We saw how the Hearthstone promotion brought in a fuckton of new players to WoW. The Warcraft Movie is supposedly going to come with a WoW license in some capacity, so I think it is fair to say that we can expect a fuckton more of new players a few months from now.
My argument is that the current F2P 1-20 experience is not enough to retain the interest of a new player, and if Blizzard wants to turn those new entrants into paying customers, some changes have to be made. I know similar things have been proposed a lot in the past, but I think this suggestion differentiates enough to warrant a new thread.
TL;DR turn the F2P experience into as close to a Vanilla WoW experience as possible.
- Increase level cap to 60.
- No access to Dungeon Finder.
- Increase Gold Cap to 250,000.
- Allow F2Players to /w and Trade
- Allow P2Players to access Auction House
- Allow F2Players to Form and Join Guilds
- Allow F2Players to access Group Finder
- Allow F2Players to form 40 player Raids
- Restrict Trade/Global chat frequency
- Restrict Flight
- Dramatically increase Mount / Epic Mount cost.
The above changes improve the 'F2P Vanilla' experience, without interfering much with the subscribing max level population.
- New Raid Difficulty (Legacy).
Legacy Raids are tuned for 40 level 60's. Minimum level to enter raid is 40. Anyone above level 60 is scaled down to level 60.
40 player F2P raids (in order of progression)
- Molten Core (Easy)
- Blackwing Lair (Medium)
- Temple of Ahn'Qiraj (Hard)
Now the F2P players can raid, punishing old school style.
Arguments
"What incentive will there be for players to subscribe if there is enough content in F2P to keep them busy?"
In a day and age where microtransactions make up huge percentages of revenue share, there is value in having a large number of F2P customers.
The Gold Cap is high enough that players should be able to save enough money to buy at least 1 month of subscription with a WoW Token. At that moment, a "sale" is made and the F2P content's goal has been accomplished.
"People won't want to play old content with old restrictions, that's stupid!"
There's definitely a desire within the playerbase and currently unsubscribed players for a nostalgic, Vanilla WoW experience. To be able to come back for free, alongside a large number of new, wide-eyed players would be an amazing opportunity. The popularity of 2007scape and Vanilla WoW Private Servers are evidence of such.
"Won't this split the playerbase into two, like it did with other games with a large F2P/Subscription divide?"
I doubt currently paying subscribers will unsubscribe to play the free version, that would imply that there is dissatisfaction with current content and that is evidence pointing towards a different problem.
"40 player raids are terrible! Organizing a crowd of idiots through a raid is the worst! WildStar failed because of this!"
I'm pretty confident that the F2P community will be large enough to support 40 player raids. Besides, what's the point of a Vanilla WoW experience without 40 player raids? I know it sucks, but the "Vanilla Experience" is not synonymous with "Easymode Experience". If they want properly structured raids, they can subscribe and raid at max level.
"Blizzard would never invest in old content! The last time they tried to improve the old world experience Cataclysm happened!"
The potential financial gain here could be tremendous, especially if the F2Players are monetized correctly. Not to mention Blizzard absolutely crushing what's left of the F2P MMO market share.
I'd like to hear your thoughts. Inb4 someone says it's a terrible idea.