none of that really matters. the only issue is what blizz says if anything at blizzcon. assuming a negative, the p/s community will sort it out to the limited degree it can (location, scripting, bugs, etc).
forum drama/outraged wrongs (on the outcome) is a low-value event.
Authors I have enjoyed enough to mention here: JRR Tolkein, Poul Anderson,Jack Vance, Gene Wolfe, Glen Cook, Brian Stableford, MAR Barker, Larry Niven and Jerry Pournelle, WM Hodgson, Fredrick Brown, Robert SheckleyJohn Steakley, Joe Abercrombie, Robert Silverberg, the norse sagas, CJ Cherryh, PG Wodehouse, Clark Ashton Smith, Alastair Reynolds, Cordwainer Smith, LE Modesitt, L. Sprague de Camp & Fletcher Pratt, Stephen R Donaldon, and Jack L Chalker.
one of the things I really liked about the vanilla servers, aside from a much better sense of community
was the REAL fresh start. everyone starts at zero. I loved that about nost when I joined the PvE server. It was really great to start at zero with everyone. and leveling was a true adventure where I got to meet people I wanted to raid with at 60.
also having every alliance class atleast lvl 35 because I wanted 8 maxed alchemists lol
I would not expect to see Nost reappear. The discontinuation of legal action against them and the trip to Blizzard HQ will not have been without strings, I have little doubt that Blizzard and their legal team have covered all bases when it comes to re-opening Nost, distribution of its source code, etc and that there are heavy penalties in place if Nost. fail to uphold their end of the bargain.
If Nost re-open in Russia they can clean they're ass with all the legal action that Blizzard send to them, so...
Assuming Nost ever releases its source, which they promised they wouldn't when Blizzard flew them to California for the meet and greet. Blizzard doesn't seem to have upheld the "open line of communication" with Nost, though, so I wouldn't be surprised if it gets "leaked" in the next few months.
yeah. folks cannot seem to realize the obvious. nost people personally won't be moving to russia. their hands are completely tied, if that postulated agreement is anything like what a fortune 500 company would set as a minimum hurdle to talk.
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i am not sure if you are the right person to ask this question but
how hard would/were bwl/mc to clear in official 1.12, if you assume raid had not done any other raids (e.g. no t2 etc). I have read repeatedly that just talent/class changes along made those raids easier, but I am also aware there seems to be a bias in ps's to undertune raids, period. one bc server's much-touted kara release was cleared first night with no gear (except bs weapons?) higher than ilvl 115 available pre-kara (unless world bosses were already out, I dont recall, but that isn't that much gear for a server's raiding popultion).
as anyone who played bc knows, you didn't one-shot kara in ilvl 115 in one night no matter how well you knew the fights. maybe attumen and chess.?? you were almost definitely stopped at curator.
Authors I have enjoyed enough to mention here: JRR Tolkein, Poul Anderson,Jack Vance, Gene Wolfe, Glen Cook, Brian Stableford, MAR Barker, Larry Niven and Jerry Pournelle, WM Hodgson, Fredrick Brown, Robert SheckleyJohn Steakley, Joe Abercrombie, Robert Silverberg, the norse sagas, CJ Cherryh, PG Wodehouse, Clark Ashton Smith, Alastair Reynolds, Cordwainer Smith, LE Modesitt, L. Sprague de Camp & Fletcher Pratt, Stephen R Donaldon, and Jack L Chalker.
Here's some of factors in 1.12 that make MC and BWL easy as shit.
- Every class has been revamped by this point and improved, not always just in raw DPS but in meaningful areas, both in talents and spell design.
- Gear is much better itemized in general (i.e. a lot more caster gear has spell damage and healing)
- Molten Core and BWL items themselves have been improved since their initial release, so as your raid obtains loot from these raids they get stronger than they initially would have gotten.
- Many bugfixes make the bosses easier (e.g. Vael will no longer randomly despawn and ruin your BWL raid)
- Even before Youtube was ubiquitous, by this point your raid group can know every strategy for every boss.
- The debuff limit is 16 instead of 8.
Not sure if by "they haven't done any other raids" you mean they haven't raided 20-mans either, but if you count gearing up there:
- ZG is available. 1.12 ZG gear is in many cases superior to Molten Core loot (in rare cases your BiS pre-AQ items are from ZG) and can be obtained quite easily on a short lockout.
- On live servers, but typically not on private servers, AQ20 would be available as well, and a lot of AQ20 gear is comparable to or superior to early BWL epics.
- You can get an extremely strong world buff from Hakkar as well as the ZG enchants.
- On a small server you also might be able to get gear from the Dragons of Nightmare but this would likely require a raid-geared group to get down.
These factors combine to make private sever Molten Core and BWL, even if it's 100% accurate to retail, considerably easier than any modern raid.
Last edited by Mahourai; 2016-10-20 at 10:50 PM.
Sounds like the true Vanilla experience those people that play on Private Servers are looking for . Too bad that was not true to what Vanilla really was. Like I said before they don't want the true Vanilla experience just VanillaLite and that is what they get with Nost. It still strikes me as funny that is the type of Vanilla they are championing for and not the real Vanilla experience where raids were a lot harder due to many specs not being tuned well and gear being really poor. They want the 'hard/slow' level grind still but they want classes to be improved and gear to rain from the skies. Sounds pretty shitty.
Does 1.12 also make the honor items really easy to obtain like the overpowered weapons?
Yeah I see your point. With 1.12 and all the new talents, and class balance changes.
Plus a little more availability of gear it could be much easier.
I guess much easier than rolling into MC with Dungeon sets or blues from Dire Maul.
Maybe 20 of your 40 raid members a had a purple from Ony.
I guess I am being old and crotchety with a get off my lawn attitude. I would try Legacy, but I doubt it would hold me
If THEY want legacy dammit then THEY are going to farm Black Lotus for 4 hours a week and fish up Eels for hours on end so you can raid.....and dont forget about farming elemental fire!
I could go on.......
Well, look - 1.12 was a Vanilla experience. It wasn't the only one, or the one from the game's launch, but private servers and legacy realms cannot operate as a time machine. I don't think anyone can reasonably ask them to reproduce the state of every one of the dozens of patches and hotfixes through an expansion's lifetime. This isn't the model other games' private servers or legacy realms operate on either.
Some people were doing MC and BWL for the first time ever in 1.12. "Frozen state" realms like Nostalrius can (not necessarily did, but can theoretically) offer a very accurate reproduction of this experience. I don't think there's anything wrong with that, as long as you go into it with eyes open.
Playing on a Wrath private server is a lot different than playing Wrath in 2008 until Cataclysm came out. But it's very similar to beginning during the year of Icecrown.
I get that, it IS a Vanilla experience but most of the people that are Pro-Legacy in this thread are trying to make it sound like it is as true in difficulty as Vanilla was ~12 years ago. The classes and specs are on 1.12, gear is far easier to get. It is just an EASIER experience, as it was right near the end of Vanilla leading into TBC. If they were honest about that I wouldn't have a problem but they think is how Vanilla was ~12 years ago when MC was first being raided. I mean that has been one of my big gripes in this thread over its duration is how some of these people (who didn't play ~12 years ago) claim it is totally authentic in difficulty. It is why I've started calling it VanillaLite. It IS Vanilla, just not the Vanilla some of us knew throughout the life of Vanilla before TBC hit.