Some of the talents, and not arranged neatly yet. But what I find interesting are some of what look to be new baseline abilities.
Soul Effigy: Create a Soul Effigy bound to the target, which is attackable by only the Warlock. 0% of all damage taken by the Effigy is replicated on the original target. Limit 1. Lasts 10 min.
In other words, it's an ability to give us some of the increased damage and resource gen of multi-dotting on a single target fight. That's interesting.
Mana Tap: Consumes 40% of current mana to grant 15% increased damage for 20 sec.
Not 40% of max mana, 40% of current mana. So less using Life Tap to stay topped off, more running down to empty and then combining Life Tap with self-healing.
Soul Harvest: Refill 5 Soul Shards. 2 sec cast, 2 min cooldown.
There's our "resources on demand" for opening pull burst or the like.
Destro can have a permanent Havoc that has no charges, has no cooldown, and lasts forever.
Destro can have a talent that attaches a prismatic crystal to a specific target.
WE CAN HAVOC CHAOS BOLTS SINGLE TARGET NOW.
Destro will literally be the god of two target cleave fights.
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Grimoire of Sacrifice: Sacrifice your demon to gain Demonic Power. Demonic Power causes your spells to sometimes deal an additional 0 Shadow damage to the target and other enemies within 8 yds.
Lasts 1 hour or until you summon a demon.
RIP
I LOVE the new Demonbolt.
Demonbolt: fDraw energy from your demons and launch a ball of demonic energy at the target, dealing (100% of Spell power) Chaos damage. Damage is increased by 30% for each demon that you have. Generates 1 Soul Shard. Replaces Shadow Bolt.
My guess is that will depend on whether Havoc'd spells will generate shards or not. If Conflagrate gets 2 shards per hit with Havoc... my God.
Last edited by Gihelle; 2015-11-21 at 01:52 AM.
Grimoire of Supremacy: Empowers your demon pet, causing it to have 20% increased health and deal 20% increased damage.
No more stronger creatures ?
The changes to GoSac are pretty smart. Making it its own thing instead of a modifier to your spells means that they won't have scaling problems where it's either worthless or the best, making it possible to actually balance and be useful.
Great changes idd. Fun abilities, QoL changes and even some depth.
There's the new demon summon that if I recall correctly, someone was endlessly harping on about.
lotta crazy shit for all the classes wow
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Looks like the Doomguard/Infernal are on the shitty 3-minute cooldown that doesn't like to play nicely with ICD trinkets/Legendary Ring/etc. As if the Dark Soul change wasn't bad enough.
Shadowfury and Rain of Fire are no longer instant cast. The RoF change means one less thing Destro can cast on the move.
Soul Link appears to be Demonology only?
The Demonic Circle tooltip is strange. Sounds like it's just a one-button spell now.
"Immolate critical strikes generate a soul shard". No "chance on crit to generate a soul shard" here, but this just might be old or poorly worded.
Last edited by PickleballAce; 2015-11-21 at 02:49 AM.