Originally Posted by
HiFish
Bloodworms: This change makes them immediately more useful, and allows for a range of gaming options. Absolutely fantastic change.
Exsanguinate: Clearly a good change, but nothing to get really excited about. Was hoping they'd do a bit more with it.
Rapid Decomposition/Ossuary: Now we're getting somewhere. This entire tier can be useful, and each talent changes our gameplay at least slightly. Also Soulgorge is no longer mandatory on ST. Very awesome change compared to the previous version.
Red Thirst: Love it, it's now on the same level compared to AMB. Nice Synergies with some of our other talents.
Tombstone: Exactly what I asked for: A way to manually consume Bone Shield charges. Looks really strong, considering you can just MR immediately after. 60s is too long for it to impact how we use MR most of the time, but it's clearly a really good addition to our toolkit.
Tightening Grasp: A slow on our DnD is amazing, works well with the reduced GG cooldown. It's now a really useful talent, might even be enough so I can accept a longer baseline GG cooldown.
March of the Damned: Not quite what we asked for. A longer duration isn't always desirable, considering it also prevents you from attacking for longer. It breaking CC is a very welcome change. Still, WW should baseline break on using abilities, instead of preventing their use, so we're not forced to use a /cancleaura macro.
Mark of Blood replaces Exhume: As stated before, Exhume was garbage, so I'm glad to see it's gone. Personally, I think it should have been moved to our lvl 100 row, replacing Blood Beasts which should be in our lvl 90 row, as it's too similar to the other two options.
Overall: Extremely nice changes, allows for at least slight changes to our gameplay where previously there were none, and it also adds some nice synergies to some of our talents.
There's still things that could be done with our spec, but it looks like we're in a pretty good spot now (except for Blood Beasts, they still don't do anything).