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  1. #1
    Deleted

    Mythic Mannaroth

    Hi guys... I'm having problems progressing on this boss. What kind of talents and playstyle do you suggest, any hint? Problem is that we are so geared now and with rings so high that imps die really fast so I doubt insanity is worth it... locks and warriors just own them. Also infernals go down fast so can SWP them but VT isnt really a viable choice. I use cascade on infernals usually (not worth on imps imo, altho sometimes cascade hits them also together with infernals), and have a macro to use DP always on mannaroth to get the most out of it, but there's so much movement that I really have troubles to keep up with other dps.
    How do you guys do it? Any help? Thank you!

  2. #2
    Run a high haste (35%) CoP w/Insanity. Death snipe, and cascade when the adds are up.

    If the adds are dying within 10 seconds, it's not worth dotting them anyways.

    Sure you kinda become a single target specialist, but if the adds are dying that fast, you're losing DPS to dot them anyways.

  3. #3
    Deleted
    I just have the feeling we are one of the classes that gains less from all this valor upgrade (not to mention the 780-795 now ring, but thats another story) compared to others.
    I really dont like going COP tho... I cant get that much haste, I have a lot of sockets all 75crit, and literally every piece has crit, just few have haste. I could swap enchants but I cant just re-socket everything just for mannaroth.
    Imps die in way less than 10 seconds... infernals... maybe its about that time, they die fast anyway with all mages and locks that focus them right away.

  4. #4
    I really struggled with many of the same problems you are. I figured out a how to smoothly play the longer and longer we wiped though.

    I did the fight as AS.

    At the beginning of the fight stand on top of the summoner, like literraly inside of him. You won't pull until you attack. Open like normal with MB but cast SW: P before MB. Main reason you do this is that extra second is another chance to proc an SA and grant on orb. Being right on the add allows you to basically instantly generate an orb when an SA spawns.

    When the boss spawns, I sit right on the edge of green and spam MB and my pet attack macro while clicking like a maniac where the boss will spawn. After MB is done, i'll apply SW: P and DP while moving up to the boss. From there I just continue my general rotation. When first imps spawn I'll toss out Cascade right as their coming down, usually ensures I get at least 10 hits because of bounce travel time. I immediately start running to bait the fel seeker (we have a lock portal setup we can use every other felseeker, really helps with DPS) and just SW: D snipe the imps. I've found that on the first set of infernals if you cascade the second they come out, it'll be up just in time for the second imp spawn. I just dot up the infernals with SW: P and maintain VT and SW: P on manno. I was fortunate enough that the infernals would live long enough for it to matter. If that's not the case with you (10 seconds+ alive) then just cascade and MB/Flay them until they die. Since the second set of infernals would make cascade go out of sync with imps, it's up to you on if you want to use it. If you aren't struggling with imp DPS then just use it on Doom Lords and Infernals until P3. Once you're in P3 and no longer have to deal with infernals just cascade and SW: D imps and DPS manno. That's really all you can do for this fight.

    I highly recommend Glyph of Fade and reflective shield. Also as a shadow priest you can solo soak 3 gazes with dispersion, making p4 much easier on your raid.

    Hope this helps and best of luck.

    - - - Updated - - -

    There's zero reason your mages should be focusing infernals that are out of range. You and your locks/boomies (if you have them) can take care of them just fine and you'll all gain more boss DPS for doing so.

  5. #5
    Deleted
    Quote Originally Posted by djriff View Post
    I really struggled with many of the same problems you are. I figured out a how to smoothly play the longer and longer we wiped though.

    I did the fight as AS.

    At the beginning of the fight stand on top of the summoner, like literraly inside of him. You won't pull until you attack. Open like normal with MB but cast SW: P before MB. Main reason you do this is that extra second is another chance to proc an SA and grant on orb. Being right on the add allows you to basically instantly generate an orb when an SA spawns.

    When the boss spawns, I sit right on the edge of green and spam MB and my pet attack macro while clicking like a maniac where the boss will spawn. After MB is done, i'll apply SW: P and DP while moving up to the boss. From there I just continue my general rotation. When first imps spawn I'll toss out Cascade right as their coming down, usually ensures I get at least 10 hits because of bounce travel time. I immediately start running to bait the fel seeker (we have a lock portal setup we can use every other felseeker, really helps with DPS) and just SW: D snipe the imps. I've found that on the first set of infernals if you cascade the second they come out, it'll be up just in time for the second imp spawn. I just dot up the infernals with SW: P and maintain VT and SW: P on manno. I was fortunate enough that the infernals would live long enough for it to matter. If that's not the case with you (10 seconds+ alive) then just cascade and MB/Flay them until they die. Since the second set of infernals would make cascade go out of sync with imps, it's up to you on if you want to use it. If you aren't struggling with imp DPS then just use it on Doom Lords and Infernals until P3. Once you're in P3 and no longer have to deal with infernals just cascade and SW: D imps and DPS manno. That's really all you can do for this fight.

