Originally Posted by
Snegovik
Hi mate, every ret would do it, however all pve bonus sets/trinkets do not work in rated pvp (and even in random bgs/duels i believe), most rets run 2/5 (helm+shoulders) rest versatility/mastery/haste offest pieces. (saying all that, i still use legendary ring tier 3 in random bgs (15% str proc) and legendary tier 4 ring for Wpvp)
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Legion does not look that good from pvp point of view, we lost most of our long-distance range abilities, lost instant heals, clear snares, lost some of our mobility, judgement got 100% longer cd. Currently blizzard trying to make Rets more like warriors in Legion without mobility necessary to fill that Niche. To me, currently in legion Ret is shaping out to be similar to Frost Dk (without high sustain + high survival) we are very low mobility melee class, with almost no gap closer abilities.
P.S. Yeh BOp+ bubble are huge buffs, but they are more for duels/BGs in arena it wont be a big buff in rated pvp. But i agree with your points why ret will never be OP...blizzard need give us tools to be a proper support class, also on Legion, ret lost Sac dispells (which is huge in PvP, it is one of the few things what made Ret somewhat viable in 3s), the way I see it, blizzard simply can not decide what they want to do with Ret in PvP, they need simply decide what niche they want to give us, and make us viable at that specific niche, since atm on Alpha Rets have no nice, we are no longer a support spec (no sac, no 2xBoPs , 2xFreedoms, 2xSacs), we no longer have range offensive abilities, we lost our mobility, lost our execution, lost instant heals (once again we can toss out those nice heals to our teamates in trouble)
Edit: I was thinking if blizzard tries to make us more like Warrior/Dk in Legion, this little perk will make us viable without buffing our dmg: for PvP talent tree Blizzard would give us an option to make our CS dispel 2 magic effects per hit (similar to icy touch for dks or purge for enh) this will actually make Rets provide more sustain pressure without buffing our offensive numbers.
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Here are few ideas for Legion PvP talent tree, the 3rd options were meant to make us viable in RBG/5s
Mobility row: 1) Freedom removes stuns 2) Freedom makes you immune to all slows/snares increase speed by 20% 3) When you cast freedom all team members within 40 yards benefit from your freedom (maximum of 9 teamates)
Retribution row: 1) CS dispels 2 magic effects 2) CS reduces base stats of enemy by 10% for 6 sec 3) CS places eye for an eye rebuff on enemy, making enemy take 10% of the total damage dealt to you over 6 sec.
Support row: 1) Cleanse dispels magic (same cd as for healers) 2) Increases Sac cd to 2 minutes and makes friendly target immune to all damage for 6 sec, but the beneficiary is only able to cast healing spells 3) Sac (1 min cd) dispels all harmful magical effects from you and your teammates within 20 yards from you
Defensive: 1) when our shield wall is activate it cleanses all harmful effects from us (magic, poisons, bleeds) 2)when shieldwall as activate attackers take 50% of damage dealt back 3) increase cd of your shieldwall to 1 min and when it is activated in addition your party members (up to 9) take 10% reduced dmg from all sources
Offensive row: 1) Judgment clears you from any impairing effects and teleports you to the target 2) Judgment interrupts any casts 3) Judgment now applies stacks of guild to the primary target and up to 4 enemy targets within 20 yards, after reaching 3 stacks, enemies are stunned for 6 sec