Originally Posted by
Bullerick
-Arcane Shot removed (why do hunters shoot arcane?) and replaced with an attack command to your pet (similar to kill shot, but weak, no cooldown (just GCD) as filler skill)
-Kill Shot removed.
-Kill Command now works like Kill Shot, as an execute with same cooldown and no cost, but your pet does it instead.
-Pinning Shot is now your new strong attack with a 6 second cooldown. It slows the target's movement speed by 50% for 8 sec and does high damage (equal to old Kill Command). (This is not overpowered, take a look at the current Concussive Shot and the Exotic Munitions talent)
-Concussive Shot removed (since we're pruning everything anyway by the looks of things)
-Multishot, the shot works the same, but the pet's reaction is that it AoE charges nearby enemies for a few seconds (like the Demon Hunter's aoe charge) and dodges all melee attacks during this time being.
-Bestial Wrath stay as it is with no cooldown reset like current alpha design. Don't tune this spec according to bestial wrath.. If bestial wrath cooldown gets reset via a proc, it means that unless we always active bestial wrath as soon as it comes on, we will lose DPS. We're not constantly angry, we don't want to be red all the time or increased in size, this is not going to be Savage Roar or Slice and Dice or Enrage, just leave it as a really awesome cooldown where we get some kind of adrenaline rush in battle and use all we have in us ("us" being hunter and pet) to defeat our enemy.