Thanks for that, will try it out. Would be great if there could be more replies towards the excel overview below
i.imgur.com/ZfFtbCM.png?1(edited)
1. ST / 3-MT / HAC
- ST = Single Target
- What is the difference between 3-MT and HAC?
- which one is most of the time relevant for M+?
- ST (besides some encountars) should be mainly for Emerald?
2. sotf/bota/nb 330000
- I assume it´s the simmed result for the weights + talents
- does this mean that that the highest DPS amount also provides roughly an idea which talent+weights are preferable for the situation?
- e.g. is in a 3-MT situation, you should NOT take inc/bota/foe whilst you should go for sotf/ss/sd?
3. summary at the end is the "best" allround weighting?
Got it I think
1.
-3MT = three multi targets, you can select in simcraft like I told you in point 5
HAC = hectic add cleave. Go to simcraft and just mouseover the type of fight in options. You have explanations there(patchwerk is by default)
Difference is 3MT is always having 3 targets up, like dragons for example
HAC is a very messed up mode, with target switching, moving and etc.
-3MT is more realistic for M+
-Imho, ST should be used only for patchwerk targets. On all the bosses there is a little movement or target switching. (or if you don't care about adds or healers will protect you from Cenarius' reflect, use ST).
2.
-330k is the sim result for those talents yes.
-yes
-yes, unless you know you will be on the boss a lot more than target switching.
For example, if your group pulls 2-3 mobs only, maybe a more ST approach would be better. If your group can handle 10 mobs at a time, then a full on AoE approach is better.
I for one would use sotf/ss/nb for a smaller pack(especially for huge hp adds), so my dots go to infinity, but still can do faster SFalls while spamming LS.
3. most likely, it's an average of some sort. Not a lot of fights are so HAC, especially if the adds die fast, no reason to switch and lose dmg on main target.
You should sim your own gear and build in patch, multi target, movement, hac scenarios.
Nevertheless, from what I've seen, single target versa and crit are better than haste and in aoe, haste is the king.
Get enough haste (30-35%) so you can cast SW twice during the ED buff <--should be your main goal
Rotation with haste at break point
Get up to 90 AsP using Moons and SW/LS
Now spell weave SS with empowered SW/LS so you keep the buff as long as possible
Ex:
90 AsP
SS > LS > SS > SW SW > SS > LS > SS > SW SW > SS > LS > SS > SW SW ect... until reset <- very basic rotation
Only time you should spam multiple SS in a row is during INC/BL to avoid capping AsP
If you don't have the haste break point then you basically just weave single spells instead of double SW you do single SW
- - - Updated - - -
Ok, everyone has a defensive trait. How does that address the fact that its a terrible?
Last edited by xpose; 2016-11-18 at 01:29 PM.
The traits are pretty bad. Extra armor (pretty weak in most circumstances), and an extra instant cast weak heal. Better than the other garbage ones is highly a standard to shoot for. Demonhunter has a 12% mgic damage intake reduction. My demo warlock has got a 30 sec cd reduction on a main defensive cd and a steroid to the damage split soul link already provides. Affliction massively increases self healing, and destro also gives them cd reduction. DK ice in your veins makes their defensive cd give them a full health bar back.
There's absolutely justification for wanting those weak defensive traits improved.
I have 10,458 Haste and i just cant get the 2 SW off in time i think it might me my MS which is 93-97 because sometime i do get the 2 SW off and sometimes i don't. Just to be sure i want to get the 2 SW off before the Buff falls off right?
Even when i take off my Legendary belt and put on a belt with haste i have 11.129 haste and i get the 2 SW of in time but is it worth it?
This is all with Food buff by the way.
Last edited by Mursy; 2016-11-18 at 09:57 PM.
It's perfectly in line with the majority of them, which are somewhere around 6% damage reduction to either one type(i.e. physical or magical) or with some other limitation. The absolute worst for raids would probably be Subtlety, which get 25% dodge... so it does absolutely nothing most of the time.
There's actually quite a bit of physical damage going around this expansion, too. Moonkin armor is quite noticeable on Guarm, for one.
Besides, i already said the heal has issues.
Currently pulling 305k average damage on Ursoc. Dont have logs for most recent fight.
My charname on battle.net is Mariusq. Cant link due to the fact that I am new here.
Using SL, Inc, BoTA and NB. I know its hard to give precise input, but do you guys have any idea on what I can do in general to improve?
impossible to say without logs as we cannot adequately determine:
1) dot uptime
2) starsurge to empowered AP generators
Currently armory has you in resto gear so even harder to make determinations from that angle. Most likely your issue is one of the two from above and then not planning movement correctly for cacophany/charge knockback.
Plan movement correctly, there is always a miasma a couple seconds after cacophany, build ap if soaking charge so you can starsurge/refresh dots in the air
for mythic, save but don't cap empowered lunar strikes to hit add, delay using full moon until add comes out and you can hit both
get a dps legendary
Any chance that the next patch lowers our silence cooldown?
You are living my nightmare. So far, 22 days of lvl 110 playtime, 90+ mythic+ dungeons in with an equipped ilvl of 873, bag-ilvl 881 i have the legendary boots as my sole legendary.
I dread the chance of me getting 3 equally bad ones as my upcomming legendaries.
Pls gieb helm, wrist or ring.
Well at least you have some extra intellect, I got the neck and sephuz in 26 days at 110
I really hope we are getting some tweaks for 7.1.5, my ST DPS saddens me.
No.
We've been begging for a reduced cooldown on Solar beam for years, the answer is always the same.
Because it's the only persistent area-based silence in the game it's supposed to be powerful in a different way, and that power comes with a cooldown. The artifact trait is the best we'll ever get.