Actually if you are having to resort to some other tool, then isn't that "taking away from the game".
If you cant make that decision purely from what you see in-game then there is something wrong.
If anything we have too many stats.
YOU should be able to make that judgement with reasonable accuracy.
Not something else doing it for you.
You think you do, but you don't
I got my first epic off some random pirate in STV. Your point being?
Epics were much less common in vanilla, that much is a fact. Most players at level 60 were stuck in blues for a very long time; to be in full epics at level 60 in vanilla was something that, generally speaking, only the most dedicated raiders or PvPers were able to achieve. Whether or not how you obtain them "feels" epic is debatable, but I would argue that most people had somewhat of a "wow" reaction when they got their first epic in vanilla/TBC. Compare that to the game now, where for the past two expansions or so we've been spoon-fed epics through LFR which does not require any skill either. You can literally queue up for it, set someone on follow, and AFK throughout the entire thing.
You're right, a player could have gotten one epic off a lucky drop from some random mob and that wouldn't mean much. But for a player to have a full set of epics in vanilla meant that they were a dedicated player - meaning they spent significant amounts of time. Note that I say nothing about skill, because any schmuck could show up on time to his raids, save up his DKP for a bit and then bid on everything. At the very least, a full set of epic gear represented that much. Today you can be in full epics in an hour after hitting 100 just from running LFR and literally looting epics from treasure chests on the ground in Tanaan. If you really want to try to qualify how difficult it is to obtain LFR epics by using a color then I believe they should be blue quality instead.
But, like I said before, I'm all for abolishing the color system altogether. All you need to know is the item level, really.
Yeah, I dug reforging and would love to see it back. Especially in any version of the game containing versatility. Versatility turns pieces of gear into gag gifts.
I thought reforge was a great addition to the game. It added a bit more variety in the gearing meta. I was frustrated to see it go considering the time and cost was rather trivial.
They failed in WoD to tune stats. They failed so horribly that it would look miserable for them to argue to not bring reforging back.
Reforging needs to come back. I have so many items with horrible secondaries and no way to make them better. It should be like 50-75% of the stat converted though, not 30%.
Gear matters too much now. Certain raid tiers are basically "oh hey this tier only drops cloth with mastery/crit but haste is your best stat so your spec is gimped for an entire raid tier" which is stupid.
The mod exists for people who don't care about it, and people who actually want to have fun with it can mess around with it themselves. It's a good feature we need back.
The "problem" this tier was the increasing ilvl of items, making almost 50% of the loot strictly worse than higher ilvl counterparts with shit secondaries (not true for all classes/specs obviously but generally ilvl > bis stats). I still have no idea how this passed QA because it's so stupid on so many levels, making the already lackluster content obsolete the second you progress to the next boss. What was the reason to do lower HFC after getting 7-8 bosses down besides tier tokens and some trinkets, no one ever said "but my bis boots drop from iron reaver!". Reforging would be a band aid fix on something that wasn't an issue until this tier.
If versatility wasn't so fucking shit for every single class, we wouldn't have to shard every piece of gear with vers on it, which I think is one of the problems in this tier. Sure you might have to use gear slots with sub optimal stats (as per your example), but it's often useful for someone else so the gear isn't always wasted as it is with every piece with vers.
Blizzard already announced that secondaries will scale worse in Legion, making it more difficult to reach the caps. If this is good or bad with the absence of reforging I'll leave to someone smarter than me to answer. While I agree it's sometimes infuriating to not being able to have "perfect BiS gear", I don't think reforging is a good solution for the very reason it was removed in the first place. Yes it's annoying to not have your specs best stats in every slot, but everyone is in the same boat so does it really matter?
Maybe adding some kind of reforging token/currency that drops for everyone like the ring upgrades, from the last boss on mythic difficulty, only usable for that tier of gear. It would add some satisfaction perfecting your gear, while it doesn't affect progress until the next tier. You will not be forced to instantly reforge every item you get and over complicate gearing during progress and farm will mean something more than hoping for the occasional WF/socket drops. Or make it available through other means (world quests/challenge modes/whatever), preferably only after you're done with progress. I think this is a reasonable compromise, you're not "forced" to do anything but if you want to spend the time it will be a slight reward towards the next tier and you get something to work towards even after the current content is cleared.
It was fun at first, but you could just use an addon to do it. Blizzard doesn't want there to be too much metagaming in the game.
I loved reforge. It allowed me to switch to a new spec without farming a whole new set of gear. I'm pretty much forced to play frost because of the stats RNG gave me. With reforge I could gain a bunch of crit and play a spec I actually enjoy.
Not only reforging was useful for people playing multiple specs, but it also prevented some people to whine like toddlers about their BiS gear.
Cause now that we can't reforge anymore, I saw a lot more people being greedy about the loots. I don't know if it's just me but still.
If Blizzard doesn't bring it back, I won't really care. It's not that important to me.
Definitely yes. More customization for gear is always welcome. And the more complex it is, the better. Shame that everything is getting simplified as the game ages. :/
What it did was allow someone the opportunity to use a piece of gear without the perfect stats and reforge it to better ones. Instead now rng rules gear and if rng doesn't give you the stats you want one is sol and that piece of gear is useless. I would much rather have reforging in the game than count on rng any day of the week. With reforging one can at least deal with bad rng.
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So better to be forced into a spec one doesn't like because of rng from loot? Or to throw away bad rng loot? That makes it so much better not being able to counter rng.