If they do legacy servers I wonder what they can do to battle addon creep. Ever notice that almost every video of a raider on Nost they have some variant of Gatherer, QuestHelper, full DBM as functional as WoD, automatic mob marking, and all the rest? Multiple guilds were clearing all of BWL in around 30 to 45 minutes. If that existed in Day 1 Vanilla I think WoW would have been a flash in the pan. People would have tunneled to 60 very quickly, figured out every quest in a matter of seconds, and then proceeded to full clear UBRS and MC in a week or two (all the addons telling you every strat, addons pointing out every single bug that exists in the game, etc.).
Then you have things like C'Thun and Four Horsemen that people just had no way to do them until a hotfix was added. Now that everyone knows this, rather than it being a mystery on how you best kill them, there is zero excitement.
If legacies are created that allow full access to all addons and every tool we have today, it will not be Vanilla but rather a dissected and lifeless process.
I don't think Pristine Realms will even exist unless the current population for some reason wants it. The people vocal about legacy servers have made it known we don't want pristine realms. That really only leave if the current population wants it.
If you mean a Legacy Server. I definitely think it will keep players playing. There is a lot of reasons to play. You will have people literally playing just to try and be the best guild on the server. On top of having the much needed push of patches coming out faster, it won't/shouldn't have the content doubts that actually existed during those eras. WoW has probably one of the largest pvp for this type of game. You will have players for example wanting to just come to these servers just to experience the pvp. Hell, I wouldn't be surprised if Blizzard added pvp competition rounds or w/e they are at their Blizzcon events for these servers.
Then do heroic in HFC. Noone but yourself forces you do any particular difficulty. If Mythic is too hard for you, don't do it.
You want more prep time between raids? People who completed the raids would cry foul and say "content drought" while you were struggling to finish it.
zzzz though.
Also, the difficulty doesn't correlate to the time to create a raid. The time taken to create a raid goes mostly in art for the instance and tuning the encounters.
Whatever though, delusions are hard to dispel.
Last edited by kary; 2016-04-30 at 06:36 PM.
Fix the current game. Follow through with promises. When you say you're going to create more content, more frequently, actually do it instead of leaving us in another 14 month content drought. Reduce the number of raid difficulties. Make gear feel significant again. (And before you say, "BUT VANILLA DID THAT"... grinding an entire resist set and spending eons waiting for shit to spawn is hardly my idea of a great time.)
A lot of these things are being worked on in Legion. I don't think Blizzard's word is gospel but I'm open minded enough to at least give it a chance. (I was a bit ticked off about Order Halls seeming to be echelons of Garrisons but I'll put that grievance aside until after I've played the game.) I personally play the game to raid and the raid content in WoD was about its only saving grace. The fact that they're sticking to the same model in Legion will likely keep me subbed at least through the end of the next tier. But I understand people play for different reasons... I personally do not feel the amount of development time necessary to upkeep a Legacy realm would offset its potential interest.
oh my god... i saw your past posts.. and i have to say.. you are dumb idiot......... please guys dont listen this troll... hes spamming forums, reddit, twitter..... please just ban him this idiot
Infracted {MoanaLisa}
Last edited by MoanaLisa; 2016-04-30 at 06:42 PM.
Anyone who thinks that anythng but a small minority of players interested in vanilla ever played on Nostalrius are deluding themselves. The number of interested players is obviously vastly bigger than that.
I think you overestime the wish of many players to be the best and to play a MMORPG for competition. Thats actually only the truth for a small minority.
Well, if i remember right, classic PVP was highly imbalanced, and just a matter of time investment. A friend of mine became GM just by sitting in a tower in Alterac 13 hours a day.
And Shadowpriests as like enhancement shamans were op in the pvp implementation of the old days. Then lets talk about bugs like wall jumping. And the fact that reputation grinds really were grinds.. just remember killing all those furbolgs for the agi enchants.
Competition rounds for classic PVP which mainly was based on achieving title and gear by time investement? That would be at least.. interesting. "Please stay tuned for the next 13 hours until Grummels the paladin become grand marshal! Watch him defending the tower in alterac against all that evil low equipped rogues!"