. You could have Vrykul, Giants, Dragonkin, Humans, Orcs, whatever, it wouldn't really matter at that point because it would be all inclusive.
Unfortunately the Vrykul lore just gets in the way of this, and it isn't all inclusive. It's an important distinction to realize that the Vrykul live, fight, and die in the hopes of ascending to Valhalla. Even if they did allow us to bring other Warriors there, to allow non-Vrykul in only undermines that sub-plot. It's specifically stated that you are only there because Odyn needs a mortal champion, thus you are an exception, rather than the rule. This begins the disassociation, and it's further removed once you realize that the only residents other than you are Vrykul.
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Consider too that the story presented isn't even coherent with itself. Take these two facts into consideration:
1) Valhalla is for Vrykul, we are there as an exception to serve Odyn.
2) All Warriors on a server share the same class hall.
Now, as an individual, you are supposed to "pretend" that your PC is the only one that matters, that other player characters in the game are nameless members of the A/H, just like you were the only Garrison Commander. In Legion, this means that if you play a Paladin, you are the only character in the world with Ashbringer. When you enter the Paladin Hall, the other Paladins are simply supposed to be nameless members of the Paladin order (ignoring the fact that they are all carrying Ashbringer as well...)
But how does that work when you enter the Warrior Hall?
We've already established that there is only one non-Vrykul there, you. So who are all these other Human, Tauren, Gnome, etc, Warriors? How did they get there, if you were only brought specifically to help Odyn? According to the story, they shouldn't be there at all.
This only goes to highlight the fact that the Warrior Hall is an uninspired, reused piece of the dungeon and Stormheim story. Don't get me wrong, it's an awesome place, and should be a part of the game. However, it should only be what it was intended for: it should be a part of the Stormheim story, and not a nonexclusive-"exclusive" Warrior home, because it isn't one.