Originally Posted by
snaxattax
yes but how often in raids do you have 0 movement for 20+ seconds? refreshing dots and casting starsurge are nice, but if you can control the positioning of the boss, you lose literally zero dmg from movement. since we're capped at 100 AP, it's unlikely that we'll get to cast 2 starsurges back to back. reducing the movement penalty (or differential between stellar flare and natures balance) would come down to being able to bank and manage your owlkin frenzy procs. I'm not saying there isn't a significant dps increase when you just look at things gcd per gcd, but in practical terms you're so unlikely to see a benefit unless we absolutely can't just hang out close enough to the boss that we can starfall right on the edge of the boss's hitbox and move around casting wrath/starfire.
still think the idea that you're going to have every single talent in every single row completely interchangeable is unreasonable. having strong, defined, and sensible niches for every talent is just as good. I haven't mained a moonkin since cata, but honestly the use of talents in every row except for incarnation has been good. weren't treants (at the time they were on the incarnation line) used for pure single target fights? I vaguely remember moonkins using them on early IJ.
also you're just incorrect about shooting stars being the only multitarget option. fast burst aoe would definitely not use shooting stars (something like ball lightning or mannoroth imps) because your dots wouldn't tick enough. that's where warrior of elune (assuming it's made off gcd) would be useful.