Not quite a fan of current blood specialization. I don't like to juggle with bone charge charges and death strike feels more like a damage tool than a sustain tool. I really liked WoD iteration where blood had more ways to control incoming damage (no, talented rune tap just doenst feels right).
I'll still give it a go and level to 110, but if it still boils down to "marrowrend until 5 charges and hope healers dont screw up" then I'll probably play the DH tank...