    I highly recommend Glyph of Fade and reflective shield. Also as a shadow priest you can solo soak 3 gazes with dispersion, making p4 much easier on your raid.

    Hope this helps and best of luck.

    - - - Updated - - -

    There's zero reason your mages should be focusing infernals that are out of range. You and your locks/boomies (if you have them) can take care of them just fine and you'll all gain more boss DPS for doing so.
    First of all: thank you!
    Sadly our rl tells all ranged to just switch on infernals so even if im usually top dmg of them with the balance druid, theres also a lot of damage from our 2 hunters, 2 mages, 2 locks... one dies before 10 seconds all the time, other 2 are probably around that.
    We dont use a lock portal to run from felseeker so it's basically running back and forth from the middle of room (for imps) to the outer circle (where we wait for felseeker) and back to middle of room (to share fear). I do more or less what you said (cascade only on first imps, then 2nd time on infernals right after fear), I just find it really frustrating because sometimes sniping with SWD with so much running isnt really easy.

  6. #6
    Personally I use a mouseover macro for SW: D

    Tell your RL that it'll be a DPS gain on the boss if the non important infernals aren't focused down so fast. Even with them dying within 10 seconds you'll still likely gain an orb. Also it wasn't mentioned but I've found that my MB likes to follow me around like a mad man when I'm baiting fel seeker. In order to fix that I ended up using this macro which you can spam while casting other things on the target you want it to be on (manno most likely).

    Macros:
    Shadowfiend/Mindbender
    #showtooltip Shadowfiend
    /cast shadowfiend
    /petdefensive
    /petattack

    Shadowfiend/Mindbender focus
    #showtooltip Shadowfiend
    /cast [target=focus] Shadowfiend

    Shadow Word: Death mouseover
    #showtooltip
    /cast [@mouseover,harm,nodead][]shadow word: death

    I hope these make it a bit easier for you. Also for sake of ease I would just use the focus shadowfiend macro as the 1st one can be a bit encumbering, just gotta remember to focus manno when he spawns, (creat a macro for that too!)

  7. #7
    Deleted
    I have these macros except the 2nd... how do you use it? Use the 2nd so it summons shadowfiend to attack the focus (manna) and then spam the 1st so it stays on it even if you attack other targets? Thanks!

  8. #8
    Well you don't use them both together. I personally use the 1st one, however if you use the second one your mindbender/shadowfiend will just attack the focus. However you do need to add this to it, I fogot.

    Shadowfiend/Mindbender focus
    #showtooltip Shadowfiend
    /cast [target=focus] Shadowfiend
    /petdefensive [target=focus]
    /petattack [target=focus]

    That will keep it from swapping targets while you attack other things.

  9. #9
    Deleted
    Thank you!

    Btw... do you think its worth using the heirloom trinket after the nerf? Ive tried it few times and havent noticed big differences between that and iskar one.

  10. #10

  11. #11
    Deleted
    Quote Originally Posted by djriff View Post
    I highly recommend Glyph of Fade and reflective shield. Also as a shadow priest you can solo soak 3 gazes with dispersion, making p4 much easier on your raid.
    A quick question... this works in p1 (or lets call it p2 since in mythic it starts in p2) as well? And why it works? I mean i can understand why I dont die with 90% dmg reduction... but the other 3 with gaze should die... no? Since they share dmg and dont have reduction.

  12. #12
    for some reason it works, don't really know why but it does.

  13. #13
    Deleted
    I have to try that. :P But do you think it's worth doing so in p4? I mean isn't it better to assign just few people to soak the gaze at the end and switch between them? At least thats the tactic we were gonna use.

  14. #14
    That's an option, however you also can consider if you're solo soaking then that means more boss DPS.

