Originally Posted by
Troxism
You spout so many opinions and falsehoods it's ridiculous. I have no idea how you do a rotation without ever casting Blood Boil considering you get free procs of it, and I have no idea how you can think PL isn't ridiculously good, but I won't even bother arguing that point as it is off topic. I really don't care to hear any further 'justifications' of it either, as from what I have already seen of your reasoning for it, you have no grasp of logic so there is nothing of value to be gained by 'debating' with you about it (it's a very one sided debate atm, as you aren't actually debating).
On every other subject you spout random opinions with no arguments, something my article specifically avoids as much as possible. I'm not going to waste more time disproving your 'points' on it because your posts are very incoherent and difficult to read, and you have not made a single ACTUAL argument as you seem to not be able to understand what an argument is, or are just trying to irritate me or others. Either way I don't really care to hear it or waste more time breaking down exactly all the ways you are incorrect, as I would just mostly be repeating my own article since you appear to not have understood anything when you read it.
As for your 'math' on Marrowrend vs Blood Strike, again it is hard to follow because of how incoherent you are, but it is completely wrong.
If I cast 4 Blood Strikes, this costs 4 runes, and generates 60 RP. So I can DS 1.5 times.
If I cast 2 Marrowrends, this is 4 runes as well, and generates 40 RP. So I can DS 1 time.
Assume the artifact trait that gives marrowrend a 3rd charge, and the one that lets it crit.
Note that DS and marrowrend 'crit' for double atm on alpha, so crit affects both equally and does not matter. So I can safely ignore how much crit I have, as both Death Strike and Marrowrend are currently affected equally by it.
I assume 40% mastery, as I have 35% on alpha, and mastery is my LOWEST STAT on alpha, so 40% is pretty reasonable, esp considering getting higher ilvl gear.
If the boss swings for 100 damage every 1.5 seconds, let us take a period of 12 seconds, so he swings 8 times and deals 800 damage.
Two Marrowrends and 1 DS: I get 6 bone shield charges, so 6 of the 8 swings are reduced by 20%. I mitigate 20 damage per swing, for a total mitigation of 120 damage from the Bone Shield.
I then cast my Death Strike after 6 seconds (4 swings), so my DS window has 400 damage in it in total. I heal for 40% of this, which is 160. I then get 40% of that as a shield, so another 64 damage mitigated. NOTE I AM COMPLETELY IGNORING THE FACT THAT YOUR MARROWREND DR WOULD NERF YOUR DEATH STRIKE HEAL, so I am being VERY favorable to Marrowrend here.
This adds up to 120 + 160 + 64 damage mitigated from the 8 swings for 100 damage each via casting 2 marrowrends and 1 Death strike (4 runes total). This is 344 damage mitigated in total out of the 800 done.
Now compare that to 1.5 Death Strikes. Obviously half death strikes don't exist, but let us say we just get a half strength death strike. Stagger them out so there are no issues with overlap, and you get 160 + 64 for the first just as before, and another 80 + 32 for the 'half' a death strike. This is 336 damage mitigated, only 8 points less then the marrowrend example.
Now that might seem to say Marrowrend is better. But like I said, I ignored the damage reduction of Marrowrend reducing your Death Strike healing, so Marrowrend is actually worse. Also, the problem is that as your mastery goes up (and I used a pretty low value), the balance shifts in favour of Blood Strike, and either way Marrowrend is nowhere near 2.5 times better. The other problem is Heart Strike is the default talent choice as the others in that tier suck. So you ACTUALLY are generating 20 RP per 'Blood Strike', not 15 in practice. So this makes Heart Strike massively better then Marrowrend because it makes the Blood Strike example 33% stronger then before, which is WAY better then Marrowrend. Also, Versatility buffs Death Strike but not Marrowrend, and I assumed 0% vers. So the more Vers you have, again the more it shifts in favour of Blood Strike.
In addition to this, any tank with high end experience will tell you a burst heal is way better anyways. Doing Xhul'horac at ilvl 731 isn't high end, it's outgearing the boss by about 16 ilvls btw, so don't even bring that up please.
'But what about overhealing?'
Either it is a bursty tanking environment like right now, in which case overhealing basically doesn't matter (ask any high end tank)
Or it isn't, and because you won't get spiked anyways you can just sit there and wait for your HP to drop until you DS, preventing any risk of overhealing.
Either way, you are derailing the thread and have added absolutely nothing of value so far. You haven't made a single good argument (merely stating something that contradicts, is not an argument), haven't addressed any of mine, and seem to only be here to waste everyone's time and annoy us. I'm sure you will have some new post replying to this, either nitpicking something I said (I'm waiting for you to find the few places I don't actually back up my statements, and try to call me out on it, even though you never back anything up yourself), or 'proving me wrong' by spouting yet another opinion with zero backup, but I really don't care. Either contribute something actually interesting, or bow out gracefully please.