So you want to place LfR loot between normal and heroic 5-mans, but still claim that removing LfR isn't the intent? Don't make me laugh...
Difficulty (or lack thereof) aside, LfR has a week-long lockout, while heroics can be run once a day (more if you chain-spam LfD), making LfR-loot even worse (Tanaan and Ashran already have it beat, hence the queue-issues) would kill it off outright, but you said that killing LfR off wasn't your intention, so that's alright then. :P
I only use LFR if I want to, no matter if they are VP in there or not. Get yourself some self esteem and strength of will and you will see, it will not bother you anymore.
Even Final Fantasy XIV is adding Raid Finder in the next patch. They already had Party Finder for 4 and 8 man groups, but not for 24 man raids.
https://www.reddit.com/r/ffxiv/comme...xxviii_summary
Greg Street has pointed out that uptake of Ulduar was lousy. People didn't run out of things to do; people just didn't like Ulduar and its tuning. It was the least successful raid tier of Wrath.
This is why ToC was released so soon thereafter, and why it was easier.
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Blizzard would not be better served by that person reading a book or seeing a movie, however.
The chronic fear you are likely experiencing is that Blizzard will finally clue in that that sort of player is their primary audience, not you, and that bending over backwards to try to please players like Redtower has been a billion dollar mistake.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Its embracing stupidity like this which drove away millions. Here's a tip for Blizzard. People don't like being told they had it too good and they don't like having things taken away from them. They don't need wow and if you screw them over they will leave. MoP lfr did not reward too well. The rest of the game needed to reward a little bit better and jackass min max terribads who whined about being forced needed tk be ignored.
Last edited by Glorious Leader; 2016-03-27 at 08:59 PM.
It wasn't. The ToC started in the Ulduar patch, providing a new daily quest hub where players began championing their factions and building the Colosseum. The dungeon and raid were added a patch later. You might remember having to go to Crystalsong Forest to gather wood and stone for the construction, quests that were removed when it was completed and the dungeon and raid opened. Goblins were in charge, so you were of course saving money by scavenging stone from the Night Elf ruins rather than quarrying it.
i think hardcore raiders just want to feel like special snowflakes. god forbid someone else does a raid amirite?
i do think, however that LFR has potential, it just doesnt have to be so omgfaceroll easy
Lol...I love how this thread is already back to hardcore raiders feeling like special snowflakes. Not that many people care whether you do LFR or not, the raiding community just doesn't want to be forced into your content thru rewards like VP. The people complaining about LFR the most are actually the casuals who do it in the vein of "omg this is too easy" or "omg Blizz nerf this crap, it's taken us more than 10 attempts to kill a boss."
The people who make fun on LFR the most are in fact the people who do it more. I see more casuals and non-raiders in game complaining about it and calling it its oh so fun derogatory nicknames.
Casuals are wanting easier content and the same rewards for doing it, trying to state in horrible reasons why that should happen. Most hardcore posting in this thread are simply stating "rewards per content." The longer this thread goes the more it seems like casuals have issues with their own content being too easy or hard and bashing on hardcore raiders.
I found this old post by GhostCrawler concerning raiding: http://www.engadget.com/2011/03/18/g...d-progression/
I was trying to find one when he said stuff mentioning something about LFR, and elitists etc, I'm sure it was during MoP. Anyway, if you look at these parts here, he says about:
- We think progression is the key to players having fun. When groups stop making progress, the members get frustrated.
- I don't think it strictly has to do with the flow of loot being shut off.
- If you complete the raid content very quickly and have Sinestra on farm and everyone has acquired their best in slot items, then you're probably ready to take a break from raiding.
- Raid encounters, to some extent, nerf themselves. This is because every week, the raid members acquire more and more gear.
So most the hate i think is coming from:
1. The difficulty
2. Speed of gear/progression
3. Being "finished" with the raid and having it on farm, thus feeling the need to take a break
4. The gear coming LFR nerfs the raid every week once release.
5. Just the fact there's nothing interesting to grind in WoD
Every player want progression and epics, once you feel you have the best you feel you can achieve, you will most likely stop playing, so essentially, its not a battle between raiders and casuals at all, its just a way to help the game prevent players getting bored and leaving, while also preventing the feeling of playing a single-player game, when it becomes too difficult, the community toxic players all show their colours.
Players who want to enjoy raiding, want to do so without putting up with assholes, if they are not kept under control, pugging and raiding in general becomes a real bad experience.
History will have to record that the greatest tragedy of this period of social transition was not the strident clamor of the bad people, but the appalling silence of the good people - Martin Luther King, Jr.
A permanent character buff after the completion of each Mythic Raid Boss would actually be a very good idea. Rather than shinier gear, the hero, your character is made stronger in a way that those who have not risen to that level of challenge will not see. Very good suggestion.
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It is already useless to anyone "running" it. The gear that it drops in no way competes with what you can get from Mythic dungeons, and Tanaan Jungle drops. The only thing LFR does convey is that warm fuzzy feeling of "look ma I is a raider too".
There is no Bad RNG just Bad LTP
I mean a buff to beat the next boss, not a buff that permanently makes your "hero" stronger than everyone else in all other aspects of the game. Though a portrait, since that is a thing now, it could be elitist bling fluff with some worthy information baked in.
I much rather gear be sort of a long drawn out journey, a little RNG, a little work, a little crafting ect.. Nothing that can be bought with a carry, just something that all players have to do, if they want gear.
People like care way too much what others people are doing. The problem with LFR is that people like you cannot leave it alone and feels that you have a right to dictate how others should progress in the game.
No. There were made irrelevant with raiding. People do stuff for gear and rewards.
No. You know that if there are no meaningful rewards in the content, people would run it once and stop. This is true with any content. If the rewards is meaningless, people would not be interested.
Read what you said yourself, WoW is gear progression game. You are basically wanting to remove LFR as part of that progression, and thereby removing as of use.
No. The problem is yours alone. If LFR is too low, which it is, the solution is to raise it. If LFR feels mandatory, then the solution is to have it share loot lock out. But it seems neither solution occurred to you or acceptable.
People can play how they want. There is not a right way or a wrong way. That is just conceited arrogance.
It has a place. It just not in the place you like.
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Then leave it alone.
The rewards are not good because you get better for free with lfr. That single fact obliterates your entire... I want to call it argument.
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Look at the realms. Show me a non raid realm that isn't low pop...
Its funny but you do realize the raiders are all that is left now no? You are alone child.