Originally Posted by
shoc
Here's my idea for how I would design a playable mode to cater to Nostralius players:
The Problem: Everyone has their own definition of the 'best' time of World of Warcraft, be it Vanilla, TBC or WOTLK. However, I think most people unanimously agree that 'Nostalgic' WoW doesn't really exist beyond Cataclysm.
The Solution: Take advantage of the wealth of old-world content to create a unique game-within-a-game in World of Warcraft, that attempts to emulate the same conditions that made the Nostralius Private Server a positive experience. This is not an attempt to create a Vanilla server, rather, an entirely new gameplay option for a different target market segment of players.
The Target Market Segment: WoW players who remember Vanilla, TBC and WOTLK content fondly, but do not want to pay a subscription to play the 'Full' WoW.
I introduce... World of Warcraft: Beginnings.
Lore: The world of Azeroth is filled with mighty adventurers, who always answer the call of battle and unquestioningly defend their world against any foe. They have defeated ancient evils and brutal tyrants, and have even risen to the top of the archetypes that they represent. These mysterious heroes have become household names, and equal in strength to the Warcraft Universes greatest figureheads, such as Thrall, Jaina and Arthas. However, these adventurers once came from humble beginnings, and the stories of these nascent heroes are remembered fondly by those who experienced them. Introducing World of Warcraft: Beginnings, a unique World of Warcraft experience that explores the content of expansions past.
Free to Play Forever with the purchase of the World of Warcraft Battle Chest.
Play to Level 80 for Free, with experience gains similar to those back in the day.
New Dungeon and Raid Difficulty: Legacy. All Dungeons and Raids are tuned to be appropriate for a level 80 endgame. Vanilla, TBC and pre-ICC dungeons and raids tuned to ICC levels, dropping loot with ICC itemization. Essentially, way too much relevant content.
No-hands held: Matchmaking Systems (LFD/LFR) completely disabled. Players must queue for PvP from an NPC located in the Battlegrounds respective entrance Areas. Significantly slower leveling rate. Heirlooms unavailable.
Full access to previously locked features: Unlike the Starter Edition, Beginnings does not restrict Whispers, Party/Raid formation, guild creation, AH/mailbox use, gold cap, etc.
Contemporary Class Design and Player Models: Take advantage of modern Models for both players and enemies.
Players above level 80 can still participate in content with Beginning Players, by visiting an NPC they can toggle their level to 80, and all of their stats and equipment will be removed, and can only wear 'Legacy' quality gear from Legacy difficulty Dungeons and Raids. Players who become unsubscribed are automatically leveled down to 80 and their gear is placed in their bags, and their characters can still fully enjoy WoW: Beginnings.