Originally Posted by
Lucrece
Several things:
1- If you are 705, you likely do not have a legendary ring. Most people do by now.
2- You have no class tier sets. Most people have class tier sets.
3- You likely have no class trinkets. Most people have those, too.
4- Balance druid was revamped with the artifact ability in mind. Astral power generation is currently gimped without it.
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So with all those disadvantages in mind, people were usually expecting you in full 630 heroic gear to do around 18-20k DPS.
Why is that not happening as high as ilv 705? Fight length.
Your group mates are screwing you. When you have a guy in HFC gear joining your mythic group, he's cutting trash packs and bosses short by a lot, which means he takes up the vast majority of damage contribution, sinking yours in the process as by the time you ramp up your damage, those hunters/mages/warriors/rogues bursted the living shit out of the boss.
The way you play has to take into account fight length. You only use dots when you know mobs will live for a certain amount of time, so in trash packs you see trash dying quickly, you obviously will only bother with Sunfire as moonfire on each add that dies in a few seconds is a waste of time.
Take astral communion for bosses, don't use FoE in prepatch.
Pre-patch wrecked most classes that are not suited up in HFC gear and class trinkets. Enhancement shaman went down, for example, because a key source of their maelstrom generation and spec power, is tied to two artifact traits, doom wolves and their active ability doom winds. The same goes for warlocks, where their shard generation, at least for destruction, is heavily tied to artifact traits that up the crit rate on immolate.