Originally Posted by
Kagthul
And? They have already stated publicly that that is not how it will work anymore. Past trends are completely meaningless.
Not it doesn't, because they've already stated that they ARENT going in that direction?
... powershifting removed completely, displacer beast removed from some specs, auto-roots removed. Uh... yeah. You might want to learn to read.
3/4 of their mitigation removed, health gains in instanced PvP from strikes massively reduced, yeah, super tanky.
More stuns and disorients put on the same DR instead of separate DRs, some stuns outright removed....
Locks are going to be doing great spread-pressure with a DoT removed from their rotation (and the only dangerous one, to boot?) yeah, OK.
You might want to go actually read the Alpha notes, then. Because nothing you've said is true.
Irony: I dont PvE. At all. I havent even completed legendary rings because i hate LFR so much. Further Irony: that you somehow think im HAPPY that PvE-geared players (specifically healers and tanks) will be dominating World PvP. I think its a terrible idea, but that doesn't change the FACT that it is going to happen.
Reading comprehension isn't your thing then. That isn't what i said, at all. What i said was tanks will have 3-5x your HP and do about 80% of your damage (those are straight quotes from Blue posts); and that very likely, PvE-geared DPS will do at least twice, if not three or four times your damage, because they will have set bonuses, enchants, and trinket effects that a PvP player cannot obtain through PvP, as they DO NOT EXIST on/as PvP gear.
No, but your basic inability to read and do math makes you look foolish. He doesnt need to do 4x your dps. He does 80% of your DPS. So, you have to kill him three times for every time he kills you. If you have 1 million HP, and he has 4 million HP, and you do 1 million damage, and he's done 800,000 - 80% - you're at 200k and ready to die and hes at 3 million, barely hurt. AND he still gets his FULL PvE VALUES for ALL OF HIS MITIGATION AND SELF HEALING.
Im not even talking numbers. I'm talking percentages that the devs have posted within the last few weeks. Tanks WILL have 3-5 times the HP of DPS and Healers in PvE. This is a stated fact. THey WILL do worthwhile dps - between 75-90% of a DPS. Nothing has changed to change their minds on that. Stat templates and PvP-negatives (like reduced healing) WILL NOT apply in World PvP - that's a stated fact. Period. Whatever the actual numbers end up being is meaningless. Whatever HP you have, the tank (in PvE settings) will have 3-5 times more. He will NOT have that many HP in instanced PvP, but that's not what we're talking about.
You cant seem to get your head around the fact that the ONLY thing from instanced PvP that carries over to world PvP is your PvP talents.
Uh... thats true right now, son. . A fully mythic geared Hunter, for instance, can burst upwards of 1.5 million dps in PvE with trinkets and cooldowns. You cant do NEARLY that with PvP gear, even CQ gear. Youll be lucky to crack 500k on a good day.
Considering i never said that thing you keep quoting, this is a moot point.
For your consideration, though, is this quote directly from Celestalon:
And another:
ten seconds on the WoW forums, kiddo.
And? This wont matter at all. You wont have a choice of stats on your gear from PvP. Its just one set of gear. Try to follow along.
I have a degree that lets me teach English, 'kiddo'. I find it funny that a guy who cant make a cogent argument without resorting to ad-hominem and begging the question, and who also cant spell out complete words, use proper grammar, et al, is trying to criticize someone who is actually intelligent. (That last part - that's ad-hominem, just in to educate you a bit).
Yeah, actually you did. Your entire post revolved around how things currently are and how that is going to be exactly translatable to Legion.
Why would I? Afflock damage is pathetic single-target. And if you're playing a melee class.. hur dur. Melee > Lock. SOOOO IMPRESSIVE. A tunnel-vision ret can blow one out in the space of a stun with nothing but wings active. That's what you're not getting. You're not going to be dealing with a class that has about.. 40% more HP (and sacc'ed his pet to do that, removing all of the utility that would have allowed him to kill you) and does less than half your damage like that poor afflock (and does it super slowly). You're going to be dealing with a tank who has 400% more HP and does almost as much damage as you do. And has active mitigation, and self healing, tuned to PvE values instead of PvP values.
Who said anything about doing a PvE rotation? I dont even PvE. Never have, not since the original beta. Most i've done in PvE is occasionally sub in when friends needed a spot in their raids, and since Flex became a thing, i havent even done that because they dont need to fill that slot. I PvP exclusively. No, i dont do cancerbox. Ive literally never stepped foot into anything other than Arena skirmishes because Deathmatch is boring as fuck. I used to do rBGs, before i had a kid and decided that spending time doing rBGs for rating was less important than spending time with my son, so now i just do Yolo's, random BGs, and Ashran for CQ.
What you're not getting, and cant seem to get through that little pea between your ears, is that the gear gap is going to be literally unfathomable. Bigger than ever before. PvP is going to be tuned around instanced PvP, where the stat templates apply and render your gear completely useless. . The stats on the gear are meaningless. The only thing it matters for in "real" PvP (which Blizz defines as instanced PvP) is a slight bump in your stat template based on iLevel. Thats it.
In PvE, the gap is going to be huge. You cant get trinkets from PvP (at all); you cant get gear with set bonuses (at all), and you cant use enchants in PvP (but you can enchant your PvP acquired gear, so this wont be an issue in wPvP at least). Have you -seen- the set and trinket bonuses in Legion? Some of them are absolutely absurd - and they can and will be, because they are tuned solely for PvE - since they DONT WORK IN INSTANCED PVP, which is all Blizzard cares about. But they DO work in World PvP.
Have fun rolling into an Afflock or Shadow Priest with the legendary neck. 20% chance per DoT tick on every DoT (including Drain Life!) to deal the full damage of the entire DoT? Melted.
Since PvE gear bonuses and set bonuses and trinket affects CANNOT affect "real" PvP - which is all Blizzard is balancing for - they can and will remain absurd. And they can and will destroy even the most remote semblance of balance or playability in World PvP.
Your skill wont matter one iota when take a hit for 3/4 of your HP in one shot.
Get it through your brain: World PvP is going to be an unbalanced, horrible mess. PvE gear WILL be superior (because you can get the stats you really need/want to be OP, instead of your one-size-fits-all Stat Template from instanced PvP) and there will be precisely NO balancing done for World PvP (already stated by the devs). Again, if you've read anything ive said and think that i LIKE what is coming, you're completely inept and need to go back to first grade. I HATE it. It's going to utterly destroy World PvP, though i will be having some serious fun 1v4ing people on my Blood DK.
Also, enjoy ignore. I'm done with you.