Originally Posted by
FayrenPickpocket
Until we learn about the legion artifact trees, I can't really give you a full answer on how the class is going to be.
They want to buff our single target damage, but nerf SEF at the same time. By doing this, or single target damage will be higher, but SEF on 3 targets should still be strong. We're losing it on two target fights unless you need to cleave two things down equally. A case could be made for abilities like FoF and dragon storm kick which will deal extra damage to targets around you. It could be beneficial to use SEF even on 2 targets for these two abilities.
WW is moving away from a build and burst play style to a constantly changing ability rotation. Supposedly we are close to GCD capped, even in the first tier. We will be rewarded for using different abilities effectively, and depending on talent selection, punished if we mess up the essentially pre-defined rotation.
With the addition of dragon strike kick as a viable option (and my extreme disdain for serenity), the filling of chi wave or burst, and any potential artifact abilities we receive, it should be a decently smooth rotation.
Our CDs are much like everyone else's. Touch of Death and TEB are both oriented more for this play style through out the fight. In order to maximize our burst, we will likely want to keep our hit combo at 10 (if the talent is selected) going into our burst, rather than building it up mid CD.
All in all, if you're looking for a class that will have a pretty stagnant rotation and minimal Procs, it sounds like WW will be for you. Combo breakers will still exist, but it will be less important to hit them back to back, in risk of losing your mastery buff.
Also, if it takes less crit to make 1% than mastery, we will likely ignore mastery once again and the priority and talent selection will be dependant on that.