Originally Posted by
xtramuscle
Can you share this log? Or atleast give us a little more info: What size raid? How often did you 'soak' the charge? How long was your best pull with these numbers? Etc.
I personally used collapsing stars. My best uptime was 27 seconds in 1 use, and it dealt 4.35million in that time. I was using it differently than our other druid, he used it earlier, but had less uptime, however he got a second use in before we wiped where I didn't because of the later cast. Our fight length was 3:42, had I got a second CS use in, im confident I'd have rekts most people in our raid, I was sustaining 115k, but burst for 300k+ from CS alone.
CS is VERY punishing. If you're at 65 energy say, and start to cast full moon and don't finish it before you drain to 5 astral power, a kitten dies. It also costs you 7-10 seconds of uptime. While I don't think CS should have 100% uptime, currently I feel it needs to drain AP slower, or we need to generate AP faster. CS hits so hard, that I feel I can't waste globals reapplying dots while CS is active because I need to generate AP via wrath spam. This feels clunky and counter productive.
Maybe CS isn't ideal for single target, and on multi target dots will gen more AP, but again, if you only have 2-3 targets council style, I'm not sure dots will sustain it, and needing to reapply that many dots will give no time for wrath.
Also maybe CS should deal damage for 5 seconds before draining AP. In some cases you time things wrong, and it drops off before you can land full moon or astral communion. Obviously that's me playing bad, but using a 2min cd to benefit 6 seconds of damage sucks. It goes without saying, you shouldn't play like that, but it feels way too harsh.
Collapsing stars needs to reset on combat end/start or boss resets.
Sorry about the CS whine, but it hits so hard it must be good, but even in the best scenario it takes too much setting up for 25% uptime.