Originally Posted by
Scrysis
So, from what I've been able to gather is that a Steam Machine will be able to natively play a number of games, but not a good number of triple A titles. For that, Steam Machines have a different option -- you can stream the games from your main windows PC, with the same level of performance as your pc. The idea here is that your pc is running it, but the steam machine is a very cheap way of transmitting it to your living room in a console format.
I suspect that this streaming option is a temporary stop-gap measure while Valve gets other game-makers on board.
My own personal opinion is that this is HUGE if enough people can be persuaded to support it. (If I had any money at all, I'd throw it in the ring just for support on this.) And if enough people are in on this, it has the potential for some massive ramifications further down the line.
Should it work, this is what I forsee:
Small scale impact -- Every time a new set of consoles come out, customers are charged out of the nose for them. Players then have to pay for subscriptions, etc. It's a huge cash cow. And then you have issues of limited console hard drive space, backwards compatibility, etc. Assuming it follows general linux rules, a Steam Machine isn't going to have those same problems. Once you have one, you're only going to be paying for the components you're upgrading/replacing, not the whole machine at once. This means that so long as you meet the minimum hardware requirements for a new game, you'll be able to buy and play it, instead of having to shell out hundreds of dollars for a whole new console that may or may not have all the games you want. On top of that, it's already connected to your free Steam account, so you have access to the games you already purchased there, and to the friends on your friends list there.
Bigger impact -- This has the potential to begin a break of the virtual windows monopoly. Note that I said "begin". If this does catch on and game manufacturers start making games for SteamOS, it won't be very long at all before other linux versions make small adjustments to their code and permit those same games to be played. That means that instead of everyone having to play their games on windows, there will now be an option for linux. And that might just lead to a chain effect (i.e. developers demanding that some high profile tools be ported to linux, etc.).
This has the potential to be HUGE. (Yup, I said it again.) Valve is ambitious enough and has enough muscle that this could really be pulled off. I don't know of anyone else who could pull this off.
My own personal opinion: If there are a couple of PS4 exclusive titles that you really want to play, get a PS4. If you have the extra money lying around, and like at least a couple of the titles offered on SteamOS, get the Steam Machine, and think of it as a kickstarter with immediate benefits with potential down the road. PS4 has been out for a while now, and it wouldn't surprise me at all if hints of the next generation come out soon. Worst case scenario with the Steam Machine is that it doesn't pan out as well as they hope, and you instead use it to stream your PC games to your living room. Not even the PS4 can do that, from what I can tell. That means that you still have options for the Steam Machine that you wouldn't otherwise have with the PS4 at end-of-life.
If you're worried about hardware compatibility, remember that it isn't that hard to pass software updates to an OS.