Poll: What do you think of the Ashbringers current talent tree/skills?

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  1. #1
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    [Ret] Ashbringer feels really underwhelming...

    What do you think of the CURRENT Ashbringers talent tree/skills??

    http://eu.battle.net/wow/en/forum/topic/17610921306

    Looking at the artefact abilities of other weapons makes Ashbringer feel pretty dull. Considering how much back story there is to this weapon, you would think they would have come up with a lot more exciting stuff than what they have. I generally don't like how many Ashbringers spawn from this weapons abilities. This weapon has never been known for making copies of itself. There is only ONE Ashbringer. Ultimately the abilities don't fulfil its "fantasy" and considering how much there is to work with in comparison to other weapons who mostly have no back story, its very disappointing that all they have come up with is spawning more and more ashbringers.

    Wake of Ashes is not even remotely impressive. The effect itself is "useful", and the holy power generation can be placed elsewhere but the actual animation is boring and very unfitting. The Ashbringer weapon makes you THE ASHBRINGER and should make you feel that way. Just as Frostmaune makes Frost DK feel like the Lich King (summon Sindragosa etc). No previous Ashbringer wielders have ever make a copy of their sword fall from the sky and hit enemies for AoE damage. The Ashbringer has been known to burns enemies to ashes, maybe work something with that (post suggestions for new ability below plz thx).

    Ashes to Ashes is borderline stupid, not because of what it does but the fact that mini-ashbringers striking you opponent looks ridiculous. Ashbringer has had many associations with "fire/holyfire". Make it do that instead. Or simply make it strike for holy damage. Stop trying to make us pure melee damage dealers, Were the holy equivalent of a frost DK. Most of our damage should be holy.

    Echo of the Highlord should change its animation. Instead of spawning yet again more Ashbringers, make it so the power of the highlord infuses your sword with light (make it glow with holy energy) when using your finishers, making them deal double the damage as holy. That's something more fitting to the blade itself. Getting physical help from the previous users' ghost don't make YOU as the Retribution paladin feel powerful. Being EMPOWERED by their power does.

    Divine Tempest is the most creative ability in the list. Make its animation "holy" themed. Maybe a full on divine storm moving forward at speed. Right now all it does is cause a gust of wind...lol

    Other talents that effect abilities generally feel too weak (not the +damage ones). The likes of Deflection (15 secs off a 2min cd at 3/3) and "Protector of the Arshen Blade" (30 sec cd off 5min cd at 3/3). Firstly if you want us to have a lower CD on Shield of Vengeance, make it have one passively. Its a Retribution only ability. If you want a talent for it make it do something special, like reflect the next 3 spells cast at you. That feels good. Not just a boring CD decrees. As for HoP, since its not ret-specific i accpet a CD reduction though the ahbringer tree but it has to be a lot more than 30 seconds for us to waste 3 points on it. Holy gets its CD lowered by 50% though Ubreakable Spirit talent and another 15% to all blessing spells though a talent in their artefact tree. On top of that, they get 2 charges for blessing spells in PvP tree. for eg, thats a significant gameplay change. This does close to nothing. If you want Blessings to be important to us make our talents make them change significantly or simply leave them as default.

    IDEAS:

    An idea of mine is to have an ability in form of Tirion's leaping strike he does on the Lich King after breaking free of the Hungering Cold.

    Another talent should be to make hand of freedom break free of stuns. If I recall correctly it did this in WotLK and fitted the spell well. Mages have immunities to stuns too its not something unheard of.

    I hope we will see drastic change soon to this weapons abilities because right now its very unimpressive compared to what it could be. It feels like very little thought has been put into it.
    Last edited by mmoc34fe5577d0; 2016-03-14 at 01:35 PM.

  2. #2
    The Patient Fortydragon's Avatar
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    I think it should have a high chance to set undead and demons on fire. And some kind of holy fire blast wave animation would be cool.

