VENDETTA LOOT SYSTEM - RIFT
Like always, this system is subject to tweaks and changes as the officers see fit.
In a nutshell, Vendetta's RIFT team uses a Loot Council system with priorities on raid effectiveness and fairness.
THE LOOT COUNCIL PROCESS
If an item is best suited to one class and the Class Officer is present, then the Class Officer consults members of his class and/or other officers before deciding on one of the following:
- Award the item to a player
- Select multiple players of their class to /roll for the item
- Decline the item
The Raid Leader has the right to veto the Class Officer's decision but in practice this is highly unlikely to ever happen unless the Class Officer or Raid Leader are on bath salts.
If an item is declined by the Class Officer, or the Class Officer is not present, or the item applies to multiple classes (example: upgrade tokens, hybrid weapons, etc.), then the decision is discussed jointly by all Officers present, with the Raid Leader deciding on one of the following:
- Award the item to a player
- Select multiple players and/or classes to /roll for the item
- Runebreak the item to fund the guild bank
FACTORS IN LOOT COUNCIL DECISIONS
In general, the Loot Council will try to achieve fair loot distribution without compromising raid effectiveness. The following factors are taken into account:
Performance: The players with the best performance will get priority on items that offer the biggest increase in raid effectiveness (usually top-tier weapons).
Attendance: Players with regular attendance of both raids and class meetings will get priority over those with spotty attendance and/or lateness, especially over people with unannounced absences.
Upgrade Weight: Larger upgrades in a given item slot are usually preferable to smaller upgrades, since they usually offer a bigger increase in raid effectiveness.
Loot History: The quantity, quality and recentness of past loot awarded to players is taken into account. This means that we will make an effort to have relatively even loot distribution among all core raiders.
/roll as Tie-breaker: If a decision is too close to call between multiple players, a good old-fashioned /roll will serve as a tie-breaker.
We will make efforts to track these factors as accurately as possible.
- Performance is largely subjective and is tracked by Class Officers
- Attendance and Loot History will be recorded on our old DKP pages (ignore the DKP numbers):
http://guild-vendetta.enjin.com/dkp
- Upgrade Weight can easily be determined by inspecting the player's gear ingame
NOTES
If there are any questions/issues/discrepancies, it is up to the decision of the Raid Leader / Guild Leader to resolve any disputes not contained within these rules.
Please feel free to post any questions below and we will attempt to answer them!