How so? I have seen there list of games and I am not impressed. TSW was ok-ish but Conan (The MMO) was shit.
The only other game they got from this list https://en.wikipedia.org/wiki/Funcom#Developed_games was Anarchy Online and it was boring as hell.
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Age of Conan was way ahead of it's time graphics wise. WOW ripped a lot of their stuff from Anarchy Online, and TSW is the only "horror" adventure MMO out there, since Funcom dared trying to create something new, as they always do. There's a lot of Funcom haters out there, many of those had crappy computers when AOC was released.
When it comes to other games, Funcom has these titles:
* The Longest Journey.
* Dreamfall.
* Speed Freaks.
* CMX.
Along with other titles for Sega and Playstation back in the days. They've returned to their roots now, and according to their strategy, they will develop 2 smaller, single player games, pr. year, in addition to one larger game - which in this case is Conan Exiles.
Just because they released a game which your computer couldn't handle, doesn't mean that this game will suck. Funcom haters always gonna hate.
I had a good computer to run AoC at release. The graphics are still good today but the game was never great. The combo system that they talked about during development became extremely watered down to the point of tedious. They also avoided answering questions about the development of AoC combat system, they same way they are doing now.
The engine of Age of Conan was updated a few years ago. Along with the game receiving a lot of design overhaul. It's a fairly well designed game compared to release- as tends to be the case with all games in active live development.
Funcom are terrific game designers. They just don't have tons of money.
I played a few years ago. The combo system was still the same watered down one, and it felt a bit p2w since only subscribers get access to dungeons. Unless this update happened afterwards.
Don't really understand the hate Funcom gets. Secret World is an amazing game and Age of Conans biggest fuck up was a buggy release, that game is and has been actually quite solid for years now but lost a good portion of its population and had trouble bringing it back with Unchained. If they had OCE servers I would've continued to play AoC for years
Most people only remember the very start of AoC and continually use that as a reason to hate on an entire company, much like people who still hate on Diablo 3 today for what it was at release.
That being said this game looks pretty fun.
Both TSW and AoC had rocky releases. AoC's rocky release was entirely on them. It had a reasonably solid starting experience and then dropped the player in a pre-WoWVanilla grind that's simply not meant for the general public and quite frankly, neither for this aging gamer. With age came less time and dedication. I wish it weren't so. Funcom then took several years, not months, years, to update their content to a reasonable baseline.
TSW was a terrible grind as well and had massively clunky combat. If you picked the wrong primary weapon and the wrong set of skills (define wrong, but at least less efficient) and you would be stuck in reroll limbo, having to grind your way through early game again and again. Thats said, TSW had and has a pretty solid artistic direction and lacks no creativity. Reducing the grind (waaay too late) and opening it as 'Buy to Play', should have been done at release.
You have seen the list of games. Okay so again if you only know their mmo's your loss. Anarchy Online being boring for you does not speak of how good or bad of a game it was you are no authority on gaming sorry, which is rather obvious by your statements.
Plenty of titles got awarded, as controversial as some were especially the mmo's. TLJ got adventure game of the year award for example.
All you did was confirm what i just said as you purely speak of the mmo's
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The combo system the original one, if you were among the first beta testers never really saw the light of day in beta. It was already shot down by internal testers in alpha and what was said of it was that it was a very random system where you had little to no control of which combo triggered when.
The other part was the combo's had to made shorter, one of the biggest complaints of melee classes was the time it took to land a combo. Imagine trying to stay in range as melee for 8 hits to get one special ability off. I played a hox and combined with animation speed, server performance and time to land a combo yeah in PvE it felt like you always had to plan too far ahead to don't miss the finisher and in PvP well, either you could burst or you wouldn't kill a thing sustain damage as melee in PvP against ranged forget it.
Allow me to counter your counter with a c... response;
Dreamfall: The Longest Journey 2006 Adventure PC, Xbox
Anarchy Online 2001 MMORPG PC
CMX 1999 Racing PlayStation Developed by Funcom Dublin
The Longest Journey 1999 Adventure PC
Speed Freaks 1999 Racing PlayStation Developed by Funcom Dublin
NBA Hangtime 1997 Sports Mega Drive/Genesis
Casper 1996 Puzzle Adventure Sega Saturn
Impact Racing 1996 Racing PlayStation, Sega Saturn Developed by Funcom DublinSo, what can we conclude here? Since (after) 2006, every single game Funcom has made, has either never seen the spotlight, or turned out to be a disappointment. Even though the direction is the same (AoC = Didrik Tollefsen, Longest Journey=Didrik Tollefsen), people lose their touch.Conan Exiles 2016 Survival PC Developed by Funcom Oslo
The Park 2015 Adventure PC Developed by Funcom Oslo
Lego Minifigures Online 2014 MMORPG PC, Android, iOS
Pets vs. Monsters 2012 MMORPG PC, Mac OS X
Fashion Week Live 2012 Facebook Game Facebook Fashion based social game
The Secret World 2012 MMORPG PC
Age of Conan: Rise of the Godslayer 2010 MMORPG PC The first expansion pack for Age of Conan
Age of Conan: Unchained 2008 MMORPG PC
Is the first 10 years of fame really enough to diminish the last 10 years of poor results?
The way TSW currently plays, compared to how it played at launch. As I said before; Rocky launch, quickly declining userbase, F2P transition (though arguably too late) and the recent news that there was some form of financial trouble at Funcom. If anything, TSW is the best Funcom has made in 10 years. And it's good, but it's not great.
Absolutely, but it has other issues, elsewhere, like clunky combat. Like having to do the tutorial every single character you roll, like... plenty of issues. It's the best storytelling MMO in a horror setting around, but it also has no competition. They put in the effort, but the end-result simply wasn't perfect.
This.
Not only that, but early access open world survival is an obvious cash grab scheme and an opportunity to keep the game in development indefinitely. Why actually finish a game and be forced to be held accountable for problems when you can hide behind the claim of "it's not done yet!" while still charging money for it?
Early access is a blight upon gaming.
Looks like Rust meets Far Cry Primal meets Age of Conan?
Has potential. Glad they aren't trying to shoehorn an MMO in this day and age. But after AoC and The Secret World I don't have a lot of faith left in Funcom. But this seems like a significant departure from their attempts at making an MMO so I'm willing to give it a chance.
Almost as promising as a "First person horror game on Steam"a multiplayer open-world survival game