With so few people on adds both warriors should be
much higher with arms cleave. Both of them have very low execute usage and many pulls they just had rend and a melee hit or two on the adds
https://www.warcraftlogs.com/reports...e=66&target=79
Or nothing at all
https://www.warcraftlogs.com/reports...e=64&target=79
Which is free damage lost from sweeping strikes and massive hits on execute + SS that can be transferred.
On deathcallers:
https://www.warcraftlogs.com/reports...e=64&target=81
You see a tiny bit of sweeping strikes damage going from Archi on to the add in the last 2 sections, when it could be monstrous executes on those adds
Might be why you need so many major CDs for those adds too because theyre up for SOOOOO long and the longer theyre up the more damage they do. Nobody is really hitting them when arms warriors should be near the top if not #1 damage on major adds. Despite needing to shove Archi to phase you still need to drop the spirits and deathcallers ASAP. Deathbrand damage is getting out of control = tanks die when adds up too long
Your 44% pull shows people dying from wrought at the same time that you drop from melee and death brand. That add should never be up at the same time that wrought is going out. DPS is way too slow on that add
EDIT: Forgot to look at tank and defensive logs too after seeing shi's point.
On the 47% pull you have demo shout then shield wall used on the same ability on the single death brand.
1. Proving that adds are up too long
2. CDs aren't being used properly
Your casts
https://www.warcraftlogs.com/reports...s=1799&wipes=1
Try to prioritize demo shout and last stand first since they have shorter CDs so you can use them more frequently. You use demo shout the most, then shield wall and very rarely last stand. LS + enraged regen can soak up a massive amount of damage. Too much devastate spam and not enough revenge, especially as you're doing a crit build you can heavily spam revenge = more rage and more damage. Shield slam should never be higher than revenge when you get tons of free resets on multi target. Rage gen is low from this which could power a lot more barriers
https://www.warcraftlogs.com/reports...s=1799&wipes=1
and your barrier uptime is higher than block. Block should always be higher which would mitigate a massive amount of damage that doesn't need to be healed. Block here could get to 40+% with you always tanking something and charges coming back up when soaking fire
Disc priest never uses pain supp... WTF (3 times in 15 pulls)
Your Hpal never uses hand of Sac... WTF!! x2 (0 times ever). Can divine prot himself for wrought to take 40% less damage too and most of the time doesn't
When holding DPS or getting hit by wrought your warriors can swap to def stance for a free no CD 20% damage reduction, but they never do and they've died multiple times to wrought damage
Almost everyone 3 or less uses of health tonics/stones in the 15 pulls
Big mess of a lot of little things people aren't doing adding up huge