1. #1

    Legendary Ring DPS increase/% per upgrade

    I was curious to see if anyone has sim'd or even know off an average how much of a dmg increase is it per upgrade for the ring, as well if theres a certain percent.

    For instance if you have a fully upgraded ring for Destro/Affliction/ Demo how much of a increase is it compared to the 735 item level one.

  2. #2
    You can't really give an average % increase when the proc component is contingent on how much damage you do in a particular amount of time, so i'd assume it's pretty dependent on the gear you have.

  3. #3
    Lets just say they both are identical in gear 736/737 item level. Same exact trinkets, 4 piece, shoulders as off set.

    Just trying to get a rough idea of the difference the ring would make from the 25% use to the 45/44% maxed out. I know it isn't a flat 20% increase if thats all the difference, but i'm trying to get an idea.

  4. #4
    Stood in the Fire OOMM's Avatar
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    I found a napkin.

    edit: see below for better napkins.


    *disclaimer, I don't know how to do math, but I do it anyways.
    Last edited by OOMM; 2015-12-08 at 09:13 PM.
    Using computers to make demons kill dragons: Warlock beta spell WeakAuras here, @OOMM_UI, OOMM@kt-us

  5. #5
    Brewmaster Uzkin's Avatar
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    Quote Originally Posted by OOMM View Post
    I found a napkin.
    I think you're overestimating the damage from the explosion by quite a bit.

  6. #6
    Quote Originally Posted by OOMM View Post
    I found a napkin.

    If you do 100,000 dps over 2 minutes that's 12,000,000 damage.

    Assume you now have the basic ring proc but same stats.

    100,000 * 1.25 * 15 = 1,875,000 damage during buff
    1,875,000 * 1.25 = 2,343,750 = explosion
    1,875,000 - (100,000 * 15) = 375,000 extra damage from buff
    2,343,750 + 375,000 + 12,000,000 = 14,718,750 total damage from having basic ring
    14,718,750/12,000,000 = 1.2265 so about 23% damage increase

    Assume you now have the final ring but same original stats.

    100,000 * 1.437 * 15 = 2,155,500 damage during buff
    2,155,500 * 1.437 = 3,097,453.5 = explosion
    2,155,500 - (100,000 * 15) = 655,500 extra damage from buff
    3,097,453.5 + 655,500 + 12,000,000 = 15,752,953.5 total damage from having final ring
    15,752,953.5/12,000,000 = 1.312746125 so about 31% damage increase

    So its about an 8% total increase... at a minimum. Obviously you'd be doing way more dps on a pull and using cooldowns/procs/strong abilities during this window so it'd increase by a very large amount. Especially if abusing aoe during this time. If you want a real answer try Simcraft.


    *disclaimer, I don't know how to do math, but I do it anyways.
    Your disclaimer is more than true. Ring explosion is a fraction of the total damage done, not an additional multiplier. 25% ring takes 25% of all damage done for the explosion, so a 0.25 multiplier, not 1.25.

    However the math is still flawed in practice. People use DPS CDs during Ring and therefore gain an extra multipliers to their ring damage.

  7. #7
    Immortal Raugnaut's Avatar
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    Quote Originally Posted by Tehterokkar View Post
    Your disclaimer is more than true. Ring explosion is a fraction of the total damage done, not an additional multiplier. 25% ring takes 25% of all damage done for the explosion, so a 0.25 multiplier, not 1.25.

    However the math is still flawed in practice. People use DPS CDs during Ring and therefore gain an extra multipliers to their ring damage.
    He took the base damage and then added 25% to it for the base damage+explosion if you take a closer look at it.
    Quote Originally Posted by Moounter View Post
    I think your problem is a lack of intellect.

  8. #8
    Its just a rough estimate and thank you for that, for assistance on it. ;-)

  9. #9
    Quote Originally Posted by Raugnaut View Post
    He took the base damage and then added 25% to it for the base damage+explosion if you take a closer look at it.
    Except he multiplied the total damage done during ring by 1.25 for the explosion, but he should multiply it by 0.25.

    100,000 * 1.25 * 15 = 1,875,000 total damage during buff
    1,875,000 * 0.25 = 468,750 damage from explosion
    1,875,000 - 1,500,000 = 375,000 damage from ring buff
    468,750 + 375,000 + 12,000,000 = 12,843,750 total damage thanks to ring
    12,843,750 / 12,000,000 = 1.0703125 = 1.07 = 7% damage increase compared to not having a ring at all.

  10. #10
    As far as I know SimC supports each stage of the ring so in theory you could just sim each stage individually and do the math to find the growth rate (should be consistent between stages) but I don't know how accurately that sim would reflect reality.

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