... is you can't live in a themepark.
Once you have taken all of the rides you are interested in and tire of them ... you go home.
Just something that occurred to me while on the porcelain throne.
... is you can't live in a themepark.
Once you have taken all of the rides you are interested in and tire of them ... you go home.
Just something that occurred to me while on the porcelain throne.
Internet forums are more for circlejerking (patting each other on the back) than actual discussion (exchange and analysis of information and points of view). Took me long enough to realise ...
So go play Eve, Archeage or random crappy Korean f2p MMO with no end game content other than pvp and grinding.
Themepark MMOs are actually more successful. WoW, Rift and SWTOR have more players than the above. Wildstar would too but that game has many other problems.
Excluding the outline that is WoW ... I don't really think Rfit and SWTOR is doing that well. Wildstar just had staff cuts from what I heard.
Say what you want about Korean MMOs, for reasons I have yet to grasp, there are a fuck ton of them. If that many people are making them, there must be money to be made doing whatever it is they are doing.
PS: Also one has to question the "sanity" of themepark MMO development. For X amount of developer time spent, you only get <<X amount of player time. Themepark content burns out so quickly.
Last edited by SodiumChloride; 2016-03-12 at 12:12 PM.
Internet forums are more for circlejerking (patting each other on the back) than actual discussion (exchange and analysis of information and points of view). Took me long enough to realise ...
Rift not but Swtor is doing very well and games like FFXIV as well.
Korean MMO's are mostly popular in asia because they actually enjoy the grindiness of it all.
THe sanity is the same for any game you develop.I have yet to hear of a successful game that has taken less developer hours to create than a player took to finish it. Even if you make randomly generated content that could technically provide infinite playtime, nobody will actually play it forever in practice. You will still have a finite amonut of player time invested,which is always going to be less than the time invested to develop it.
Internet forums are more for circlejerking (patting each other on the back) than actual discussion (exchange and analysis of information and points of view). Took me long enough to realise ...
There is neither a problem with temepark nor with sandbox MMO's. Both target a somewhat different audience and both work. If you want to see a problem, it's with threads like this, where they try to make problems with the games.
It's pretty ridiculous how much effort they not only put into environment design, but 4 goddamn difficulties of encounter design, only for it to become irrelevant at the bleeding edge after a week or two, and absolutely irrelevant for everyone by the time they churn the next one out. They seem to forget that their expansion packs are supposed to be packs, not a ticket directly to the most recent raid content. I'm not saying they should go back to the BC model of over the top attunements and stuff, but there has to be a happy medium between then and now that gives the older content of a current expansion more legs. I see where they're coming from but I think it does more harm than good.