1. #30901
    Deleted
    Quote Originally Posted by Vidget View Post
    That was a good thing. It meant that the instance lasted longer than 4 weeks. The game was a lot slower back then, in a good way. Epics weren't dropping left, right and center and progressing through anything really took time, commitment and patience.
    I think it promotes more ninjas than anything else.
    The only other option is to be in the good graces of your Guild's Raid Leader.

    If you only pug the raid...you will never see a epic item for 5 years xD

  2. #30902
    Some people in this thread... if your gym has added a new hall, painted walls in another color and moved apparatuses around, would you demand a refund of subscription for all the past years too? Ridiculous.

  3. #30903
    Pandaren Monk Tart's Avatar
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    I really, really, really do not know why blizzard just don't release vanilla other then the fact their new content will be less popular. If that's the case then fine, end this series and piss off and concentrate on your fps games.

    - - - Updated - - -

    Quote Originally Posted by Tackhisis View Post
    Some people in this thread... if your gym has added a new hall, painted walls in another color and moved apparatuses around, would you demand a refund of subscription for all the past years too? Ridiculous.
    Mate that's up there with the shittest scenarios ever tbh.

  4. #30904
    Deleted
    Quote Originally Posted by Tart View Post
    I really, really, really do not know why blizzard just don't release vanilla other then the fact their new content will be less popular.
    If that's the case it would be really sad. Because it means that retail is shit compared to the old game.

    I think every Blizzard developer is afraid of exactly that xD

  5. #30905
    The supply and demand principle dictates the situation.

    There is a demand for Vanilla servers, someone will supply it. You can disagree, make laws against it, call them thieves, whatever. Supply and demand doesn't choose favorites, as anyone can see with something like drugs.

    Those of us that want Legacy servers were just hoping ActiBlizz would provide it, but it's clear at this point they're most likely not going too. So whether it be Nostalrius, or some other third party, illegal or not, someone will satisfy the demand with a supply.

  6. #30906
    Quote Originally Posted by Tackhisis View Post
    Some people in this thread... if your gym has added a new hall, painted walls in another color and moved apparatuses around, would you demand a refund of subscription for all the past years too? Ridiculous.
    This is a bad analogy.

    The "gym", in this case Retail WoW, stopped being a gym where people go to lose weight, and became a trash food restaurant. They didn't just paint walls, the bloody demolished them [Cataclysm] and built an ugly skeleton superstructure on top of it which results to the old establishment (WoW 1.XX & 2.XX ) being obliterated and lost forever.

    They didn't just move apparatuses, they replaced treadmills with kebab stands and barbells and dumbbells with french fries.

    Naw, I would not demand a refund of subscription, I would just pack my things and go train to whomever opened up a gym like the old one.

    Here's why Retail WoW and Original WoW are two entirely different games:

    • 1 - Tank Threat is irrelevant
    • 2 - CC in content is irrelevant
    • 3 - LFR/LFD Tools
    • 4 - Class homogenization
    • 5 - Profession value
    • 6 - Durability of content
    • 7 - Existence of Heirloom and related items/mechanics
    • 8 - CRZ
    • 9 - Multiple "dificulty" levels on raids
    • 10 - Legendary items design and philosophy
    • 11. No spell ranks.
    • 12. Some original spells have been removed.
    • 13. Certain specs such as Survival Hunter (melee/ranged hybrid) no longer exist.
    • 14. Azeroth and Kalimdor changed after the Cataclysm and thus not the same original world.
    • 15. Outland is not the same with the original WoW 2.0 Outland.
    • 16. Ammo, quivers no longer exist.
    • 17. Talent trees no longer exist in their 2.0 form.
    • 18. There is no mana management.
    • 19. There is no aggro management.
    • 20. There are no class quests to learn spells.
    • 21. Levelling experience has been trivialized.
    • 22. No debuff limits in boss fights.
    • 23. No Community.
    • 24. Kung Fu Pandas ("Pandaren")
    • 25. Pokemon ("Battle pets")
    • Furthermore:

