What ho,
How would you feel about the Brawler's Guild returning in the form a challenging PvE Endgame Arena for 1-20 players? (It could still be the Brawler's Guild, but they would have to overhaul it.)
How to Access
Available in every city, and via the Group Finder tool.
Content Types
- 1-man solo encounters.
- 3-man group encounters.
- 5-man group encounters.
- 10-man group encounters.
- 20-man group encounters
- Free-For-All encounters (last man standing).
Who's it for?
The Arena is endgame PvE content for 1-20 players. It exists alongside Raids and Dungeons, but it doesn't replace them. It's meant for everybody, but will be ideal to a certain group of players who currently find themselves without much endgame that suits them. It can be just as hard as a Mythic raid, thus requiring preparation, while also taking up very little time. Flexibility would be the keyword here.
Time comparison:
- Arenas: Low time commitment required.
- Dungeons: Medium time commitment required.
- Raids: High time commitment required.
What are the Rewards?
This is yet to be decided, but I think it would vary depending on the type of fight. A raid boss should in my view reward real raid loot, but perhaps there should be a limit to how many pieces of loot you could find each week, to ensure regular raids remain important. Beyond that, I think various currencies are ideal.
How does it work?
It'd be just like the Brawler's Guild in terms of mechanics. You sign up for a fight, and an encounter spawns. It would be instanced, however, so you wouldn't have to wait in line for your turn.
Additionally, the Challenge Card-system would be carried over from the Brawler's Guild. So you could find, buy, or craft (Inscription) cards to summon various encounters as well. Some of these can be very rare and extremely lucrative, sort of like the Raid Boss version of a Treasure Goblin.
Once the encounter is won, you claim your loot from a chest and may leave or remain for another fight.
Aesthetics
I think this is a great opportunity for some interesting diversity of aesthetics as well. The Arena in Darnassus could have a Night Elven theme; the one in Thunder Bluff a Tauren theme, and so on.
Additional Benefits:
Beyond serving as the ideal form of endgame content for somebody like me (who has little time, but would like tough encounters nonetheless), it would also be a perfect distraction in times of content droughts. For example, Blizzard could release a few new encounters with every patch. Since there is no need for additional work (lore, level design, etc.) beyond simply designing the encounter, this would be a nice compromise when they don't have the time to release new raids or dungeons.
Thoughts?