Originally Posted by
Lucrece
Ferals have virtually no CC breaks outside trinket, have no strong magic damage reduction cd (while monk have 2 90% ones, and a cd that reflects ALL damage to the target), their stun is not on demand as it requires either stealth or 5 cp's (and no, cyclone is not a stun, you can't focus people down while they're cycloned).
A feral is so much easier to pin down. So what if they can shift out of roots and snares, it forces them to waste a GCD of doing zero damage or healing, and their mobility is base speed increase, not a variety of instant teleports or BURST mobility.
I'll take my monk's mobility any day over a feral. Feral chases me? Incapacitate. Trinket it? Leg Sweep, Dragon Kick in the opposite direction and get enough distance to mount up and leave.
It's not even on the same league.
The only class remotely more ridiculous at escaping or closing distance is a burst of speed rogue, and that's because rogues are plain retarded and broken.
Monk issues are survival against melee trains and self healing in teamfights. That's it. They're an otherwise powerful melee class.