  3. #3
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    Quote Originally Posted by Fortydragon View Post
    I think it should have a high chance to set undead and demons on fire. And some kind of holy fire blast wave animation would be cool.
    Just because the Ashbringer is primarily used to fight demons/undead, don't mean that it's abilities are only usable against them. As far as I'm aware you can use them against any foe. I like your idea though about a burning effect and fire blast animation. Keep them coming.

  4. #4
    Just like fire mages turn the corpses into smoldering corpses, the ashbringer should have a chance to turn your corpse into a pile of ash.
    You were good, kid, real good. But as long as I'm around, you'll always be second best, see?
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  5. #5
    I would like to see Ashbringer tie into consecration. While you hold a maximum charge of Holy Power you have a consecration aura active. Holy Power doesn't only become a spender but keeping it capped becomes a viable way to deal AoE damage. Just a thought.

  6. #6
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    Quote Originally Posted by Kalium View Post
    I would like to see Ashbringer tie into consecration. While you hold a maximum charge of Holy Power you have a consecration aura active. Holy Power doesn't only become a spender but keeping it capped becomes a viable way to deal AoE damage. Just a thought.
    I like the idea of holy power having a visual effect. What if when you have 3 holy power+ (able to use finisher), the ashbringer glows in holy energy! That would be AWESOME!

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    Quote Originally Posted by Emeraldon View Post
    Just like fire mages turn the corpses into smoldering corpses, the ashbringer should have a chance to turn your corpse into a pile of ash.
    I support this idea. Really cool

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    Why is nobody voting on the poll? lol

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    keep the ideas coming in

  7. #7
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    I think whatever is making us throw mini Ashbringers at our target is fucking stupid.

  8. #8
    Pandaren Monk Demsi's Avatar
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    Quote Originally Posted by Iconja View Post
    I think whatever is making us throw mini Ashbringers at our target is fucking stupid.
    I agree. That shit looks really comical, my bet it is just a placeholder

  9. #9
    Quote Originally Posted by deathtrigger View Post
    Just because the Ashbringer is primarily used to fight demons/undead, don't mean that it's abilities are only usable against them. As far as I'm aware you can use them against any foe. I like your idea though about a burning effect and fire blast animation. Keep them coming.
    Righteous Fire: Chance on hit to blast the target with a blast of Holy Fire dealing heavy damage and additional damage over x seconds.

    That was Mograine's ability in Naxx and close to the original legendary proc in game files.

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    Quote Originally Posted by Demsi View Post
    I agree. That shit looks really comical, my bet it is just a placeholder
    I hope So bro.

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    Quote Originally Posted by Kalium View Post
    I would like to see Ashbringer tie into consecration. While you hold a maximum charge of Holy Power you have a consecration aura active. Holy Power doesn't only become a spender but keeping it capped becomes a viable way to deal AoE damage. Just a thought.
    There were data mined stuff that showed up. Sigil of the Ashbringer, Seal of the Ashbringer etc. I'll find them when I get home and post them.

  10. #10
    Scarab Lord Triggered Fridgekin's Avatar
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    Something something Ashbringer tax for having Ashbringer.
    A soldier will fight long and hard for a bit of colored ribbon.

  11. #11
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    Quote Originally Posted by Iconja View Post
    I think whatever is making us throw mini Ashbringers at our target is fucking stupid.
    It procs off Judgment, and yes it is I totally agree.

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    Quote Originally Posted by Ulthane View Post
    Righteous Fire: Chance on hit to blast the target with a blast of Holy Fire dealing heavy damage and additional damage over x seconds.

    That was Mograine's ability in Naxx and close to the original legendary proc in game files.
    I really cant understand how they have not implemented any "holy fire" spells at all...NOT EVEN ONE!

    We even have a Ashbringer artefact made of pure fire. Makes no sense at all.

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    Quote Originally Posted by Demsi View Post
    I agree. That shit looks really comical, my bet it is just a placeholder
    I really hope that is the case but they went as far as creating the animation for it. I really do worry.

  12. #12
    Considering the relics are Holy and fire.... yea. Echo feels good but Divine Tempest should be a talent and Ashes to Ashes is dumb. Wake of Ashes needs to be adjusted. That leap you mentioned and what not.

