Problem: blizzard doesn't want to raise the skill floor to raid, they want every "moron and his mom" to afk through some iteration of the same content so they can show the beancounters how "popular" raiding is.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Well to be realistic, there are 2 methods to make LFR work:
More challenging LFR with rewards borderline interesting to normal raiders -> raiders carry them completely unskilled players (MoP approach)
Superduper easy w/o any interesting rewards at all -> unskilled players can do it on their own b/c raiders are no longer present. (WoD approach)
If people really wanted to clear content, they'd make attempts to gear their character past "equip all da purplez"
If I'm running a pug, hell yes I'm going to armory people. Itemlevel isn't really that important, but giving a shit is. If you don't give a shit about anything, find another group to carry you. Enchants in WoD are practically free. You don't even need an enchanter for most of the enchants, like... at least try?
High ilvl is usually what's done to compensate the pug derpiness.
I should join a run on my dk and compare pug ilvl to output.
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LFR set isn't as awful as people make it out to be.
For instance with the tank/healer sets... they give you bonus armor and spirit as set bonuses. Those are basically flat performance upgrades, low ilvl gear for tanks especially has jack shit for bonus armor. (my alt protadin has 500 bonus armor as I type this, compared to my dk alt's 1800). 4set is a damage shield that scales with resolve. Survivability that works for all plate classes. It's supposed to be a stepping stone, not the be all end all.
Last edited by kary; 2016-03-03 at 09:38 PM.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"