When my guild and I killed Ragnaros the first time in MC, there was nerdgasming all over Teamspeak. When the first binding dropped from Geddion, nerdgasming.
When Dragonstalkers helm dropped from Ragnaros after the fifth kill? Woo.
Personal Preference and Opinions ≠ Facts, Truth, or Logic
Ok, i will try to watch my english.
As a side note, did you know a private server decided to meka legacy servers for Everquest (Project 1999) and the Daybreak company instead of trying to shut it down decided to sign a written agreement to aknowledge the project as non profit and legal?
Now that is cooler than saying "you think you do but you don't".
You are saying it is terrible but you have not played retail WoW for 7 years, so how can you be sure it is still terrible other than you may be using it as an excuse to not join back. This is like saying Grand Tourismo 4 was horrible so by default Grand Tourismo 7 will be bad even though you love racing games. I am sorry at this point your have lost all credibility.
Here's the thing: if you want to enjoy something, you gotta do it while it's current. If you join late in the expansion, you of course would 'miss' what was current content back then. And using your own example, wouldn't you be 'screwed' out of being able to participate in Ulduar/ICC because you would still be stuck progressing through Naxx when the next expansion hits?
And 'spreading out' would be quite the issue, wouldn't it? Not to mention that, if a guild progressing through X.4's raid tier recruits a tank, if said tank was a new player, or a current guildie's alt, to replace someone, then that means they'll have to stop their progression to backtrack in raid tiers to get the new tank attuned/geared. There is basically no argument against catch-up mechanics that isn't based on 'special snowflake' mindset. After all, what exactly bugs you if someone else that started late in the expansion catches up to the same raid tier that you are, right now?Hold on a minute. You're basing this on the fact that catch-up mechanics exist. If they didn't then players wouldn't be 'behind' because guilds would be progressing through all content (early and later content) in a given xpack. Your logic is completely circular. Take away the mechanics and the playerbase would spread out.
Because said person would have no option other than join a progression guild that is working on the first raid tier. He won't be able to enjoy the shiny new raid tier and all the cool stuff in it because he literally cannot get in there, since there are no catch-up mechanisms.You're wrong dude. If you start late, you are railroaded past all content but the latest. If catch-up mechanics didn't exist, you would have the option to join a progression guild still working on the early content. How is this concept so difficult?
Yes, there was. The fact you see nothing wrong with players not being able to see the latest content in an expansion before the next expansion goes live... says a lot about you.It's exactly how things worked in TBC. Some guilds were working on SSC/TK while other guilds worked on Hyjal/BT. Still others just ran Kara. There was nothing wrong with this.
I'm fine with it. Just don't claim that the current game should change to suit your needs.This is how I prefer to play the game. Is that OK with you?
If you prefer to lag behind your friends because, for whatever reason, within or outside your control, you took a break, ok.I never want to take a break from a game and have to worry about skipping content to 'catch up' to anyone.
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And that's your opinion. Doesn't necessarily means it's based on any facts, just your bias.
My current main is using the Twinblades of the Deceiver. My old main is using the Fu Zan, the Wanderer's Companion. And prior to Legion, my main dual-wielded heroic versions of the Hammer of Wicked Infusions.I bet if i ask you the name of your weapon equiped right now you have no idea what the fuck it is called.
I think Blizzard "tried" to recreate dungeon excitment already. Blizzard wanted to recreate a similar experience, so we got different linear dungeons. /golfclap. I remember blue comments about this in the past.
Also they did time stepping. Nowhere near close to the original, but the fun part was some mountain areas you could wall jump and "escape", to go places not intended for players to go. That was the only real nostalgic point I guess. The rest was watered down, meant to be blown through with a moderately sucky group. /sigh
I do like how you brought up BRD. BRD & BRS are the best dungeons ever made for this game. They are fun and challenging. They are HUGE! Shortcuts exist in both dungeons. Swimming through a lava lake to bypass content in BRD .. ever done that =) There was even some rocky islands here and there to help out, as intended.
Linear dungeons are boring.
Oh yeah BRD (heck the whole spire) and Dire Maul were gorgeous. There were weeks worth of content in those dungeons alone.