  15. #15
    Deleted
    Quote Originally Posted by rinelki View Post
    A quick question... this works in p1 (or lets call it p2 since in mythic it starts in p2) as well? And why it works? I mean i can understand why I dont die with 90% dmg reduction... but the other 3 with gaze should die... no? Since they share dmg and dont have reduction.
    I guess that damage is first shared, then changed by all reduction. So 900k (random number) is shared between 2 targets (450k for each without any reduction) and then dispersion works giving you 90% dmg reduction. 450*10%= 45k.

  16. #16
    It should still kill the other targets though.

  17. #17
    Deleted
    I'm still trying to master this boss. Our first kill weeks ago I was playing AS, now I switched to COP.
    Been switching between COP/mindbender with POF/Sethe, COP/Insanity with Sethe/IRP and COP/insanity with ROW/IRP. I honestly cant find the best way to do this. I guess the best from a DPS point of view would be the latter and stick to mannoroth but I cant just ignore infernals.
    What do you guys think? And with ROW I'm wondering... you cant use the normal rotation because you need to save 3 orbs for when the imps spawn... also, do you guys think it's worth to stop the dps ur doing to other stuff just to flay 1tick and keep always 5 stacks up on manno?

  18. #18
    Do you have some logs we can look at? Would really help in giving you advice.

  19. #19
    I've had the best success with CoP/Mindbender/PoF/Sethe. I just attack anything I can reach, switching to low adds and going into executes as often as possible. There are too many interruptions and too much movement during the fight to play RoW. Same issues but slightly different reasons on Xhul'Horac. Even when RoW can theoretically do more dps, sometimes it's just not the best option. DPS in genera should not be an issue at this point. You and your whole raid should be doing thousands more dps than the difficulty that the fight was designed around, considering the legendary ring and the valor upgrades. Focus on mechanics and not dying. You'll get it.
    "Falling from heaven is not as painful as surviving the impact."

    DPS Loss - my guild on Proudmoore
    The Old Guard - my guild on Earthen Ring
    Revenant - my guild on Echo Isles

  20. #20
    Quote Originally Posted by Kilee25 View Post
    I've had the best success with CoP/Mindbender/PoF/Sethe. I just attack anything I can reach, switching to low adds and going into executes as often as possible. There are too many interruptions and too much movement during the fight to play RoW. Same issues but slightly different reasons on Xhul'Horac. Even when RoW can theoretically do more dps, sometimes it's just not the best option. DPS in genera should not be an issue at this point. You and your whole raid should be doing thousands more dps than the difficulty that the fight was designed around, considering the legendary ring and the valor upgrades. Focus on mechanics and not dying. You'll get it.
    I don't agree with you saying there are too many interruptions and too much movement to play RoW. All the movement there is is at set times and you play around it. There's plenty of filler spells you can use in between moving and you can even refresh your stacks before movement if you're not comfortable enough playing it riskier.

    As for using mindbender over insanity, I don't understand why that would be a consideration when imps are probably the biggest priority on mythic Mannoroth. While shadow will obviously not do the best damage to the imps, I find myself having plenty of time to AoE in the last phase. Even when you ignore the imps I feel insanity will always outperform mindbender.

    To rinelki: you say you can't just ignore infernals but earlier in the thread you said the infernals don't live long enough for you to dot them up. How important is your dps to them really? You can explain to your raidleader that if you're playing CoP with RoW switching to the infernals is a massive damage loss for you. If that doesn't mess up the timings I see no issue with this. Of course if you have to switch to the doom lords go for it, since those generally live long enough for the DPS loss to not be as big. If you don't mind it you should focus on your strength as a shadow priest on this fight and that is boss damage. Go CoP with RoW and couple it with either Sethe or IRP if you need the haste. You can even use DSI if you have it. From my experience the difference is pretty negligible and it depends on what your group needs.

    What I personally do if I AoE the imps (we're so deep in farm that switching to try and AoE sometimes isn't worth it) is refresh the class trinket stacks right before imps spawn and save up orbs so I can Searing Insanity the imps. If this means having to mind flay earlier to have enough orbs and also keep the stacks up, so be it. It's not as big of a deal on a long fight like Mannoroth if you drop your stacks a few times; just try to minimize it happening. I can say from experience that Mannoroth was one of the harder fights to learn to play CoP+RoW on but the best way to learn is to try! And as for the felseeker, if you guys stack up for it it's not terrible to just let yourself get hit while you shield yourself if you can't move away from the felseeker in time. If you're afraid you'll drop your stacks just as the felseeker comes in try and play around that by refreshing early with mind flay. Same with Gaze of Mannoroth. Good luck!

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