I would like a version of Shooting Stars be baseline, with a talent that boosts its effects.
The Boomkings(WIP) :: YouTube Project
Something like:
Shooting stars (baseline): The ticks from your latest dots have a chance to deal extra damage and generate X Astral Power
Shooting stars (talent): The Shooting Stars effect now works on all active dots and the extra damage is increased by Y%
Sounds too boring though.
That's not a moonkin only issue. Shadow priests are seeing issue with their dots not generating insanity, and in the case of affliction warlocks only one dot (Agony) generates soul shards on an RNG aspect. Elemental Shamans also generate no maelstrom from dots, their dot actually consumes maelstrom.
So now Blizzard needs to come with a way to tune it so multidotting is worthwhile and not costing you important resource generation while not pushing it the opposite direction and making multidotting essential to our performance.
I don't think you quite grasp the issue with Moonkin DoTs.
It's not that they don't generate resources, it's that they have no interaction with anything in single target and quickly become to weak to be worth casting if you have any mastery on your gear, leaving us with only Starsurge and our two fillers.
Neither Affliction, Shadow nor Elemental has to deal with that.
I wonder if that's the point. With Nature's Balance, there's a certain point where dots come close to having infinite value (depending on how long you can keep them up for without recasting), regardless of if they generate resources or not. Obviously this might be completely wrong, and maybe we just don't cast dots at all. I can understand the notion of dots not being good in every scenario.
DoTless moonkin?!?!?!?! What is this blasphemy!!!! :P
It's not JUST mobile fights though.
It's also some flavor that they're removing from the baseline abilities.
And like I mentioned, if you get trained in PvP it's really hard to generate AsP. I don't have alpha access myself, so I can't say that I have first hand experience. But from the PvP moonkins that i've watched on twitch, they were struggling to generate AsP while constantly being interrupted. Without the ability to stack charges and the 20% haste you get from Empowerments, burst potential is a lot lower.
On top of that the AsP is visible to the opponent (unlike starsurge charges) making incoming burst very predictable.
I figured since Shooting Stars is basically something we currently have baseline; it would add some flavor, plus it would help the DoTs stay worthwhile throughout the expansion.
Where is this "scaling" concern for DOTs vs. Nukes coming from? Moonfire and Sunfire are worth so much more than either spell.
The Boomkings(WIP) :: YouTube Project
And most of the previously mentioned abilities help with this. Not to mention if you actually "get trained" then you'll have plenty of OKF procs making it pretty easy to generate AsP. Sure it wont be as good as when you can just turret targets but its still good.
The game changes, balance mechanics change so the baseline abilities change aswell
still don't know what that last artifact keystone, or mooncraze does. could be significant dot-based bonuses (especially mooncraze which sounds like a moonfire modifier just based on its name).
See, the thing is, Affliction warlocks benefits highly from their dots. It's essentially a dot management class with very few other spells, so their dots hurt a lot. They are designed around dotting, and their mastery increases the dot damage even further.
Shadow Priests have multiple artifact talents that affect their dots with one increasing their damage by 5% per stack of voidform which results in a lot of damage to mention one.
Elemental Shamans always want to flame shock so their lava burst crits and has a chance to reset cooldown on lava burst and make it instant. There's interactivity there.
Balance got none of that. Each dot just ticks away doing damage with 0 integration with the rest of the abilities outside a specific talent pick and an aoe spell. They might end up doing a lot of damage, who knows, but it's still very boring to have to use a spell that doesn't interact with the rest of the spec whatsoever (on single target). It feel too disconnected, especially when dots were a central mechanic to balance for some time now. Having a talent that even removes the need to cast dots again is even more boring, especially when it looks to be the to-go talent for single target.
Your offstats will drop quite sharply once you're in full legion gear though, but it's still a valid point.
At 70% Mastery, your DOTs are far more valuable than non-empowered nukes of either spell. Moonfire is still way ahead of SW (by +50% DPET). They are about equal while Empowered.
At 30% Mastery, your DOTs are just better if the target lives at least 7 sec, assuming the nukes are empowered. Non-empowered, it's no contest.
Stellar Flare is still twice as strong as your mega-empowered DOTs while empowered itself (125k vs 41k).
Last edited by Cyous; 2016-02-14 at 04:23 AM.
The Boomkings(WIP) :: YouTube Project
Hum, must have gotten numbers confused somewhere. Anyhow, at 70% Mastery, Moonfire is almost exactly twice as strong all things considered on a target that lives a multiple of its full duration.(including damage from AP funneled into SS and the LS Empowerment)
Targets that live less than half the duration are somewhat of a problem, since you can't fit enough Wraths for a Starsurge in them either, reducing it to just its base damage. Just drop the moon on them and double Starsurge them out of existence, i guess.