    • Class & combat:
    • Rogues had to craft their own poisons
    • Rogues could deactivate traps
    • Rogues had to train lockpicking by opening lockboxes around the world. Special gloves even existed to help you.
    • Stealth used to have levels and could be more or less effective. Items such as Nightscape Boots helped you being less detectable.
    • Hunter started without any pet and had a quest to teach them how to tame one, enchancing the link between them. Now they automatically start with one.
    • Hunter could use Eyes of the Beast to see through the eyes of its pet.
    • Hunter's pet needed to be feed and had an happiness bar to manage.
    • Hunters had 3 pets max. Each ones feel special. Now they carry a whole zoo in their bags.
    • Hunters couldn't attack in melee range with ranged weapons.
    • Bows and guns require ammunition you had to craft/buy and put in special ammo bags.
    • Warlocks had to get and carry soulshards in special bags.
    • Warlocks had a Detect Invisibility spell. Now it's integrated in the UI for everyone.
    • Priests had 2 unique racial abilities.
    • Mages have a Detect Magic spell and even a Khadgar's Unlocking (in beta) to crack lockboxes.
    • Enchanters and blacksmiths could craft various oils and grindstones to buff weapons.
    • Paladins could be played only by Alliance while Shamans were only for Horde.
    • Weapons required skills, including hand fighting. If you equipped a kind of weapon that you didn't know yet, you needed to use it a lot before doing max DPS. You also needed to see a weapon trainer first.
    • Speaking of trainers, you had to see a trainer in town to learn your new class skill/spell. Now it automatically spawn in your action bar as you level.
    • Some spells only worked on specific mobs, strengthening the lore. Paladin's exorcism for example was to be used against undead/demons while now it works the same on any mobs.
    • Magic/fire/frost resistance gears were useful against specific boss. Once again it strengthen the lore. Some mobs had fire resistance too and/or were weak against frost spells.
    • Classes were a lot more different: in term of rotation, but also some didn't have any interrupt, or any cc, or any group buff etc. In the same way, lots of class, especially pure DPS, didn't have a single heal. Now almost every class has the same set of interrupt/cc/heal/group buff.
    • Mana and health regenerate way slower, so you NEEDED to stop and eat/drink every few fights. Food and drink actually mater, and mana for DPS caster mattered too. When's the last time you bought normal food in game?
    • Spell levels (Holy Light 1, Holy Light 2 etc.) were useful to manage your mana.
    • Each classes has unique quests to unlock specific stuff: mounts for warlocks and paladins, postures for warriors, druid's forms, poisons and Certificate of Thievery for rogues etc.
    • Every classes had a extra equipement slot where you put your libram, sigil, throw, totem, idol, wand etc.
    • Original talent tree allowed hybrid class to freely mix healing, tanking and dps abilities (even if it wasn't often imba!).
    • World & quests:
    • Basic campfire required simple wood and a flint
    • Reagents (candle, feather, stone...) were needed to cast lots of utility spells. Some could be simply bought but others needed farming all around the world.
    • Goblin's AH were neutrals.
    • You need to travel to dungeons and battleground. Now you don't even need to know where they are.
    • Breathing bar was shorter and quests that required you to go under water didn't auto-give you water breathing buff like now.
    • There was no instance in the world: If people were in the same place they see and could help each others.
    • Quests objectives weren't displayed on your map.
    • Lots of group quests so you have to, well, make group while leveling.
    • Four Dragons of Nightmare were hidden around Azeroth and required raid-sized groups to be defeated.
