1. #24321
    Quote Originally Posted by AeneasBK View Post
    Didn't most people just loot the blood and run away?
    Looting it and then dying. =P
    Not many people could escape the long leash + perma slow.

  2. #24322
    Quote Originally Posted by Kaito92 View Post
    Very good counter argument there, so you ignore a fact that rules saturation or age out and go rambling about the market again when the harddata you should reading says you talking bs right now.
    I gave you the reasoning behind why I think market saturation better explains the plateau in wrath...and ultimately the slow decline after that. Where spikes either up or down could be the effects of design.

    I don't think you even understand that "harddata"....and I'm certain you need to edit the first 2/3rds of the that sentence.

    Quote Originally Posted by Vineri View Post
    Retail WoW defenders .. Sheesh! =D

    Probably was a troll, but WoW didn't start losing sub's 'til auto-LFG came out, mid WotLK. You remember, when it went from 12 mil to 10 mil .. then kept falling as social aspects of WoW started vanishing .. lobby game left in it's place, where a once grand MMORPG once stood .. many remember. I remember it's glory.
    I didn't say sub losses, I said net adds.

    Plot the change in subs (not the # of subs) from vanilla through TBC or later. It it quite obviously trending down from Vanilla.

    Wow didn't lose subs in Wrath. Cataclysm did.
    Quote Originally Posted by Elrandir View Post
    My starfall brings all the mobs to the yard.
    Laurellen - Druid Smiteyou - lol holy dps

  3. #24323
    Quote Originally Posted by Kaito92 View Post
    Yeah bad design that strait away from the orginal problem. simple as that.

    https://en.wikipedia.org/wiki/Occam%27s_razor
    Yeah that is not the least number of assumptions buddy. Your bad design has more assumptions then market sat =P
    Quote Originally Posted by Elrandir View Post
    My starfall brings all the mobs to the yard.
    Laurellen - Druid Smiteyou - lol holy dps

  4. #24324
    Quote Originally Posted by gamingmuscle View Post
    Shrug, if you look at the sub data from Vanilla and TBC it was clear that WoW was going to plateau soon. Net Sub adds per quarter was dropping steadily. The so called "Golden Age" was failing to bring in the same amount of new blood. To me this indicates market saturation more than anything else.
    WoD sales prove you wrong. It doesn't even matter what he says for this argument. WoD proved that people will come back to your game if they think it will be good, better yet, TBC 2.0. Which it wasn't. Move along.

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    Quote Originally Posted by Thimagryn View Post
    Never stop drinkin that kool aid
    So all the above isn't happening? k.

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    Quote Originally Posted by Vineri View Post
    Retail WoW defenders .. Sheesh! =D

    Probably was a troll, but WoW didn't start losing sub's 'til auto-LFG came out, mid WotLK. You remember, when it went from 12 mil to 10 mil .. then kept falling as social aspects of WoW started vanishing .. lobby game left in it's place, where a once grand MMORPG once stood .. many remember. I remember it's glory.
    The issue is all of what you say is true, not speculation, but people love current WoW so much they would rather speculate than look at the data that is actually there. They then try to use other MMOs as indication, but won't use other MMOs Legacy servers as to why this would be succesful. It's really just a gross circle of ignorance and arrogance.

  5. #24325
    Deleted
    Quote Originally Posted by gamingmuscle View Post
    I didn't say sub losses, I said net adds.
    Jeez, stop playing the boring aspiring geopolitics, you do not know shit about it.

    Blizzard started to loose money at mid- wotlk , it's a proven fact and that's all it matters you boring moron

  6. #24326
    Quote Originally Posted by gamingmuscle View Post
    Shrug, if you look at the sub data from Vanilla and TBC it was clear that WoW was going to plateau soon. Net Sub adds per quarter was dropping steadily. The so called "Golden Age" was failing to bring in the same amount of new blood. To me this indicates market saturation more than anything else.
    Ahahahahahhahahahahahahahhaah
    No. Regression only occurred after Cata launched which wiped much of vanilla content.

