Originally Posted by
ruiizu
The only place I agree with you is that I do not like Inquisition being a mandatory non-choice talent. That aspect I hate.
However, Wake of Ashes pretty much eliminates our initial ramp up time by starting us at 5 holy power. On top of that, Inquisition only increased damage passively; Seal of Light reduces the cooldown on our attacks because it grants Haste, and it makes us run faster. Compare that to 30% holy damage and I think you'll find there's a big difference in how one feels (read: one makes numbers slightly larger, the other actually makes you press buttons faster and makes your character move quicker).
Holy Wrath right now is reading as 1100% attack power. That's 11x attack power, so it's not "that" strong at present; if it benefits from Ashbringer's traits however, it will be incredibly powerful if you can finish the whole cast. The big definer will be whether it can be used while moving, whether it is a physical cast or magical cast (IE kick-able), and whether it interrupts auto-swing. If all of those conditions are favorable (can move, can't be interrupted, auto-attack continues) then it will be a pretty beast short CD with strong healing and damage, with a bonus on HoJ'd targets.
Btw, Seal of Light haste quite literally "pays for itself" in the amount of extra holy power you generate with it active.