    • Some of the most powerful spells were only learnable from rares Codex. They dropped from dungeons or raids but weren't BoP so you could trade/sale them.
    • Expansions or some raids used to be announced with huge pre-release events, like The Gates of Ahn'Qiraj, Dark Portal Opens or the Scourge Invasion. This was abandoned after Cataclysm.
    • One of the most epic quest-chain had a cook recipe reward. You needed a group to loot the mats from elite chimeras.
    • Professions:
    • Rare recipes required you to travel all over the world, either to find/buy them or to do special quests and even dungeons to unlock them. For example you needed a priest to mind-control a mini-boss to teach you Enchanted Elementium; now it's just a drop.
    • Some crafting recipes (Sulfuron hammer, engineer Jeeves/Chopper, some food...) required lots of work and mats. Now it's just a couple, rarely 3, max.
    • Sound logical, but you actually needed a fishpole to fish, a knife to skin, a hammer for blacksmith etc.
    • You had to level gathering before getting to the next zone. Now you can skin/gather in Draenor even if you're level 1.
    • You need the actual mats to be in your bag. Now you can have them in your bank and craft anything in the wild.
    • Alchemists and jewelcrafters needed alchemy lab to make some of the best flasks and reagents.
    • Some professions had sub-specialisations: Blacksmith could specialize in weapon-smith or armor-smith; Alchemist could become transmute, potion or flask masters; Engineers could focus on goblin or gnome recipes. (some of those specialisations still exist but aren't updated anymore)
    • Skinners could skin either normal leathers or scales (used for mail armor). Now only normal leather exist.
    • Some creatures (like Onyxia) required special tools to be skinned, which rewarded you with very rare scales to craft unique gear.
    • Blacksmiths and engineers could craft keys and bombs that you could buy to open lockboxes or doors.
    • Only enchanters could, well, disenchant items.
    • PvP:
    • World PvP ranks with specific rewards like gear but also repair discount or access to a special World Defense channel.
    • Alterac Valley lasted for hours with lots of PvE quests included, You could even summon bosses to fight for your side! (You can still technically do it but it's not relevant anymore)
    • You could loose honor if you killed civilians from opposite faction.
    • Flow of time:
    • Gold was scarce, it took a LOT of time to save up 10g. Now you can literally make thousand of gold in a day.
    • Mounts had different speeds. Now they all go to your max speed. Also summoning mount took twice as long (3 sec vs 1.5 sec now)
    • Leveling took way longer.
    • Mobs were harder to kill. While leveling you could pull a couple of them but more without CC often meant death. Same for rare mobs who required a group.
    • No instant mail, even to alts. Now there are mailboxes every 20 yards in every cities.
    • Misc:
    • You couldn't have Alliance and Horde chars on the same PvP server, which helped faction pride.
    • Keys existed. To open special doors you had first to find the key, ask a rogue to picklock it, have a blacksmith craft a key or use an engineer's charge.
    • Dungeons were real mazes that could take hours to complete. Now it's mostly 3 bosses separated by corridors that took less than 20 minutes to defeat.
    • Realm reputation mattered.
    • Being part of the Brew of the Month Club rewarded you with a monthly sample beer.
    • Some raids couldn't be entered directly, you first had to do some questline to unlock them. Now you can even kill a boss *before* knowing about his story (Isthar in HFC for example).
    Last edited by Sturmbringe; 2016-10-25 at 08:44 PM.
    Veteran vanilla player - I was 31 back in 2005 when I started playing WoW - Nostalrius raider with a top raid guild.

