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  1. #1

    Legion - Outlaw Rogue Artifact Weapons, Blue Tweets, Beyond the Worlds

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    Today we have the Outlaw Rogue Artifacts Fate and Fortune.







    Blue Tweets
    Originally Posted by Blizzard Entertainment
    PvP
    if we level in legion through BGs or skirms, will we work towards the honor to prestige early or does that start at 110?
    Starts at 110 (holinka)

    Rewards
    Hmm, people hated ridiculous RNG with regards to X. Maybe they'll like it if it's ridiculous RNG on Y instead!
    RNG Realtalk: it's been a staple of RPGs for years, it exists and can even be exciting (see: Ashes of Al'ar), is it good? (Muffinus)
    sure, but there's a diff between a rare drop of loot, and an item with a low-single-digits drop chance once per year.
    Some players have tweeted that they like the rarity, appreciate the social value of showing off their rare loot. Valid? (Muffinus)
    Not trying to sound like a jerk, just putting this towards you as a developer on twitter, and what you do! (Muffinus)
    Is it the majority, or even a significant minority? I know I personally see more RNG hate than rarity love 1/2
    Does it matter? When is the minority right? When is the majority? (Muffinus)
    "Right" is subjective here. Very subjective. Majority tends to win in subjective matters, particularly in regards to product prefs
    I think if the majority of players feel a negative feeling towards something, there is something wrong, even if it's not that. (Muffinus)
    But that might be confirmation bias. Still, strikes me as something that might be a bit TOO rare. Ashes et al is 52/year.
    I think there is an intrinsic "effort value" that goes into rewards that can be obtained multiple times. (Muffinus)
    Once/year/character feels like luck, one/day/character feels like effort. The latter is more satisfying, even if you don't win? (Muffinus)
    Rewards from effort/repetition are almost always more rewarding, long-term, then rewards from strike-of-lightning luck.
    Yet we've had a resurgence in the requests for random Legendaries, recalling HOR, TF, glaives, etc. Different? Same? (Muffinus)
    Or just nostalgia? (Muffinus)
    Casinos don't have machines that only give one try per visit/day. No one plays them. People play repetitive luck games, rabidly.
    (FWIW it will be moved to the Stolen Present next year, same with all of the new-per-year gifts) (Muffinus)
    Casinos don't have machines that only give one try per visit/day. No one plays them. People play repetitive luck games, rabidly.
    I don't know if you, ethically, want to model your system after casinos. Where's the line? (Muffinus)
    Example, if bonus roll tokens were a 1% chance instead of the ~20% chance they are now, how many people do you think would bother?
    Related: the droprates for Pandaren rares were 10-30%. Timeless Isle they were much less, but lasted for longer. Which was better (Muffinus)
    And Huolon was the big one. Low droprate, but he could be farmed every ~45m. Not once per year.
    I still can't believe people figured out that you could albatross troll and pull from atop the bridge, emergent gameplay++ (Muffinus)
    Poor comparison, since timeless isle was a lot of "well, there's nothing else to do".
    Prefer Tanaan? Cata endgame? WOTLK? (Muffinus)
    So ya, Tanaan washed not because of design (which was REALLY good for dailies), but lack of long-term rewards.
    Maybe day-to-day variance in the events in each area? Let predictability not just in which area, but what you do while there?
    We had a lot of this in MOPs endgame, how did that feel? (Muffinus)
    .I personally *much* preferred the MoP endgame, in 5.0-5.2, TI/apexis/tanaan, had no story, and are boring IMO :/
    To me, Story is the main thing we need to learn from this. Please check out World Quests/reps in Legion (Muffinus)
    World needs to feel "alive".
    Yep (Muffinus)
    .tanaan was just apexis dailies, nothing fun in regards to mechanics, again, IMO.
    I agree with you both, btw Please check out the World Quests system in Legion (Muffinus)