  7. #24327
    Quote Originally Posted by Kyanion View Post
    You think Vanilla would last 18 months? People would be demanding the next raids to be released in no time at all. Vanilla lasting 18 months, hahaha that is a good one. It isn't like it is new and fresh content to keep people busy, all strats are known, mods are better than ever compared to the pathetic mechanics Vanilla has to offer.
    Nostalrius lasted for ~14 months before getting shut down with player activity increasing on a daily basis. AQ gate opening was about to happen which also draws in tons of peeps. So yeah, vanilla can last 18 months if not longer.

  8. #24328
    Deleted
    --SNIP--

    Don't post spam
    Last edited by Darsithis; 2016-05-04 at 03:40 AM.

  9. #24329
    Quote Originally Posted by Sentynel View Post
    Nostalrius lasted for ~14 months before getting shut down with player activity increasing on a daily basis. AQ gate opening was about to happen which also draws in tons of peeps. So yeah, vanilla can last 18 months if not longer.
    The question is can WoD last longer than 18 mon........ Oops, huge decline in first month.

  10. #24330
    Deleted
    It's not about having another content in 1.12, just to have a legacy opportunity to still enjoy the old content.

  11. #24331
    Quote Originally Posted by orishiet View Post
    It's not about having another content in 1.12, just to have a legacy opportunity to still enjoy the old content.
    I personally feel a progression server will still be the most successful route to go, but at this rate I'll take anything. Better yet, a progression server where the population dictates when content comes out with server polls.

  12. #24332
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    Quote Originally Posted by Sentynel View Post
    Nostalrius lasted for ~14 months before getting shut down with player activity increasing on a daily basis. AQ gate opening was about to happen which also draws in tons of peeps. So yeah, vanilla can last 18 months if not longer.
    and then pair that up when Naxx comes up. With all the requirements and loops it would take even more months! I could see vanilla wow going on by itself for quite awhile before a vast majority of people see the end game content.

    Then again a lot of people think vanilla is like today where it only takes a couple days to clear out raids.

  13. #24333
    Deleted
    Quote Originally Posted by Eliseus View Post
    I personally feel a progression server will still be the most successful route to go, but at this rate I'll take anything. Better yet, a progression server where the population dictates when content comes out with server polls.
    Like, vanilla then TBC then WOTLK ?

  14. #24334
    Quote Originally Posted by Eliseus View Post
    The question is can WoD last longer than 18 mon........ Oops, huge decline in first month.
    Who cares? The fact that 10 million people were actively subscribed around launch means not only did those players pay the retail price of WoD, they subscribed for at least one month of the game. There's no way you can prove that Blizzard's current business model isn't to facilitate exactly that kind of resurgence/drop-off in subs after the gradual decline and waning of MMO popularity which began to occur at the end of WotLK. I don't necessarily agree with it but the fact that even at 3-4 million active subs WoW is dwarfing its nearest competition has to mean something. And sure it'd be nice if WoD had more content to keep people around but it's stupid to continue hammering the faults of WoD as an expansion when there's a new expansion on the horizon which may fix many of the previous expansion's cardinal sins.

    Moreover, there's a possibility Legacy realms may have a near-identical impact as WoD's release did: An initial surge in subscribers followed by a massive drop off after players either get bored or disillusioned by the content.

  15. #24335
    Quote Originally Posted by Eliseus View Post
    WoD sales prove you wrong. It doesn't even matter what he says for this argument. WoD proved that people will come back to your game if they think it will be good, better yet, TBC 2.0. Which it wasn't. Move along.
    No it doesn't. WoD sales do go against the trend, but does not disprove WoW hit market saturation in Wrath.

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    Quote Originally Posted by orishiet View Post
    --SNIP--

    Don't post spam
    I bet you feel so clever. LOL
    Last edited by Darsithis; 2016-05-04 at 03:40 AM.
    Quote Originally Posted by Elrandir View Post
    My starfall brings all the mobs to the yard.
    Laurellen - Druid Smiteyou - lol holy dps

  16. #24336
    Quote Originally Posted by orishiet View Post
    Like, vanilla then TBC then WOTLK ?
    Essentially. The way I envision it is content patches are released in X expansion era, let's say a certain amount of time AFTER someone on the server clears X content, or instantly. Then when it actually comes time for the next expansion, the population gets to vote if they want it released yet or not. If not, great, if so, great. The pop dictates where the game is at basically. Of course I would hope there was preventive measures like at least a month play time on that server or something to be able to vote. You would already know people in this thread for example would purposely try to shit on everything Legacy even after it was official.