  13. #13
    You are also right about the Echo trait. Seriously I've been on and on about our talents that this wasn't brought up but it is an issue.

  14. #14
    I don't know if the people who are developing the directions of artifact weapons are the same as classes, talents and pvp talents but so far I have been less than impressed with all. Everything seems the same. Everyone has a self heal. Everyone has a bleed. Everyone has the same abilities.

    Having artifact weapons, talent trees and separate pvp talents are the absolute most difficult way to balance. When you have that many options balancing becomes nearly impossible.

    But I play a lock and the artifact weapons seems like talents that used to be in the old talent tree. Seems very unoriginal. I would be happy with the soul ability and no talents in the weapons at all. No need to over complicate things. I would rather have cool spells.

  15. #15
    Quote Originally Posted by Sabever View Post
    I don't know if the people who are developing the directions of artifact weapons are the same as classes, talents and pvp talents but so far I have been less than impressed with all. Everything seems the same. Everyone has a self heal. Everyone has a bleed. Everyone has the same abilities.

    Having artifact weapons, talent trees and separate pvp talents are the absolute most difficult way to balance. When you have that many options balancing becomes nearly impossible.

    But I play a lock and the artifact weapons seems like talents that used to be in the old talent tree. Seems very unoriginal. I would be happy with the soul ability and no talents in the weapons at all. No need to over complicate things. I would rather have cool spells.
    He's got a point ya know.

  16. #16
    Deleted
    Quote Originally Posted by Tiaron View Post
    It looks like the ashbringer was one the first (if not even THE first) of all artifacts. The traits reflect that quite obvious. I have not found any other artifact withs traits as lame as ashbringers are.
    I think it probably was the fist one. When you announced the whole artefact weapons, Ashbringer was the most displayed.

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    Quote Originally Posted by Sabever View Post
    I don't know if the people who are developing the directions of artifact weapons are the same as classes, talents and pvp talents but so far I have been less than impressed with all. Everything seems the same. Everyone has a self heal. Everyone has a bleed. Everyone has the same abilities.

    Having artifact weapons, talent trees and separate pvp talents are the absolute most difficult way to balance. When you have that many options balancing becomes nearly impossible.

    But I play a lock and the artifact weapons seems like talents that used to be in the old talent tree. Seems very unoriginal. I would be happy with the soul ability and no talents in the weapons at all. No need to over complicate things. I would rather have cool spells.
    I really agree with this, all the passive +damage stuff is just pointless IMO.

  17. #17
    Deleted
    They should do something similar to fire mage artifact on killing blow from Ashbringer corpse turns to ash. It is called the Ashbringer after all.

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    Quote Originally Posted by Emeraldon View Post
    Just like fire mages turn the corpses into smoldering corpses, the ashbringer should have a chance to turn your corpse into a pile of ash.
    Ah you beat me to it.

  18. #18
    Cringeworthy animations and fething awful talents fit spec fantasy well, sure as sure.

  19. #19
    Deleted
    The tree neither fits the Ashbringer nor the retribution fantasy and as you say is rather bland rather than actively changing things.

    The dancing rune Ashbringers is ridiculous but is most likely a placeholder (god I hope so).

    Everything about the Ashbringer should be about making you feel like an unstoppable force, rendering everything before you into a smoking pile of dust. Tirion's leap from frozen is a prime example, will of the ashbringer should not only break you from a cc, but also leap and perform a revenge strike on the caster. Freedom breaking you from stuns/bonds is also a solid idea.

    I find it amusing that prot has retribution aura and we don't. Anything that dares to strike the wielder of ashbringer should instantly suffer holy/fire damage.

    Good post.

  20. #20
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    Quote Originally Posted by Lyons View Post
    The dancing rune Ashbringers is ridiculous but is most likely a placeholder (god I hope so).
    I really hope this is the case. But knowing blizard and how they have dealt with ret over the years they will leave it that way unless we make our voices heard.

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