  7. #30907
    the demand has to be enough where they can make money from it.
    will people pay a monthly sub for classic servers?
    how many people played on illegal servers because it was free?

    it has to make them money or there is no point.
    Anemo: traveler, Sucrose
    Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
    Geo: Noelle, Ningguang, Yun Jin, Gorou
    Hydro: Barbara, Zingqiu, Ayato
    Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
    Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor

  8. #30908
    Deleted
    Quote Originally Posted by Shadowpunkz View Post
    I think every Blizzard developer is afraid of exactly that xD
    They're probably more afraid of having to work with ancient designs and old things again.
    Hell, I wouldn't want to go back to the job I had 13 years ago.

  9. #30909
    Deleted
    Quote Originally Posted by SharkLazorz View Post
    They're probably more afraid of having to work with ancient designs and old things again.
    Hell, I wouldn't want to go back to the job I had 13 years ago.
    I think their biggest concern is in spliting the community in half.
    And the fact that legacy servers would create infinite threads saying "vanilla is better than retail because X reason"
    And consequent threads of "retail is better than vanilla for X reason"

    It would be a war between players. It would divide the community in half.

  10. #30910
    Pandaren Monk Tart's Avatar
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    Quote Originally Posted by Shadowpunkz View Post
    If that's the case it would be really sad. Because it means that retail is shit compared to the old game.

    I think every Blizzard developer is afraid of exactly that xD
    Well it is shit compared to the new game.

  11. #30911
    Quote Originally Posted by Shadowpunkz View Post
    I think their biggest concern is in spliting the community in half.
    And the fact that legacy servers would create infinite threads saying "vanilla is better than retail because X reason"
    And consequent threads of "retail is better than vanilla for X reason"

    It would be a war between players. It would divide the community in half.
    the community is already divided.
    bads, casuals, raiders, and elitists, they all attack each other already
    Anemo: traveler, Sucrose
    Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
    Geo: Noelle, Ningguang, Yun Jin, Gorou
    Hydro: Barbara, Zingqiu, Ayato
    Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
    Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor

  12. #30912
    Deleted
    Lets be honest this was good news for everyone, now all can focus on legion and upcoming expansions. and work together cheers / happy man

  13. #30913
    Deleted
    Quote Originally Posted by Zanjin View Post
    the community is already divided.
    bads, casuals, raiders, and elitists, they all attack each other already
    So much true, I didn't even thought about that

  14. #30914
    Deleted
    Quote Originally Posted by IMloreeu View Post
    Lets be honest this was good news for everyone, now all can focus on legion and upcoming expansions. and work together cheers / happy man
    I'm part of everyone and it's not a good news for me. Are you excluding me?

  15. #30915
    Quote Originally Posted by Sturmbringe View Post
    There were no duplicate signatures. If you tried to do that, your duplicate signature(s) would be removed from the petition.



    There were no duplicate signatures and there were no fake signatures. If you tried to troll in the petition, your troll was pruned out of the petition.

    This is one of the most frequent trolls posted in this board and it has been posted hundreds of times already.
    Nah they didn't get removed. Trust me I made quite a few troll ones.

    Even Change.org's Tos might say they remove them doesn't mean they actually pay attention to half the petitions on there and get every single spam one.

    - - - Updated - - -

    Quote Originally Posted by SharkLazorz View Post
    They're probably more afraid of having to work with ancient designs and old things again.
    Hell, I wouldn't want to go back to the job I had 13 years ago.
    You mean a job where the majority of them were not around for?

  16. #30916
    Quote Originally Posted by IMloreeu View Post
    Lets be honest this was good news for everyone, now all can focus on legion and upcoming expansions. and work together cheers / happy man
    Agreed. It is good news. Now Nostalrius will relaunch

  17. #30917
    Wow...... they post "classic server update" and proceed to give no update once again. Hopefully the Nost boys live up to what they have said about putting their server back up. At this point I'm starting to think blizzard wouldn't do their classic server any justice even if it did happen.

  18. #30918
    Old God Vash The Stampede's Avatar
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    Quote Originally Posted by Tart View Post
    I really, really, really do not know why blizzard just don't release vanilla other then the fact their new content will be less popular. If that's the case then fine, end this series and piss off and concentrate on your fps games.
    1. You'd be dividing the community since some players will refuse to play modern or Vanilla content. Which is bad since a lot of effort was put into the game to make it seem big and busy.
    2. It's admitting failure. Modern WoW sucks. The new talent system sucks. LFR sucks. There's just so much wrong with modern WoW that Blizzard doesn't want to admit and fix.
    3. You'd have to update the client. Imagine going back to 2006 and updating net code, graphics code, and bug fixes for something you've already done to WoW 7.0. That's a lot of work.
    4. You'd have to add the store cause how else will Blizzard pay for their cocaine?
    5. You'd piss off the casuals, cause Vanilla WoW wasn't made for them. And they'll try cause everyone and their mother is preaching how good Vanilla was.