Admittedly, BRD was pretty linear.
You could completely avoid the Prison, Arena, Residental area and where the big molten earth giant boss was. To get the good gear, you had to trigger the big switch and you had, I think, three bosses plus a gauntlet? You did the other wings just to finish the quests, but that's about it in my experiences.
Also, I highly doubt that was the rocks intended purpose, merely a 'happy accident' they never bothered to fix.
Personal Preference and Opinions ≠ Facts, Truth, or Logic
As far as the development cost, it would be nearly free. Every game that they support requires maintenance, but I don't see why a vanilla server would be something they wouldn't make money on. No one pays private servers anything, but they still stay afloat.
But it appears that it isn't going to happen. Oh well, time to go back to the anti-ToS solution, I guess.
Humans are instrinsically valuable by virtue of the kind of thing that we are, a human. We are not valuable because of our size, our stage of development, our degree of dependency, our location, or a function we can immediately perform.
Every statement is wrong here, unless you're being heavily generous with that "nearly" word. Ignoring the time/cost to add the necessary changes that Blizzard is going to want to add (Battle.net integration, updating Warden for known exploits that are in that code but not in newest, etc), you still need the hardware to host the servers. Let's say they spend time rearchitecting it so they can put Vanilla realms in their hardwares' loose cycles when their instancing/scaling tech doesn't need most of their resources, that is the cheapest you could possibly get Vanilla servers running. However, that is not going to be able to handle the demand, even if it is only 100K (we know it's higher but let's feel free to knock out this stupid argument). Vanilla servers, like any realm, require and deserve dedicated hardware for them to run well.
On the PS front, the majority of them take donations/have a cash shop. There is quite a bit of money here, with cash shop taking in quite a bit more than donations. With Nost, they took donations through PayPal in the beginning, then decided to move away from taking the money directly and having the community pool the money and pay for the server's hardware directly so they could keep their hands clean from that point on. Even with this approach (which requires more trust as you would be giving it to a forum member and hoping they used the money for the hardware versus blow and hookers), at the end they were able to fund hardware for the next couple months. There wasn't a time where it was even close on if they were going to make it or not.
TLDR: Please don't talk about development costs being nearly free.
No one ever felt like that about epic gear. Like, ever. Since epic bracers in MC. Epic is just a purple, as it always have been. The only reson why people "nerdgasm" over purples is not because they are purple, but because they are desired gear pieces. Our rogue got as happy about his pyrite infuser as he've got happy about ravenholdt insignia, and as he've got happy about gurthalak on his ret paladin. It's not because of fucking colour, it's because it's a good item, because he worked towards it and because he wanted it.
And as i was happy when i've got legendary bracers, Aran gem trinket and chestpiece from nightbane in a single Kara run. So fucking good
Last edited by Charge me Doctor; 2016-11-02 at 03:51 AM.
Originally Posted by Urban Dictionary
Just to demonstrate how true this is, since the issue is constantly brought up. here is a rundown of every English-language Vanilla private server listed on Reddit, with only the name of the server I'm referring to omitted.
1) Cash shop that sells gear, max levels, etc
2) Dead link
3) Donation-based player economy - players donate money for shop points and buy things that other players sell, such as fully geared max level characters. Notably, this server is the only Vanilla private realm even close to Nostalrius's size
4) Blank homepage, forum is closed
5) Cash shop, unclear what they sell because I don't have an account here
6) French server, can't tell because the site's English option doesn't work
7) Cash shop, unclear what they sell
8) Cash shop, unclear what they sell
9) Does not accept donations or sell gear - however the server's administration stole over $12,000 in donations from players about three years ago
10) Doesn't appear to accept donations - this is the server I have a max-level character on, and I know they took donations for max level and gold on the forums before
11) Donations, unclear if they have a shop
12) Unopened server
13) Unclear as to donation and shop status, however their website has a refund policy link (currently broken), from which you can draw your own conclusions
So to be clear, the only Vanilla server currently running that does not take in donations or operate a cash shop was previously run as a scam operation to steal thousands of dollars from users. Any server not covered here likely has virtually zero players or is primarily non-English.
Last edited by Mahourai; 2016-11-02 at 04:38 AM.