1) A race against a clock for a bunch of cosmetic items is never my idea of a good challenge, especially in a MMO. More like something I would ignore completely.
2) Because leveling used to be fun by itself. Your friend would be raiding, but you'd be playing with someone else to beat the elite quests.
3) LFR, last I played, in MoP, was essentially necessary for you to gear up properly, but then again, what's the point of doing the raid again on another difficulty. I don't play my games on Braindead => Very Easy => Normal => Hard. I generally choose "hard" and play it from beginning to end on that difficulty. Plus, last time I raided, in 4.3 it was so stupid to see content tuned for 10M having more HP and doing more damage than content tuned for 25 random retards.
4) No, and frankly I was aiming that at the artifact weapons. In the past, the most amazing weapons would only go to a select few. Heck, even epic weapons were something to aim for.
Well tbf, most of the people crying about the "lack of challenge" are asking that it's implemented, yet aren't seeking it out where it's been meant to be for how many years...?
The perceived challenge of Classic leveling came from shit tuning, shit gear, players having no experience and time restraints (since leveling WAS the content for non-raiders). Wtf would they have to do with leveling if it was to be made "challenging" by today's measurements...? It would become something 2% could accomplish, which is quite bad for an mmorpg with 110 levels...
Agreed they could add more objectives to the world that requires grouping, but it still wouldn't mean more of a challenge than say, the elites on Isle of Thunder...
Last edited by Queen of Hamsters; 2016-04-08 at 02:09 AM.
You can argue with the Nost admins about that.
https://www.reddit.com/r/wow/comment...anmade/d1tpg9d
Seems clear that they are accepting that it's a legal problem. If they can, everyone else can too.We hope that our community will find a solution to stay together. We planned on releasing everything needed to setup a copy of Nostalrius somewhere else, so there is no data lost. However, we will personally respect the law, and Nostalrius as it is now will no longer exist.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
Sooo...what is a good challenge in YOUR mind? Because Keystone dungeons will not JUST be timed but also add effects such as mobs doing x percentage more damage, tanks doing less threat etc etc... Do tell us how you'd design dungeons so that they'd be challenging to you if what they're already doing isn't making the cut.
Oh, I completely agree. These types of Vanilla servers only manage to have these sort of populations because it's free. They are very small and niche as it is. Should Blizzard implement them with a fee, it would even be a smaller niche group, not even worth the hassle.
I used that as a simple example on how the word "stealing" is being misused. Not saying the actions are legal, but stealing evokes taking something from the rightful owner and the owner losing access to it.
Dungeons were nerver hard.. lol, TBC heroic mobs still almost one shot you even if you have full t5/t6 gear as a warrior, bogstroks in slave pens for example (one of the easiest dungeons). Compared to the dungeons we have to today these were SUPER HARD, like mythic ultra dungeons.
I don't even think half the appeal of servers like Nostralius even necessarily having the vanilla experience so much as having a good experience.
Leveling wasn't over in 8 hours or $60 and endgame wasn't grinding apexis zones and queueing for LFR for three weeks.
Knowledge is power, and power corrupts. So study hard and be evil.
Perhaps, to the players of that time. But I dare bet you they'd need some tuning to add a challenge on par with what's on offer in raiding, for example...
Same as Ragnaros in MC was a beast to the players of that time with the tools they had on offer, but then years later they had to give us what they did with Heroic Rag for it to pose a challenge...
That's hilarious given Blizzard's recent track record. The people who can't raid can just not opt in for it. The people who can't finish a heroic dungeon can just not opt in for it. The people who can't manage more than 3 skills can just not opt in for pvp. Is there a trend here?
Well, you either are remembering things with tinted glasses or had very bad luck on your groups... t6 players would steamroll most heroic dungeons, and t5 would have to be careful on some pulls, but that doesn't make them super hard. And i never said they weren't hard... i said that they weren't THAT hard!
Nope.
Private servers are essentially players picking up their games and finding somewhere else to play. Not that I play on them but do support the principle.
It's even worse on console games where you've bought the game and the server is ran off players consoles and bandwidth then when master list servers are shutdown and people find a way to fix that they then get screwed with.
I'd love to know how you can level 1-100 in 8 hours, because I'm at over 1 day /played on a fully heirloomed character running mostly dungeons...and he's just level 64.
Ofc, a new player (to whom the leveling experience is aimed in the first place) wouldn't even have heirlooms, and would be playing without a clue so I highly doubt the leveling would be over in 8 hours for that newb.