Originally Posted by
Eapoe
Lately, I've been seeing some people using Everquest and Runescape as reasons a vanilla server would work and be profitable. I went and did some research on Runescape and feel a need to point out the fallacies of the arguement and discrepencies between the the two. Please bare in mind, this research is very minimalist and might even be outdated and correct me if you see a problem.
1). Graphics...oh the graphics. It is a safe claim with Runescape that the graphical content is very minimalist and have stayed pretty close to the release graphics over the years, so much so that it is actually a part of the game, something players aren't just accustomed to, but literally expect and want the game to look like, much like Minecraft today. It's not only part of the games charm, but it's identity. The issue comes in though, while Runescape uses this as part of its core design, Blizzard does not, and more to fact, probably WOULD not use outdated graphics or graphics engines to run their IP. Updating all this wil cost time and money and manpower, and any changes/improvements to the system would also be integrated into Legacy. I understand a large majority of the playerbase would not care, but as developers themselves, they want to be proud of their work, they want it to represent the game as a whole, whether Legacy or retail, and redesigning/updating old models will take a lot of time from them.
2). F2P. From what I've seen, this is not a true factor in the sense that their is a sub fee that can be paid with real money or in game currency, much like WoW's game token. The issue isn't the sub fee itself, but that as a start up, as well as still going today, the majority of Runescapes costs are made up for with in game advertisements. This is not a company supporting itself by charging money for new content or a direct sub fee, but is actually making money by having advertisers pay them to advertise. Blizzard, on the other hand, pays out of pocket. Seeing as how unlikely it is they would offer other companies to advertise in their game, all money spent will come directly out of revenue they have made and is currently being used to support other projects as well, things like Hearthstone, HotS, Overwatch, and the movie they have coming out, not to mention the things they do like Blizzcon, company trips, paying their employees, and keeping the lights on in the office. (This is admittedly where some of the research I have done might be out of date)
3). Runescape is actively updated. It's kept fresh over the years by introducing new things, whether small or huge differences. As for Legacy servers, there are players who are on both sides of the fence, those who are fine with just leaving as is forever, and those that would want improvements, whether in the form of new quests or seasons, to the point some have even suggested reintroducing other xpacs as it continues. On one hand, leaving it alone makes it become stale and lose any long term interest, where as any updates, such as seasons or new quests/mobs/bosses/content now also needs to be put into retail, otherwise creating a rift between players even bigger than it is in this forum.