Originally Posted by
lastRaven587
I believe that the legacy versus live debate comes down to one big aspect. The feel of the game, then versus now. I like the idea of legacy servers to capture the "feel" of classic wow, but I would rather blizzard take measures to bring the classic "feel" back into the live game. Here are some random thoughts that I think would breathe life back into world of warcraft so much as to appeal to both audiences. Draw the good things from vanilla and bring them back to live.
1. The most important thing is to bring back the importance of gear. What is an MMORPG without the desire to advance your character through gear progression? I feel like gearing your character really became dumbed down and diluted towards then end of Wrath / beginning of Cata. Everyone (And I mean everyone) is running around with the same if not similar gear. All of it at the same or near the same level of power. And it is easy to get.
A thought on this - I feel like this can be solved by having one raid difficulty, or two at max (Normal and Heroic). And make them challenging so that people have to put some backbone into getting their rewards for downing bosses. Aim towards bringing PROGRESSION back to wow. I think thats the key thing right there, progression. There should be no easy path to gearing out your character. Blizzard needs to understand that it is OK, and not a gamebreaker, for there to be item level gaps in the player base whether significantly large or marginal. It gives people something to work towards.
I feel like this has always been a good formula. Quest gear -> Dungeon Gear -> Heroic Dungeon Gear -> Raid 1 -> Raid 2 etc. Stick to that and use a badge system like ICC Badges of Frost for catchup.
2. PVP versus PVE. There are three player types. PVE, PVP and Both. We all know this. PVP gear and PVE gear need to be separated again. I shouldnt be able to do a raid in my pvp gear. And I should get decimated if I try to PVP in raid gear. I feel like the original launch of PVP resilience was the best way to separate PVP gear from PVE gear, and to make one feel like earning PVP gear was enhancing and strengthening effectiveness on the PVP battlefield.
A thought on this - There is no problem rewarding players and people who commit to the challenge, with "better than average" rewards. Right now PvP elite gear is a laughable reward. And Mythic Raid gear? Haha. Rated Battlegrounds need to come back to their glory. They brought pvpers together when they first came out in a huge way. Arena needs to come back to its glory. Also really intense when they first came out. Raiding needs to come back to its glory as well.
3. Community. I know this is a testy subject. I believe that LFG, LFR and Cross Realm have killed community in world of warcraft. Part of the engagement in an MMORPG is networking with other players and being a part of a server's community. Right now that is non existent.
A thought on this- Guilds. Guilds are an important part of the community. They should be a commitment, and like an online family for you while you play. That's how it was for a long time. Right now the cross server stuff has really killed that. And also...what happened to guild perks and rewards? I always wondered why blizzard didnt offer more rewards to guilds that grow and progress over time.
Overall, I really think it comes down to blizzard needing to look at the FEEL of the game. Level of Challenge, Progression, and community are all part of the FEEL. And right now, the feel of live just isnt right for a lot of people and thats why they have lost so many subs. And to be honest, the new expansion hasn't really done a whole lot for the FEEL of the game.
Maybe instead of arguing about Legacy Servers versus live servers, it would be more productive to discuss blending the two into one good game that caters to both audiences instead of separating them.