I dislike traits which only increase by a flat %. So I have reworked them all, making it much more interesting and fun but keeping to the core of Blizzard first ideas. I also kept the original names.
Also checkout this topic if you liked those ideas and feel free to leave feedback.
eu.battle.net/wow/en/forum/topic/17611000931?page=1#3
mmo-champion.com/threads/1963742-By-the-light-we-shall-prevail!
[Rank 0/1] [First trait]
Use when equipped Ashbringer
Generates 5 Holy Power and send a wave of Holy Fire, hitting all enemies in a 8yd range cone, dealing massive Holy damage. Has a high chance to instantly reduced any lesser demon or undead creatures into ashes.
Note: Visual on the current Wake of Ashes is just garbage, so I made it much cooler and a little bit different. The wave shouldn’t be like a tsunami but more like a holy cone cleave (comparable with Getsuga Tenshō from Bleach).
[Rank0/1] [Greater Trait]
Whenever your auto-attack deals damage, you have a chance to cause a Holy lightning that pierces the heavens to strike at your target dealing Holy damage and Consecrate the ground, also have chance to instantly reduced any lesser demon or undead creatures into ashes.
Note: The chance is much lower compared to Wake of Ashes on instantly killing lesser demon or undead creatures. Consecrating the ground just apply the consecration effect. Can’t decide if it should proc from auto-attacks or from special melee attacks. Anyways I don’t want judgment another ability build into it.
[Rank 0/1] [Greater Trait]
When you use Templar Verdict or Divine Storm, Ashbringer will mimic that action.
Note: nothing much changed, just one clarification; It only Copy the damage and nothing that comes with it (for balance reasons).
[Rank 0/1] [Lesser trait]
Crusader strike has a 35% chance to cause 4 weapons of the light to smash you target, each dealing Holy damage.
Note: Yes I made the old Ashes to Ashes build into this trait because it fits better with the name as it suggest in the tooltip. Numbers can be tuned.
[Rank 0/1] [Lesser Trait] (replace Healing Storm)
Divine Storm will keep on swirling dealing Holy damage to all enemies every 1sec for 4sec. Each second that paste, reduce its damage and healing by 25%.
Note: Compare this as a mini “Blade Storm”. The reducing effect will stack up, example; first 1000, second 500, third 250 and so on. When using DS within those 4sec, will refresh + the duration of this effect.
[Rank 0/1] [Greater Trait]
Instant cast 3 Holy Power
Increase Divine Storm radius by 50% and send another Divine Storm, moving 20yd in front of you dealing damage to all enemies in his path. Additionally, Divine Tempest triggers Ashes to Ashes to strike additionally enemies while Divine Tempest is active.
Replaces Divine Storm.
Note: This is a EPIC ability, that causes a BIG storm around you and triggers Ashes of Ashes = more Holy lightning striking you enemies + leaving the Consecration effect on the ground but it doesn't stack with each other. Should I increase Divine Tempest duration to, or will it to be OP and causing trouble with the rotation?
[Rank 0/3] [Lesser Trait]
Increase your special melee attacks range by 1.7yd.
Note: As a melee spec with low mobility’s, we should have other manners to hit our target and with this it helps a little bit. When fully maxed, it increase range by 5yd to all special melee attacks such as CS, BoW, DS and TV.
[Rank 0/1] [Lesser Trait]
When Avenging Wrath ends, Ashbringer will erupt with holy energy, dealing 20% of the damage you dealt during Avenging Wrath to all nearby targets.
Note: A bit like the Legendary ring proc.
[Rank 0/3] [Lesser Trait]
Increase the critical strike chance and damage on all your melee abilities by 6%
[Rank 0/3] [Lesser Trait]
Templar’s Verdict heals you for 11% of the amount of damage it deals.
Note: Watch out Divine Storm, there is another petitioner with a healing effect.
[Rank 0/3] [Lesser Trait]
All critical effect taken by will reflect 1% of its damage back to the enemy as Holy damage.
Note: Maxed it gives 3% but I doubt between Holy damage or Physical damage because of balance reasons.
[Rank 0/3] [Lesser Trait]
Judgment will immediately add 2sec to the duration of all of your currently applied Hand and Blessing spells.
Note: Does not affect Greater Blessings spells.
[Rank 0/3] [Lesser Trait]
Your Physical auto-attacks damage have a 5% chance to convert into Holy damage instead.
Note: Another small RNG to add which is fairly unnoticeable.
[Rank 0/3] [Lesser Trait]
Flash of Light and Word of Glory now also heals a second target for 33% of the amount.
Note: Numbers can be tuned ofc.
- Protector of the Ashen Blade:
[Rank 0/3] [Lesser Trait]
Hand of Protection now also provides 11% magic damage reduction to the target. Additionally melee attacks are usable while being blessed by Hand of Protection.
Note: Finally melee in HoP are not in disadvantage anymore + provide a little bit magic resistance.
Thats all, Let me know what you think of.
Greeting, Baltimus!