    I'm not saying they shouldn't, cause they clearly should, but I'm just pointing on their perspective of problems. It's not as easy as what Nostalrius has done, cause Nostalrius doesn't have to hold up to those standards. Nostalrius doesn't have to worry about server population, or updating the client since it's literally out of their hands. They don't need to worry about the store, or pissing off casuals. But this is primarily a Blizzard corporate issue, than a game design issue. It's a free service, and if you don't like it then you can get back what you'd pay for. Which is why I'd rather have Nostalrius back instead of Blizzard going at it on their own.

  19. #30919
    Deleted
    Quote Originally Posted by Sturmbringe View Post
    [LIST][*]23. No Community.[*]24. Kung Fu Pandas ("Pandaren")[*]25. Pokemon ("Battle pets")
    23 is still there, 24 Kung Fu Panda was waaaaaaaaaaaay after Pandas in WC 3 (I know you dont get reason), 25 was a super addition is well loved and has nothing to do with pokemons...

    Quote Originally Posted by Sturmbringe View Post
    [*] You need to travel to dungeons and battleground. Now you don't even need to know where they are.
    Ah so you are not playing since a loooooooooooooong time. you clearly havent done ANY mythic.

    Quote Originally Posted by Sturmbringe View Post
    [*] There was no instance in the world: If people were in the same place they see and could help each others.
    People still can help each other. People just cant crash the server anymore by JUST being all in one place - like AQ *shudder*

    Quote Originally Posted by Sturmbringe View Post
    [*] Quests objectives weren't displayed on your map.
    With the right addons they were....

    Quote Originally Posted by Sturmbringe View Post
    [*] Skinners could skin either normal leathers or scales (used for mail armor). Now only normal leather exist.
    We get it! rly dude! Scales are still in the game and allways where....

    Quote Originally Posted by Sturmbringe View Post
    [*] Gold was scarce, it took a LOT of time to save up 10g. Now you can literally make thousand of gold in a day.
    "Hours of farming Tyrs hand" wants to have aword with you!

    Quote Originally Posted by Sturmbringe View Post
    [*] Mobs were harder to kill. While leveling you could pull a couple of them but more without CC often meant death. Same for rare mobs who required a group.
    Plain bullshit. mobs where neven HARD to kill since open beta

    Quote Originally Posted by Sturmbringe View Post
    [*] Dungeons were real mazes that could take hours to complete. Now it's mostly 3 bosses separated by corridors that took less than 20 minutes to defeat.
    And THANK BLIZZARD for that.

    gotta love when these vanilla fanboys are so shit they, claim something to be part of vanilla that it aint and thats still in:
    Quote Originally Posted by Sturmbringe View Post
    [*] Being part of the Brew of the Month Club rewarded you with a monthly sample beer.

  20. #30920
    Quote Originally Posted by Dukenukemx View Post
    5. You'd piss off the casuals, cause Vanilla WoW wasn't made for them. And they'll try cause everyone and their mother is preaching how good Vanilla was.
    Not even going to bother with the rest of your post. But you do realize that Vanilla was also casual right? Most people in the game did not hit max level, most people in the game did not step foot into raids. You let a private server cloud your judgement but then again based on data Nost put out most of the people on Nost didn't hit max level either. Go figure.

    - - - Updated - - -

    Quote Originally Posted by Fummockelchen View Post
    gotta love when these vanilla fanboys are so shit they, claim something to be part of vanilla that it aint and thats still in:
    It is pretty funny when you read over the claims from people that have not played since like WotLK.

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