Originally Posted by
Wrecktangle
It's incredibly disheartening how Ret is literally just a walking contradiction of gameplay mechanics.
Greater Blessings are literally MORE passive than seals were, wait weren't seals removed for not adding gameplay value and being too passive? Oh wait, it's a Ret build its fine, whew if this was a mage or death knight we'd have to rework the entire spec.
Greater Blessings are unfun, clunky, and incredibly bland from a gameplay perspective. How exactly is it "fun" to fire and forget a buff on 3 other players? If they die, you're punished. If they're bad players, you're punished. If you're bad and die, your DPS goes down a little more slowly than anyone else, but it doesn't matter because everyone knows you died... It doesn't matter if 3 people can still help my DPS totals after my death because it still won't make up for me actually being alive and DPSing, and most importantly of all it just simply isn't fun.
Here's an idea for Ret based Utility. At least from a mechanic perspective.
Domain
"A Retribution Paladin's presence inspires even the most weakened of warriors."
Upon gaining 5 Holy Power the ground beneath you becomes consecrated for 4s. During this time any ally within 8yds is granted Sacred Shield. The effect can only happen once every 6s.
Sacred Shield lasts 6s and absorbs x% (+x% of Mastery) of damage.
That's some solid Ret utility right there. It requires 5 HoPo so it has good uptime, but not all the time. It would add up over the fight to a reasonable amount of reduction.
If we wanted offensive utility simply change the effect, but the mechanic itself works (we need some melee love IMO).