    I know there has been some ideas of just creating a server for X era. I personally don't feel that will be very successful. You would have a lot of people everywhere among all the expansion. Would make things like pvp miserable etc...

    Then if they take the same route is other MMOs. In roughly 6+ years, or whenever those servers catch up to live, Blizzard basically does it all over.

    Of course they could just keep it locked to a certain expansion forever. I wouldn't mind that either. Just stating I feel to keep the replay value higher, progression servers would be the best route to go.

  17. #24337
    Quote Originally Posted by Uurdz View Post
    Ahahahahahhahahahahahahahhaah
    No. Regression only occurred after Cata launched which wiped much of vanilla content.
    I never said total subs dropped prior to cata. LOL is it really that hard to distinguish between total subs and net adds?
    Quote Originally Posted by Elrandir View Post
    My starfall brings all the mobs to the yard.
    Laurellen - Druid Smiteyou - lol holy dps

  18. #24338
    Quote Originally Posted by otaXephon View Post
    Who cares? The fact that 10 million people were actively subscribed around launch means not only did those players pay the retail price of WoD, they subscribed for at least one month of the game. There's no way you can prove that Blizzard's current business model isn't to facilitate exactly that kind of resurgence/drop-off in subs after the gradual decline and waning of MMO popularity which began to occur at the end of WotLK. I don't necessarily agree with it but the fact that even at 3-4 million active subs WoW is dwarfing its nearest competition has to mean something. And sure it'd be nice if WoD had more content to keep people around but it's stupid to continue hammering the faults of WoD as an expansion when there's a new expansion on the horizon which may fix many of the previous expansion's cardinal sins.

    Moreover, there's a possibility Legacy realms may have a near-identical impact as WoD's release did: An initial surge in subscribers followed by a massive drop off after players either get bored or disillusioned by the content.
    I'll believe it when I see it. I'll refrain from speculation and keep my opinion on the factual data that exists.

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    Quote Originally Posted by gamingmuscle View Post
    No it doesn't. WoD sales do go against the trend, but does not disprove WoW hit market saturation in Wrath.
    "No it doesn't. Game did exactly what I'm saying doesn't happen, but doesn't prove I'm lying".

  19. #24339
    Quote Originally Posted by gamingmuscle View Post
    I never said total subs dropped prior to cata. LOL is it really that hard to distinguish between total subs and net adds?
    Net adds mean growth, regression is the opposite of growth. You're wanting to argue that there wasn't consistent growth through vanilla and tbc? Or are you trying to argue that because growth in wrath was minor that it was obviously at peak population? You really think that's a good argument?

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    Quote Originally Posted by gamingmuscle View Post
    No it doesn't. WoD sales do go against the trend, but does not disprove WoW hit market saturation in Wrath.

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    I bet you feel so clever. LOL
    Lol gets countered hard and calls it a statistical outlier without any proof or evidence

  20. #24340
    Quote Originally Posted by Eliseus View Post
    I'll believe it when I see it. I'll refrain from speculation and keep my opinion on the factual data that exists.
    I think the problem is the interpretation of the data which is ambiguous enough to sway in favor of either argument. At the end of the day, we don't what kind of focus groups Blizzard has to determine the outcome of the features they've added since the end of WotLK. For all we know, it's exactly these features which have prevented the game from completely crashing and burning sooner. And yeah, perhaps Legacy realms would be a great way to get previously unsubbed players back into the game but there's the very real possibility that Blizzard has already done market research on this possibility and found that the trade off in potential revenue doesn't warrant its development time. (That's kind of the interpretation I received from the official response on this matter but we're again going back to the ambiguity of the data available.)

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