    Raiding
    Some interesting comments in your alts though - why can you do nothing with them but LFR? (Muffinus)
    Well, if they are geared enough to do normal+, they don't need upgrade tokens. If they need tokens, can't get into normal.
    If you could make one change to make normal PUGs a reality, what would you change? (Muffinus)
    So getting runs on alts that are actually at appropriate itemlevel for the difficulty is frustrating, especially as DPS.
    True, ilvl is a shortcut to dps, but isn't 100% accurate. If you could replace the ilvl system, what would you do? (Muffinus)
    But how do you grade that? Lots of mechanics were some people standing in bad is good, or required, but many isn't
    Standing in Fire has also gotten a lot more complex over time. Compare Patchwerk to Blackfuse. (Muffinus)
    Mr. Feasel, with all due respect you surely see that Ilvl is the new GS?
    Yep, and there needs to be ways to combat this. (Muffinus)
    Covered that. But community wants their yard stick. Take away one, they'll make another. AotC already that way.
    The design goal is thus: what is the most effective unit of measurement, if there is one? (Muffinus)
    Loath to add more queues. I *LIKE* the new Group Finder tool. Still, begs the question with the community grades off meters.
    Yeah the "I can't apply for a job because I haven't had a job because I can't apply for a job" problem is alive and well in MMOs (Muffinus)
    *Maybe* have the system, when queued for raids, show tooltip info on your experience in that raid (account wide, all difficulties)
    Maybe have a Normal queueing system that operates like HOTS, matching players of lower skill with higher to average into a win? (Muffinus)
    But then those players are admonished by the better players for having low DPS, and quit (Muffinus)
    Have quarter-baked idea where loot drop add per player being higher for lower-geared chars. Needs checks, but could work.
    This was kind of the idea behind Flex, the difficulty didn't really increase, while the players did. (Muffinus)
    (c) increase mechanics, with an ilvl-based break point where a raid could still over-gear a fight (c)
    Increasing mechanics is scary. When you leave a mechanic out of LFR, a PUG dies to it in normal, and is kick (Muffinus)
    I think for mythic you need to have one-shot and "single player can make a wipe" mechanics
    Definitely do need them for Mythic. Norm/Hero, if you screw up, you might die. In Mythic, you wipe the raid.
    On every fight? Or can some be "tank can relax" fights? Or healer, dps? (Muffinus)
    Forgiveness fluctuates per role per fight, certainly. DPS low responsibility on Iskar. Tanks low on Council.
    TBH, back in the day, I really appreciated the contrast (as a dps) of Patchwerk vs. Loatheb (1.0, fire mage) (Muffinus)
    even if that person is normally very good, with 20 players, high % chance someone can have an off moment
    Alex Afrasiabi introduced me to this concept of "skill entropy," smart dude (Muffinus)

    Or did you mean an automated SimC-type thing in-game. Isn't that reinforcing DPS-output = worth?
    Perhaps there's a way to gauge performance and apply a value that more accurately reflects it... (Muffinus)
    Maybe there's even a way to incorporate a positive outlook into it? And/or a leadership quality? (Muffinus)
    Sounds like a Karma system. Which *could* work, but requires player engagement, which typically requires rewards.
    Has it worked for LoL? Good case study on cutting-edge social engineering. (Muffinus)

    Poll - Endgame World Content
    Feel free to tell us what you liked best (or least) specifically in the comments!



    Heroes of the Storm - Beyond the Worlds
    Another episode of Beyond the Worlds has been released!


  2. #2
    MoP actually had quite a bit to do outside of raiding and whatnot...Now the only thing I log on for are raids, all the reps only took about a week and a half to get done in Tanaan....That's not fun :\

  3. #3
    High Overlord
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    I genuinely love how WotLK is on top of that poll. I loved WotLK and I think the game has gone downhill since. I'm going to try Legion but other than that I'm not really invigorated by any MMO. I love raiding and it seems WoW has the only decent raiding environment. Too bad.

  4. #4
    The poll results are puzzling. Wrath didn't really have "great" world content at max level. It had a lot of it in the form of dailies, sure, but it wasn't a lot of fun. Seems like a lot of people blindly voting Wrath without actually reading the poll question.

  5. #5
    What exactly WAS the "endgame world content" in WOTLK? I remember the only new content in 3.3 being the 3 new dungeons and ICC. So the "world content" was just the same dailies from the rest of the expansion.

    Looks like people are just seeing a poll with expansions as choices and voting WOTLK. Kinda funny how during WOTLK, it was endlessly decried as "casual expansion", "world of casualcraft", "wrath babies", etc...and now everyone seems to love it.

    Anywho, since WOTLK didn't really have much endgame world content outside of dailies and wintergrasp, I'd vote Cata or MoP. Those both had a bunch of interesting non-raid world stuff (Tol Barad, Timeless Isle, etc).

  6. #6
    Quote Originally Posted by anon5123 View Post
    What exactly WAS the "endgame world content" in WOTLK? I remember the only new content in 3.3 being the 3 new dungeons and ICC. So the "world content" was just the same dailies from the rest of the expansion.

    Looks like people are just seeing a poll with expansions as choices and voting WOTLK. Kinda funny how during WOTLK, it was endlessly decried as "casual expansion", "world of casualcraft", "wrath babies", etc...and now everyone seems to love it.

