There's no need to. TV is still more damage per holy power spent on an unstunned mob, just JV is more overall damage so good to use with DP procs. Mind you, there was no need for those TV nerfs either. I can't comment on Divine Storm because I have limited opportunities to compare that, but I was hardly streaking ahead of others in dungeons before these changes.
It's a bit shit that one of our gold dragon abilities is worse than some of the non dragon traits. Our Divine Storm trait is an extra 15% damage, whereas echo is only 10%.
Yes its 1 point vs 3 points, but haven't seen such a lame duck of a golden dragon on any of the other artifacts I've looked at.
Not in beta, so I can't comment from personal experience. That being said I've seen maybe 20-25 dungeons on various streams that had a ret paladin and depending on which class the tank was playing the ret was either below the tank or above the tank but still a fair bit below the other dps.
The aoe nerf is no doubt a knee jerk reaction to cutting eye beam and blade storm by half. Not too sure why eye beam was nerfed so heavily, most of the aoe damage break downs I saw put blade dance or whatever as more damage done than eye beam by a decent margin. Perhaps because of the burst aoe more than aoe in general. Either way I don't think DS really needed nerfing, but without seeing more dungeon runs and damage break downs I am only going with my gut.
https://www.warcraftlogs.com/reports/tdnmAwZMFhqC4Tyj#
Though I was hardly clear ahead but at least competitive. Of course, it's hard to tell because there are variants like the accuracy of the scaling and how advanced different people's artefact is. Demon hunters worse off because they don't even get their full talents until they've capped.
@Thete you are 100% right, flat out. Won't argue at all. It's just mind boggling thats all <.<
There is a gif I'd love to post but I don't want mods to get mad. >.>
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
I was specifically talking about aoe pulls, which for the most part means a trash pack or two to show the relative difference in the aoe damage of say a warrior or a demon hunter versus a ret paladin. Sadly your log doesn't include those, and while it does show that we are indeed competitive that is mostly single target damage.
Overall I don't think ret is weak by any means, though I hate the playstyle of the mastery driven judgement window as well as the greater blessings. Still a fair bit of tuning to do of course so I won't comment too much, but my pessimism prevents me from hoping for anything but low to middle of the pack.
Talking about Nerfs, prot didnt get any large/unexpected nerfs BUT on the bright side Righteous Shield reduced cd on wings by 3 sec every time its used, personally its pretty nice almost evens out other nerfs, so honestly PvP wise prot is a way to go now, not the Ret.
I think it is weak. I don't doubt that, when this goes live, our damage will measure up to everyone else in general terms. But the lack of mobility options is going to stuff us looking at many of the fights on offer. Tuning always seems to be based around static fights which are not realistic.
ulthane if you are showing the 110 numbers based on the PVP characters, let it be noted that the PVP preset chars have a 750 baseline weapon, and their gear is more than 60+ilevels higher than the weapon. TV still does more damage per HP (and possibly still by cast) with some of your artifact traits and equal gear to weapon ratio.
Oh, no doubt that overall Ret is going to be in a bad spot, but that isn't really new. The times when we've been in a bad spot vastly outnumber the times when we in a good one. We seem to change more than any other class at times, and too often we've had to be balanced with very power set bonuses not to fall more and more behind. I can't imagine having a raid spot atm if I only had one charge of wings for instance.
Blizzard wants us go Prot, just look Devs gave it all the tools Rets asked for :Range silence, charge, short cd on holy pony, survival, decent grp utility and more: Knock Backs ( in RBGs Eots/AB, we can eliminate an enemy healer within 1st 5 sec of the fight, this is OP!)
Re-uploaded with trash if you want to pick through it. Not sure what it will be like this build - worth noting that I go for a balanced talent choice given that we can't change them and other specs have had AoE nerfed this build too.
https://www.warcraftlogs.com/reports/hmC1yc86gfZ2PKvN