Well, we're not up to Mannoroth (we only killed Velhari last night), but in the interest of providing data:
https://www.warcraftlogs.com/reports...jYd4f8#fight=1
https://www.warcraftlogs.com/reports...vyLPTB#fight=7
I'm Camaeris. Second night, I had another Ret with me, Vemros. He's solid, but a month ago I could keep up with him despite a 10 iLevel deficit between us, which tells me right off the bat that I need to respec to Execution Sentence post haste for most fights, as I've since caught up to him in gear. If you armory me you'll see I have a significant weapon advantage on him now, but that literally happened less than twelve hours ago on our kill.
Observations and impressions:
- The rotation *almost* feels bearable when procs are flowing, which doesn't happen often enough. Target switching is painful.
- Shield of Vengeance is inadequate as a defensive tool, it's more another attack with some absorption tagged on.
- The heal from Justicar's Vengeance is real and is more useful defensively than SoV is - as long as you live to use it, of course.
- Greater Blessing of Might will cause trouble in some guilds. Mine is pretty chill, but there are already jokes floating around about what's the going rate to bribe a Ret for Might. I've worked with raiders who would be actively offended not getting picked.
- I used Holy Wrath on our last two Velhari pulls. I felt dirty, but I'm not going to deny seeing 600K hits pop up is kind of satisfying.
- The big hits we can put out are similarly satisfying - but then you see that your overall DPS is still cruddy. It's not enough.
- Not being able to spec for AoE and priority/single target simultaneously likewise feels cruddy. It doesn't help that Zeal still isn't stacking our Libram.
- Blinding Light doing almost as much damage as Divine Storm baseline is laughable (18.5K vs 19.5K on my character sheet, wider gap in-raid but still laughably close).
- Blessing of Protection working on everyone, even tanks, is awesome. Losing Sac doesn't hurt quite as much with this change. However the long cooldown and the fact that it only helps against physical damage are both hefty strikes against it.
- Not losing damage for popping Divine Shield is also pretty awesome. We still need a short-CD defensive tool, even with Divine Intervention, though.
- Mobility makes me want to punch a baby, preferably Kalgan. Getting to trash just as everything dies is not cool. Losing a chunk of your prepot because you're waddling into combat and have to save your one ranged ability for after you've built up HoPo is not cool.
I was discussing with several guildies last night, Ret feels half-finished to me. If this was Alpha or early Beta, I'd say we were on track and just need a couple of tweaks - improved SoV or the return of Divine Protection, Pursuit of Justice baseline (or maybe Seal of Light activated by *any other* holy power spender instead of consuming its own HoPo - or baseline Pursuit of Justice, I'd take that, too), folding Justicar's Vengeance into Final Verdict. Greater Blessings should be D3 Laws instead - mild passive benefit to the Ret 24/7, decent AoE buff when activated. Divine Storm is pathetic and needs revision. I wouldn't mind EDS returning but I liked FV/DS weaving for cleave and AoE if we aren't allowed to have strong on-demand AoE. But as a spec in live release with the track record Blizzard has... well...
Legion Ret: So bad that even Tirion Fordring is rerolling.