    Anywho, since WOTLK didn't really have much endgame world content outside of dailies and wintergrasp, I'd vote Cata or MoP. Those both had a bunch of interesting non-raid world stuff (Tol Barad, Timeless Isle, etc).
    The Argent Tournament was some of the endgame content and was okay. Lots of rewards, somewhat grindy.

  7. #7
    Why in the world are people voting Wrath? It had no end-game world content. Argent Tournament was garbage, I don't care what you say.

  8. #8
    Deleted
    I actually think MoP had the best reasons to "go out in the world" because of repeatable rares, daily quests etc. but i did not really like timeless isle... and that's why i find WoD/tanaan lackluster and boring, only did Tanaan on my main. Can't stomach to grind those fake-y scenes-without-real-purpose again. I don't know the right words as my english is still lacking, but timeless/tanaan feel like they are some set up scenes in theatre.

    I still vote MoP. Cata comes as a second. WoD may have had world content, but most of it was boring and just... pointless.

    Edit: imo argent tournament was still the best daily hub. For some reason it feels like "real" zone for me.

  9. #9
    i see alot about wrath endgame. there were the dungeons, proffession dailies and the argent tournament. and then what for me was the most important, was ToC and onyxia, i could go do those on all my alts, and the first wing of ToC. back in the day i never seemed to get bored of that stuff, and then ofcourse there were the parties and community in dalaran.

  10. #10
    Quote Originally Posted by Huehuewar View Post
    all the reps only took about a week and a half to get done in Tanaan....That's not fun :\
    I agree. I had everything done in Tanaan except collecting the claws within about the same amount of time. All i see of Tanaan now is the short flight from portal to raid entrance, or once in a blue moon ill spend a little time doing the apexis things for the weekly event.

  11. #11
    Wrath endgame world content - jousting and clunky WG. Yeah no thanks. Hated it back then, hate it now.

    Pandaren are retarded but MoP had extensive world building with Farmville, Krasarang and the Isle of Thunder. Wrath had WG which I only played on a lop sided server.

  12. #12
    Herald of the Titans The Flavour Cat's Avatar
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    Why is TBC not included? Skettis, Ogri'la, Netherwing, and the beautiful Isle of Quel'danas were all added in future patches, and are great.

  13. #13
    Correct me if im wrong...but i think Wotlk Argent Tournament daililes and stuff was patch 3.2.0 and Wotlk endgame or "last patch" was 3.3.0 ICC and 3 dungeons... without any new world content

    or

    we can call argent tournament endgame content but then we should do the same with Isle of Thunder and then MoP win easily

  14. #14
    Stood in the Fire Krixooks's Avatar
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    Best world content: Tol Barad, Krasarang Invasion, Isle of Thunder, Tanaan Jungle, Isle of Quel'Danas.
    Why? Great World PvP! Great replay-ability.

  15. #15
    I really really like difficult solo encounters. Examples would be the Warlock green fire quest, brawlers guild, taming the fel wolf as hunter, soloing difficult raids (MoP in WoD), etc.

  16. #16
    ITT: people not seeing "world" in "endgame world content". Raids and dungeons are not world content. I loved Wrath, but let's not pretend Northrend had more to do in it than Pandaria.

  17. #17
    Isle of Queldanas by far.

  18. #18
    Scarab Lord Wries's Avatar
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    Quote Originally Posted by Neruk View Post
    Why in the world are people voting Wrath? It had no end-game world content. Argent Tournament was garbage, I don't care what you say.
    Agreed. It's the Wrath-crop finding wrath as an option in a poll and choosing it. I hardly see anyone praising the argent tournament and yet apparently 50% thinks it was the best outdoor endgame area ever all of a sudden? Really? Jousting? It was THAT fun?

  19. #19
    Stood in the Fire Grapefruitsnz's Avatar
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    Key word is World, which WotLK had very little of, if any. Argent tournament and the various daily hubs was it. As has been said, looks to be some nostalgia biting people. Personally feel that MoP had a great amount of World content, between the usual daily hubs, the Farm, Timeless Isle and Isle of Thunder.

  20. #20
    How is WotLK on top? WotLK didn't have any end-game world content. Argent Tournament wasn't even end-game content, it was released in patches 3.1 and 3.2, so mid-expansion. ICC came with patch 3.3. The only reason I can think of why people might see the Argent Tournament as end-game content is because it took months to get everything related to the Argent Tournament completed.

    Looking at some of the comments I can only conclude that the results of this poll have to do with anything but end-game content

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